Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In ROTK 13, I can play as the ruler but I still didn't have full control over everything - I had more control then an officer but not full control. While ROTK 14 lacks a lot of things it should have for faction play - it's not the same. (I also don't have a real preference I like Officer mode and faction for different reasons).
I mostly agree otherwise. Hopefully it'll get the missing features with the dlc/PUK . Every ROTK has the snowball issue though.. Isn't a lot that can be done about it.. More cities = more stuff.. More cities not being attacked = more stuff for the front line.
EDIT: nevermind. You did bring siege weapons but from your statement, I'm assuming it's not well protected.
The "new difficulties" added later will probably be closer to traditional Hard modes.
Edit: NA: Taishi added a decent amount even before the PUK came out in the form of Facility development, so we'll see what ROTK XIV gets. I think it has a good idea for a base system in place but it needs more fleshing out.
there is relation mechanics and judging from the event description later you may form relationship with people gate is more like nuisance think of them as reinforced archer tower.
tbh it is harder on rotk13 than 14 for map conquest since you have no freedom of movement like in 14, then again comparing fully developed game with less than half game mechanics is not in the game just yet is kinda silly.
But you pay full price
there is very rarely game came out fully developed all of it's content today, if there is any maybe indie game.
just pending your game for another 6 month I bet it will be lot smoother later since now game is being plagued by bugs and silly graphic glitch they maybe still preoccupied with fixing that.
considering previous ROTK this one by far have the greatest and most ambitious graphics, picture is better animated and true shadow this is probably why so many bugs since they using different engine they are not used to, from shaders this most likely using Atelier series shader but since atelier series not made to handle such huge detailed landscape with many unit running around it pose big lag problem.
then again it just my analysis I play several of their title maybe seems bit familiar.
To be honest, I dont really understand what youre saying. But it sounds like youre trying to justify the price of the game. I dont know how much you paid for your copy, but i paid full AAA price for mine. ($70CAD) Let me remind you, theres a little game called Total War: Three Kingdoms. Nearly the same price, ($3 difference, and it goes on sale often).It has no expansion pass, this one has one for an extra $35, to sell you difficulty levels, editing features and more CG (wtf is that lol) so not only are they selling you for AAA pricing a quarter of what TW:3K has to offer (lets face it this game is "bare bones" in comparison to TW:3K) they are also trying to sell you core features for an extra $35 lol. Not to mention when and if the "PUK" comes out, theyre going to try to sell you MORE of the game for another 35-40$. WTF. So now with all that stuff mentioned, this game is WAY MORE EXPENSIVE. How can you defend this? lol are you getting your stuff for free? Its really hard to recommend this game over Total War:Three kingdoms, the base game there is incredible and all youll ever need, and they have been adding things for FREEEEEEEEE with the new DLCs. The DLCs in that game only make a great game better. Here the DLCS are just scenarios and CG sets... Scenarios................ Which doesnt really do a whole lot.thank god its less than $5 all just to place officers in different locations of the map. To be honest, I wasnt even going to buy this game, But my nostalgia kicked in (ive been playing these since RTK1) Thankfully this game still has a decent RP element. This game is missing what most strategy games offer, Tech Trees, Fancy upgrades, some fancy new units, which other RTK games had. Theres more, but those are the big 3. Thats why i dont consider this a strategy game. Its mobile level strategy lol. This is mostly just a kingdom/city builder.
I should also add that it is hardly different from their previous ROTK ruler play games (like ROTK 11) so the criticism of the gameplay is just ridiculous. This is how the game has always been and I have played almost every ROTK game. If anything, maybe I could understand your point with ROTK 12 which was garbage.
A lot of what I was thinking on the price. I am enjoying 14, but I agree that TW3K was a more complete game at release. Different games for sure so they appeal to different people, but I think we all really just like the 3K era.
See the way I look at it, there are 2 types of RTK fans... the ones that like this simple game, or the ones that prefer the ones with tactical battles. I didnt play a whole lot of RTK 12 because it was never localized in english, BUT i played enough to know that I prefer the battles in that game to what this offering has. in my Hay day I played the crap out of RTK3, that game was the greatest thing i ever played back in the day. RTK12 battle wise was pretty damn close to that. But ya i just couldnt deal with the limited translation so I never played a whole lot of RTK12. Heck I would have been satisfied with even RTK13's battle system, and that was pretty cheese. I didnt mind RTK11, but its no where near my favorite RTK game. So as someone that has played the series since inception,Thats why i criticise the crap out of this.
AND NO, it hasnt ALWAYS BEEN like this. for you to even say that, im guessing you only started playing RTK games around 9 or 11, cuz thats when they changed to battle style.
The problem with KOEI is that they changed up their game styles a bit since RTK 8-10, and now everyone is like "OH this is what RTK should be like...." Well, since more than half of the iterations share the same battle style, no, its not how its always been, and not how it should be. only 3 games in the series share this same garbage style, 9+11+14. So ya, "always been like that" is a far stretch. At least 9+11 gave you a little more control.
No, I didn't just start from 9 or 11, I played even the ones on the original nintendo. It has been a long time since I played those though. I own right now every ROTK since 7, none before that unfortunately. So, maybe I was exaggerating by saying "it's always been like that" but it has been like that for like 15 years or so. The ones before that aren't even that great in my opinion. We will just have to agree to disagree. I am a big fan of ROTK 10, 11, 13 and 14. I haven't played those before 10 in a while so I only remember a little.