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You have two monitors, and in Windows Settings, their DPI scaling values differ from each other. You’ve launched the game once, dragged it onto your secondary monitor, and quit the game. Now, when you try to launch the game, it crashes instead. If you unplug the second monitor, it stops crashing.
OK, I think I’ve managed to fix it and (hopefully) not break anything else.
It turns out that it is a known bug[issuetracker.unity3d.com] in several versions of the Unity game engine—and ironically it was fixed in the very next version (2019.4.30f1) after the one used in Survive (2019.4.29f1).
But Unity doesn’t officially support dropping in a new version, even if it’s just the next patch build. In fact, it goes so far as to detect this and show an error message.
So I’ve taken the 30f1 binary and edited it to make it think that its name is 29f1. Seems to work! Make a backup of the original UnityPlayer.dll just in case, and drop this into the game’s install directory: https://www.dropbox.com/scl/fi/dyuekfgwpa23ussj81qyg/UnityPlayer.dll?rlkey=vi41up8xteutspw53pi3w2ak8&dl=0
I guess I’ll post this to GameBanana and Steam Guides later.
https://gamebanana.com/mods/464322
https://steamcommunity.com/sharedfiles/filedetails/?id=3024781302