ROMANCE OF THE THREE KINGDOMS XIV

ROMANCE OF THE THREE KINGDOMS XIV

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Gates Are OP in this game. and other gripes after beating the game(on hard)
Gates are way too strong lol... I was playing on hard, the AI kept sending troops to their doom against me (i was protected by a gate, yangping) At the same time, Even when i tried to take an opposing factions gate, I would need to outnumber them like 3-1 to have any chance. I know towers and battering rams are a thing, but they are SUPER SLOW. they lose half their HP before they even reach the gate.

So heres the game breaker I found. When you start off as a small faction gaining any ground is a super slowwww process, Fighting battles is really tough cuz you always run out of food, I mean I dont have an issue with that because it would match the time period. But then that leads to the major issue, once you eventually manage to take over a larger factions established city.... the game SNOW BALLS. You have access to so much gold from taking over that city, and now you can just keep launching assaults non stop and take over more of their established cities and now have more gold than you know what to do with. After a while i eventually completely forgot about "domestics" i just bought all the food I needed.
After like... 3 major battles, the game slowly got easy :P

Some annoying things, Placation is stupid! Surround and Conquer is cheese. The AI sabotaging my alliances after reaching "TRUSTED" is stupid.. And then theres DUELS. WHY would a 40 WAR officer EVER dual someone with 90+?? Ya Zhuge Liang, lets duel with Lubu, lost this round? its ok, lets try again next battle phase...... makes adding an adviser to your battles super tricky, and half the time dont even bother cuz of the risk involved. At least in my Run I didnt see any real benefit to bringing that adviser with me. In the previous RTK games having one with you was always key. in this game they are too much of a liability, with no real upside.

and ya, i'll admit now that under the surface the game has more than it shows, But the actual play is super monotonous. In about a 20+ hrs play though, I honestly did the same few things ALLLLLLL the time lol.. and that just reminded me of my next gripe... Holy hell is the loyalty system in this game rough, Its so bad to the point where thats one of the things I had to do each turn... so dumb. 90% of my run was > check loyalties, Search for random crap, try to hire other generals. save up enough food to launch an attack for a half dozen months then try my luck at attacking someone. Rinse/repeat lol. There really wasnt a whole lot of strategy involved. Its really just a numbers game.

But some things are nice, all the abilities and what not makes a lot of the characters in the game feel unique, like for example, I know zhao yun is a monster, but when i was fighting against him, holy hell he would kill everyone lol, I mean until he eventually was overrun (numbers game)
Which leads me to another point, ♥♥♥♥♥♥ generals in this game are actually useful. at least while you are starving for more helpers. when you eventually have more than enough generals you just kick em to the curb as usual lol
But after playing RTK games all these years later, thats pretty much what makes the series special, the Role playing aspect of it. Great Role player, a bit shallow gameplay lol with subpar AI. Thats why I always prefer the RPG focused RTK games (mainly 10, that was a masterpiece of a game, i mean it did have really crappy AI too, but it had so many good things, and lots to do) I know a few people would be like, "BUT I PREFER RULER MODE" DUDE...... IF you pick a RULER in those games... THERES YOUR RULER MODE! LOL At least those style of games have an identity, one that was unique to this brand.

But ya after beating this on hard, I couldnt imagine playing this on any other difficulty. HARD, although starts off semi-challenging, it still gets super easy lol

Longer post than I originally planned for haha.. Hopefully KT takes some notes.
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Showing 1-15 of 18 comments
Caprontos Mar 12, 2020 @ 1:32pm 
I just wanna say faction mode =/= Playing the ruler in officer mode.

In ROTK 13, I can play as the ruler but I still didn't have full control over everything - I had more control then an officer but not full control. While ROTK 14 lacks a lot of things it should have for faction play - it's not the same. (I also don't have a real preference I like Officer mode and faction for different reasons).


I mostly agree otherwise. Hopefully it'll get the missing features with the dlc/PUK . Every ROTK has the snowball issue though.. Isn't a lot that can be done about it.. More cities = more stuff.. More cities not being attacked = more stuff for the front line.
Ricochet Mar 12, 2020 @ 5:08pm 
Did you bring a battering ram? The only way to destroy a gate is through higher siege damage.

EDIT: nevermind. You did bring siege weapons but from your statement, I'm assuming it's not well protected.
Last edited by Ricochet; Mar 12, 2020 @ 5:10pm
Gray Riders Mar 12, 2020 @ 5:41pm 
There's something a bit odd with the difficulties; you'd expect that Normal would be fair but Hard would give the AI an advantage. However when I checked I saw that it's actually Hard where the player and the AI have equal income and the player gets a bonus on Normal. Very unusual.
The "new difficulties" added later will probably be closer to traditional Hard modes.

Edit: NA: Taishi added a decent amount even before the PUK came out in the form of Facility development, so we'll see what ROTK XIV gets. I think it has a good idea for a base system in place but it needs more fleshing out.
Last edited by Gray Riders; Mar 12, 2020 @ 6:42pm
ickabod27 Mar 12, 2020 @ 8:07pm 
To the point about snowballing, it is a problem, at a certain point you know you have won, but you have to complete the map. Not saying I want any cheese added to make it difficult, but there should be a point where the AI just gives up.
Virsia Mar 13, 2020 @ 3:27am 
after you hit 30k troops you start snowballing lol, gates need to be burned but depend on how many unit station there you could bring siege tower it is not solely using ram to tear it down.
there is relation mechanics and judging from the event description later you may form relationship with people gate is more like nuisance think of them as reinforced archer tower.
tbh it is harder on rotk13 than 14 for map conquest since you have no freedom of movement like in 14, then again comparing fully developed game with less than half game mechanics is not in the game just yet is kinda silly.
Last edited by Virsia; Mar 13, 2020 @ 3:34am
ickabod27 Mar 13, 2020 @ 7:50am 
Originally posted by Virsia:
then again comparing fully developed game with less than half game mechanics is not in the game just yet is kinda silly.

But you pay full price
Virsia Mar 13, 2020 @ 12:14pm 
this is probably 2/3 or 1/2 pay since full game for KOEI always base game + PUK + mini DLC scenario or portrait, ROTK 13 also have PUK and all of that that is why it is considered full game.
there is very rarely game came out fully developed all of it's content today, if there is any maybe indie game.
just pending your game for another 6 month I bet it will be lot smoother later since now game is being plagued by bugs and silly graphic glitch they maybe still preoccupied with fixing that.

considering previous ROTK this one by far have the greatest and most ambitious graphics, picture is better animated and true shadow this is probably why so many bugs since they using different engine they are not used to, from shaders this most likely using Atelier series shader but since atelier series not made to handle such huge detailed landscape with many unit running around it pose big lag problem.

then again it just my analysis I play several of their title maybe seems bit familiar.
Last edited by Virsia; Mar 13, 2020 @ 12:26pm
deathvortx3080 Mar 14, 2020 @ 5:53am 
Originally posted by Virsia:
this is probably 2/3 or 1/2 pay since full game for KOEI always base game + PUK + mini DLC scenario or portrait, ROTK 13 also have PUK and all of that that is why it is considered full game.
there is very rarely game came out fully developed all of it's content today, if there is any maybe indie game.
just pending your game for another 6 month I bet it will be lot smoother later since now game is being plagued by bugs and silly graphic glitch they maybe still preoccupied with fixing that.

considering previous ROTK this one by far have the greatest and most ambitious graphics, picture is better animated and true shadow this is probably why so many bugs since they using different engine they are not used to, from shaders this most likely using Atelier series shader but since atelier series not made to handle such huge detailed landscape with many unit running around it pose big lag problem.

then again it just my analysis I play several of their title maybe seems bit familiar.


To be honest, I dont really understand what youre saying. But it sounds like youre trying to justify the price of the game. I dont know how much you paid for your copy, but i paid full AAA price for mine. ($70CAD) Let me remind you, theres a little game called Total War: Three Kingdoms. Nearly the same price, ($3 difference, and it goes on sale often).It has no expansion pass, this one has one for an extra $35, to sell you difficulty levels, editing features and more CG (wtf is that lol) so not only are they selling you for AAA pricing a quarter of what TW:3K has to offer (lets face it this game is "bare bones" in comparison to TW:3K) they are also trying to sell you core features for an extra $35 lol. Not to mention when and if the "PUK" comes out, theyre going to try to sell you MORE of the game for another 35-40$. WTF. So now with all that stuff mentioned, this game is WAY MORE EXPENSIVE. How can you defend this? lol are you getting your stuff for free? Its really hard to recommend this game over Total War:Three kingdoms, the base game there is incredible and all youll ever need, and they have been adding things for FREEEEEEEEE with the new DLCs. The DLCs in that game only make a great game better. Here the DLCS are just scenarios and CG sets... Scenarios................ Which doesnt really do a whole lot.thank god its less than $5 all just to place officers in different locations of the map. To be honest, I wasnt even going to buy this game, But my nostalgia kicked in (ive been playing these since RTK1) Thankfully this game still has a decent RP element. This game is missing what most strategy games offer, Tech Trees, Fancy upgrades, some fancy new units, which other RTK games had. Theres more, but those are the big 3. Thats why i dont consider this a strategy game. Its mobile level strategy lol. This is mostly just a kingdom/city builder.
keriv136 Mar 14, 2020 @ 9:55am 
Completely different type of game from total war three kingdoms, which in my opinion is trash. I would much rather play this than that garbage and I already have double the amount of hours in this game than I ever did with Total war three kingdoms. I own both, including the DLC for Total war three kingdoms and I don't even want to play it. ROTK 14 has some issues which need to be worked out but it is a great game the more I play.
keriv136 Mar 14, 2020 @ 9:56am 
Originally posted by keriv136:
Completely different type of game from total war three kingdoms, which in my opinion is trash. I would much rather play this than that garbage and I already have double the amount of hours in this game than I ever did with Total war three kingdoms. I own both, including the DLC for Total war three kingdoms and I don't even want to play it. ROTK 14 has some issues which need to be worked out but it is a great game the more I play.

I should also add that it is hardly different from their previous ROTK ruler play games (like ROTK 11) so the criticism of the gameplay is just ridiculous. This is how the game has always been and I have played almost every ROTK game. If anything, maybe I could understand your point with ROTK 12 which was garbage.
ickabod27 Mar 14, 2020 @ 10:45am 
Originally posted by deathvortex:


To be honest, I dont really understand what youre saying. But it sounds like youre trying to justify the price of the game. I dont know how much you paid for your copy, but i paid full AAA price for mine. ($70CAD) Let me remind you, theres a little game called Total War: Three Kingdoms. Nearly the same price, ($3 difference, and it goes on sale often).It has no expansion pass, this one has one for an extra $35, to sell you difficulty levels, editing features and more CG (wtf is that lol) so not only are they selling you for AAA pricing a quarter of what TW:3K has to offer (lets face it this game is "bare bones" in comparison to TW:3K) they are also trying to sell you core features for an extra $35 lol. Not to mention when and if the "PUK" comes out, theyre going to try to sell you MORE of the game for another 35-40$. WTF. So now with all that stuff mentioned, this game is WAY MORE EXPENSIVE. How can you defend this? lol are you getting your stuff for free? Its really hard to recommend this game over Total War:Three kingdoms, the base game there is incredible and all youll ever need, and they have been adding things for FREEEEEEEEE with the new DLCs. The DLCs in that game only make a great game better. Here the DLCS are just scenarios and CG sets... Scenarios................ Which doesnt really do a whole lot.thank god its less than $5 all just to place officers in different locations of the map. To be honest, I wasnt even going to buy this game, But my nostalgia kicked in (ive been playing these since RTK1) Thankfully this game still has a decent RP element. This game is missing what most strategy games offer, Tech Trees, Fancy upgrades, some fancy new units, which other RTK games had. Theres more, but those are the big 3. Thats why i dont consider this a strategy game. Its mobile level strategy lol. This is mostly just a kingdom/city builder.

A lot of what I was thinking on the price. I am enjoying 14, but I agree that TW3K was a more complete game at release. Different games for sure so they appeal to different people, but I think we all really just like the 3K era.
keriv136 Mar 14, 2020 @ 11:43am 
That is exactly it, we all like the 3k era which is why I bought tw3k. However, TW3K just isn't that great of a 3k game. It is a total war game like others (although I like shogun 2 much more) and it isn't bad as a total war game, but it is not a good 3k game in my opinion. The map is too big and it takes forever to do anything, the battles become tedious quick so the fact that the campaign map itself becomes tedious just makes it not fun. It has a lot of cool extras, but these are just interesting for a short time and doesn't cover up for the extreme tediousness which I didn't feel while playing shogun 2. ROTK 14 is not that much different from ROTK 11 in many ways and I really enjoy the game. There are some key differences of course, but the more I play ROTK 14, the more I appreciate the vision they intended for it. With some fixes and balance changes, it will be just as good in my opinion.
deathvortx3080 Mar 14, 2020 @ 12:32pm 
Originally posted by keriv136:
Originally posted by keriv136:
Completely different type of game from total war three kingdoms, which in my opinion is trash. I would much rather play this than that garbage and I already have double the amount of hours in this game than I ever did with Total war three kingdoms. I own both, including the DLC for Total war three kingdoms and I don't even want to play it. ROTK 14 has some issues which need to be worked out but it is a great game the more I play.

I should also add that it is hardly different from their previous ROTK ruler play games (like ROTK 11) so the criticism of the gameplay is just ridiculous. This is how the game has always been and I have played almost every ROTK game. If anything, maybe I could understand your point with ROTK 12 which was garbage.


See the way I look at it, there are 2 types of RTK fans... the ones that like this simple game, or the ones that prefer the ones with tactical battles. I didnt play a whole lot of RTK 12 because it was never localized in english, BUT i played enough to know that I prefer the battles in that game to what this offering has. in my Hay day I played the crap out of RTK3, that game was the greatest thing i ever played back in the day. RTK12 battle wise was pretty damn close to that. But ya i just couldnt deal with the limited translation so I never played a whole lot of RTK12. Heck I would have been satisfied with even RTK13's battle system, and that was pretty cheese. I didnt mind RTK11, but its no where near my favorite RTK game. So as someone that has played the series since inception,Thats why i criticise the crap out of this.

AND NO, it hasnt ALWAYS BEEN like this. for you to even say that, im guessing you only started playing RTK games around 9 or 11, cuz thats when they changed to battle style.

The problem with KOEI is that they changed up their game styles a bit since RTK 8-10, and now everyone is like "OH this is what RTK should be like...." Well, since more than half of the iterations share the same battle style, no, its not how its always been, and not how it should be. only 3 games in the series share this same garbage style, 9+11+14. So ya, "always been like that" is a far stretch. At least 9+11 gave you a little more control.
deathvortx3080 Mar 14, 2020 @ 12:36pm 
Heck I would even say I prefer RTK 9 over 11 and this one, that one still had some interesting things going for it battle wise.
Last edited by deathvortx3080; Mar 14, 2020 @ 1:11pm
keriv136 Mar 14, 2020 @ 2:36pm 
Originally posted by deathvortex:
Originally posted by keriv136:

I should also add that it is hardly different from their previous ROTK ruler play games (like ROTK 11) so the criticism of the gameplay is just ridiculous. This is how the game has always been and I have played almost every ROTK game. If anything, maybe I could understand your point with ROTK 12 which was garbage.


See the way I look at it, there are 2 types of RTK fans... the ones that like this simple game, or the ones that prefer the ones with tactical battles. I didnt play a whole lot of RTK 12 because it was never localized in english, BUT i played enough to know that I prefer the battles in that game to what this offering has. in my Hay day I played the crap out of RTK3, that game was the greatest thing i ever played back in the day. RTK12 battle wise was pretty damn close to that. But ya i just couldnt deal with the limited translation so I never played a whole lot of RTK12. Heck I would have been satisfied with even RTK13's battle system, and that was pretty cheese. I didnt mind RTK11, but its no where near my favorite RTK game. So as someone that has played the series since inception,Thats why i criticise the crap out of this.

AND NO, it hasnt ALWAYS BEEN like this. for you to even say that, im guessing you only started playing RTK games around 9 or 11, cuz thats when they changed to battle style.

The problem with KOEI is that they changed up their game styles a bit since RTK 8-10, and now everyone is like "OH this is what RTK should be like...." Well, since more than half of the iterations share the same battle style, no, its not how its always been, and not how it should be. only 3 games in the series share this same garbage style, 9+11+14. So ya, "always been like that" is a far stretch. At least 9+11 gave you a little more control.


No, I didn't just start from 9 or 11, I played even the ones on the original nintendo. It has been a long time since I played those though. I own right now every ROTK since 7, none before that unfortunately. So, maybe I was exaggerating by saying "it's always been like that" but it has been like that for like 15 years or so. The ones before that aren't even that great in my opinion. We will just have to agree to disagree. I am a big fan of ROTK 10, 11, 13 and 14. I haven't played those before 10 in a while so I only remember a little.
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Date Posted: Mar 12, 2020 @ 8:16am
Posts: 18