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Ilmoita käännösongelmasta
Most common example: Fisherman's Friend with far post crosses.
It sets off a cycle of exceeding expectation, not having reputation adjusted accordingly, then rocketing up the leagues as a result of the opposition's never-ceasing complacency.
Add in the 'praise conduct' exploit and you've got baby's first management game.
SI then maintain the veneer of difficulty by never explaining exactly what their values actually do, brainwashing the fanboys with false logic based around 'well it happened once'.
Those fanboys will fill forums with 'explanations' as to what's happening under the hood, leaving questions unanswered for years on end.
Case in point: A moderator will close any negative feedback type threads within minutes, but a general question requiring specificity will be flatly ignored.
But I gotta say, this anti SI crusader is somehow even more unbearable.
Btw, actual exploits aren't that much about any complacency, or reputation. They're about exploiting second to second visibly defensive flaws inherent to the engine -- which the AI also can't spot and adapt to some if possible. Centre backs parting like the sea and leaving acres of space for an onpushing AMC (the legendary "Diablo"). Overloading the centre of the pitch with players on releass where wide midfielders always stick out wide on defending, and never to rarely help to cover central spaces (FM 17).
Corner routines to players barely ever marked. Teams not punished properly for having three forwards always crashed against the opposition backline due to their inevitably lighter midfield not being pressed properly -- same as those three players always hanging forward even on defending being very easy outlets for counter attacks (the three fishermen). The result is always players gifted acress of space, and thus player quality playing little of a role. If even the poorest players pop up barely marked in front of the goal over and over, guess what's gonna happen..
Most of the time, the advantage is measuarable. In the team reports, it is oft displayed as a shot to goal conversion advantage totally out of reach for the AI over the season (let alone any team in real football). On prior releases, teams could convert 20%+ of their seasonal shots consistently with an exploit. Sometimes, this doesn't look that BIG of an advantage. However, any added corner goal can be the sole difference between a point drop and a HUGE trashing, in particular as the AI managers react to scorelines, and may stop "parking the bus" upon finally conceding (e.g. OMG, 30 shots no goal GAME MUST BE BROKEN lol vs. 5-0 I AM FM MASTERCLASS).
Despite the "unrealism", for some "odd" reason, this is never reported as a bug to investigate. ;) Oh, and the AI never adapts, ever. The game isn't coded for the tactically "hardcore" at all. It simply plays more defensive or more expansive football depending on the side it meets (it's an "underdog" vs "favorite" consideration to simplify), which happens against other AI also. However, AI managers also change jobs frequently. If you're "unlucky", you could face a wave of AI in the future that manages to "fix" exploits to an extent -- it speaks to reason that AI prefering narrow and deep formations may be better able to defend central spaces some, etc.
1) Crosses to far post. FBs don't mark players out wide and don't react to crosses inevitably coming in.
2) AML/R don't mark WBs all the way to the byline (even when marking the specific player) unless the WB gets possession and dribbles. Makes WBs ridiculously overpowered.
3) Defenders don't react to long balls, thus forwards get a clean run through more often than not because the CB doesn't even turn around when the ball has gone over their head. Combined WBs with 'play into space' and 'early crosses' to far post, gets even more ridiculous.
4) Defenders closing down all move to directly in front of the player in possession. They do not remain circled around the player ready to tackle when able or block angled passes. In highly compressed defensive systems, you can often see 4 mids/defenders all glitching through eachother to occupy that space if the player maintains possession long enough.
SI would be aware of this if they actually tested the game on a tactical level instead of trying to explain everything away with stats and real life scenarios outside the norm.