ROMANCE OF THE THREE KINGDOMS XIV

ROMANCE OF THE THREE KINGDOMS XIV

View Stats:
Roundpixel Mar 4, 2020 @ 5:27am
a reboot of rotk XI?
Many believe that rotk XI was the best of the series (I agree), and after playing for 5 hours, I agree that this game is very similar. Many prefer the officer mode which is not in this game, but I don't like playing as a single officer in the other games. I also don't like the battles in the total war series and the fact that the autoplay largely favors the AI.

In sum, if you liked rotk XI, you should love this one. Buy it assuming you can afford it.

The steam page implies that the game does not work on system 7, but it does for me and I have had no problems in 5 hours of play.
< >
Showing 1-13 of 13 comments
chong.ong Mar 4, 2020 @ 8:23am 
Originally posted by Roundpixel:
In sum, if you liked rotk XI, you should love this one. Buy it assuming you can afford it.

To me so far, RTK XI is far superior:

1) Gold and Supplies income is totally out of balance in RTK 14. Gold can be used to purchase supplies at ratio of 8 supplies to 1 gold. Meanwhile, Gold and Supply income is nearly 1-1 (only slightly more supplies). RTK XI had an appropriate balance (between farms and markets) while in RTK 14, a player should just develop commerce instead of agriculture.

2) The calculation for Supply Expenditure looks incorrect. Gold usage per turn is monthly expenditure divided by 3 (correct) while Supply usage is every turn (this is a terrible blunder). The result is that a player just keeps on spending time buying food from the merchant (to stockpile supplies for battles).

3) Even with a high charisma ruler, officer loyalty goes down drastically. Like sometimes it seems multiple officers with 100 loyalty can suddenly drop to 90 or 85 within one turn. So if you enjoy clicking on reward almost every turn, this is the game for you.

4) The battle system is terrible compared to RTK XI. In RTK XI, the battles were very enjoyable, with interesting tactics. RTK 14 is about units that ignore your commands and move in ridiculous patterns.
Last edited by chong.ong; Mar 4, 2020 @ 8:29am
Saica-Fox Mar 4, 2020 @ 8:50am 
but 14 has to do some tings right
Virsia Mar 4, 2020 @ 9:24am 
in 14 unit have personality, reckless character will be reckless and every officer is unique, this could mean that:
A. preparation for RPG based PUK complete with unique personality and approach.
B. more interaction on individual level completely new relation system. or
C. KOEI just messing their fan based everytime they release game at random which is weird for Japan game, most japan game has such unique personality that always carry over in each installment, like atelier series, or other JRPG.
Dev Mar 4, 2020 @ 2:36pm 
Having spent a lot of hours in ROTK11 recently, I agree that ROTK11 is generally better in term of gameplay. My problem with ROTK11 is that it wears me out after hours of playing. Too much micro-management, too many things to take care of, each game takes too long to finish. At times I even felt so overwhelmed that I had to turn off the game and took a break.

That's why I kinda appreciate the simplification in ROTK14. And Koei has obviously been simplifying their games to appeal to a broader audience (ROTK series had been known for steep learning curve).

Personally I would choose ROTK14 over ROTK11.

Saica-Fox Mar 4, 2020 @ 3:24pm 
Originally posted by Dangerous Hamster:
Having spent a lot of hours in ROTK11 recently, I agree that ROTK11 is generally better in term of gameplay. My problem with ROTK11 is that it wears me out after hours of playing. Too much micro-management, too many things to take care of, each game takes too long to finish. At times I even felt so overwhelmed that I had to turn off the game and took a break.

That's why I kinda appreciate the simplification in ROTK14. And Koei has obviously been simplifying their games to appeal to a broader audience (ROTK series had been known for steep learning curve).

Personally I would choose ROTK14 over ROTK11.

i agree no one wants a single scenario to take 100 hours to beat
Caprontos Mar 4, 2020 @ 3:28pm 
Originally posted by Saica-Fox:
but 14 has to do some tings right

I liked ROTK 11 best of the ones I played..

I think the domestic is better in this game then 11, 11 was plop all the buildings down in the city and it was instantly maxed out then you move to the next one. Though the balance isn't prefect.

The battle system is -worse- because I do prefer the TBS style to real time. That said. I like the we-go, I don't mind the auto skills (I do wish the ones you can control was per officer, and not just one and duels weren't automatic). I like it more after playing with it though.

I think the map capture is far better. I like it rewards you for not just rushing to the city but taking the nearby towns. and that your income is based on what you actually control.


The new government system is a good idea. Like NA:SoI Policies, it gives some differences in how things play out. It could use some fleshing out though.

Unintended home is pretty fun and actually can work.. Something that idk if I ever got to work in other games. Placation is also fun if you just want to harass a faction.. and hidden poison is fun when bandits actually spawn.

I also really like the new event system, where it just tells what you need to see an event, so rather then sitting around waiting for it, you can do them.




I'd like to see --

More plot stuff.

Them rebalance the economy a bit (food maybe a bit easier when not marching or doing anything, troops capped with the barrack levels - or let barrack levels allow bigger unit sizes, so they can't be ignored most of the time).

A screen that shows me the city and all it's areas current state, so I can quickly see and change stuff (its a bit fiddly right now). And one that breaks down whats using stuff.. like whats all adding to my income and whats all taking away in expense because I really don't understand it.

Duels and debates being player controlled and a thing.

Probably lots of other things but I haven't played it that much to nitpick to hard.
Last edited by Caprontos; Mar 4, 2020 @ 3:28pm
Sage Pirotess Mar 4, 2020 @ 5:35pm 
If they reboot any i want rtk4
Jagamon Mar 5, 2020 @ 8:04pm 
I personally liked Officer Mode in the last game even more so after the Expansion. Just wondering if they plan to do that or not in this game.
pylory Mar 6, 2020 @ 2:38am 
Originally posted by Jagamon:
I personally liked Officer Mode in the last game even more so after the Expansion. Just wondering if they plan to do that or not in this game.

I don't think they going to add that in to 14.
The base game is designed in a very specific way to make officer play very hard to implement.
Even if they add officer modes, I doubt it will be well integrated.
Virsia Mar 6, 2020 @ 10:30am 
Originally posted by pylory:
Originally posted by Jagamon:
I personally liked Officer Mode in the last game even more so after the Expansion. Just wondering if they plan to do that or not in this game.

I don't think they going to add that in to 14.
The base game is designed in a very specific way to make officer play very hard to implement.
Even if they add officer modes, I doubt it will be well integrated.
this actually wrong, the system of city transit is there, you just need sprites of officer running around in transit, there is also build up relation system in place in the game it is just doesn't being used for now, for playing officer mode like before actually doesn't far from being implemented only question is are they willing to add it in PUK
duel animation also have block, attack and rage option just like before it just being automated so hard so all depend on RNG
Last edited by Virsia; Mar 6, 2020 @ 10:31am
pylory Mar 6, 2020 @ 12:31pm 
Originally posted by Virsia:
Originally posted by pylory:

I don't think they going to add that in to 14.
The base game is designed in a very specific way to make officer play very hard to implement.
Even if they add officer modes, I doubt it will be well integrated.
this actually wrong, the system of city transit is there, you just need sprites of officer running around in transit, there is also build up relation system in place in the game it is just doesn't being used for now, for playing officer mode like before actually doesn't far from being implemented only question is are they willing to add it in PUK
duel animation also have block, attack and rage option just like before it just being automated so hard so all depend on RNG

I said even if it is implemented it will hardly be well integrated.
It will be worse than Risshiden which is already not a well integrated add-on to the origin SOI.
my standard of "implementation" isn't just a working game(runnable) but a game that has a well established style and goal. If you just want to add "elements" into it without considering how bad it will be then you can add anything to the game.
You can also add officer play into ROTK 9, why not? implementable, runnable.
When they designed 14 and 14's gameplay style they have no consideration of adding officer play to it. If they add that elements to 14 forcefully, it will make people who want officer play complaining the lack of details and people who don't want officer play complain many of the ill integrated designs (like Risshiden).

Risshiden isn't really an "upgrade" of SOI.
It pisxed off many people who like SOI to satisfy people who just want RPGs.
And they already indicated in the past, there will be no PUK for 14 but just DLCs.

If they are going to make 14 an RPG, it will most likely be a separate game instead of DLC or PUK.
Simply put.
People who are happy with 14 don't want 14 to be an RPG.
People who aren't happy with 14 because it lacks officer play won't be happy if they just add it in forcefully.
It will still be very barebone and ill integrated officer play. It will simply be a kusoge by pandering two distinct taste in one game.
Last edited by pylory; Mar 6, 2020 @ 12:50pm
Roundpixel Mar 6, 2020 @ 2:14pm 
In the Youtube dev reports designer shibuyasha made it clear that 1) rotk xiv is a followup of rotk xi 2) there will be no officer play. If you liked rotk xi, you will love this new "version". If you absolutely need officer play, you will not get it here.

I have played it for over 12 hours on two system 7 computers (Macs with system 7 under bootcamp) and even on my 15 year-old Mac it is very smooth.
howmuchkeefe Mar 6, 2020 @ 4:46pm 
pretty sure buying tons of food when it's cheap right after harvest season and selling it off 7-10 months later when it's most expensive has always been one of the best ways the game gives you to earn money, barring beating it out of a nearby ruler
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Mar 4, 2020 @ 5:27am
Posts: 13