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I was trying to make a text replacement mod for Nier Replicant, but I found out that changing the file size without editing the many headers of the file would break the text in game. Not only that, I was also told that even opening and saving the file in a text editor like Notepad++ would break the file too.
So I'm wondering if you had a tool that's made for editing text in this game, or if unity makes it easier than it was with Nier for me. Or if it all just works regardless of that
As far as writing for the Braided Girl, I'd like to take a crack at it.
With Unity, you just open the asset bundle in AssetStudio, Unity Asset Bundle Extractor or similar, or using UnityPy if you’re a programmer, extract the thing you want to edit into a text file, edit it to your heart’s content, and use UABE or UnityPy to pack it back up. Technically, the exact format is still game-dependent, so if a particular game wants to make it harder, or if it’s just programmed in a more convoluted way, it could still be harder than this—in the sense that the file you get after extraction could potentially be something other than a plain text file. For example, Survive’s Digimon stats are encoded in a custom binary format that had to be reverse-engineered and has been by now, and its battle details use another custom format that still remains a mystery.
I am serious about writing for the braided girl. Is it okay if I add you?
- "value":"Ha ha, whoa, hold up, man. They’ll get pissed\nat us for sure."
+ "value":"Ha ha, whoa, hold on. They’ll totally get upset\nfor sure."
I think the original translation is better on this line than the correction if it's meant to be a teen with attitude.
Do you think the rest of the rewritten lines fit the "bored of adults" character?
No promises, but with some luck, maybe by Christmas I’ll find some desire to play and fix more Survive myself and release another version of the mod.
Great. Just wanted you to know that this game has been near the top of my wishlist but the critical reviews of the English translation have been the reason I haven't bought it. If you think there's merit to the game but with corrections made by yourself and others i'm definitely prepared to give it a go. I recommend you also write a Steam Guide on how to install your mod as a lot of people check the Steam Guides these days without ever looking at the discussions.
Really?
I've played through a couple chapters, and the default English script seemed perfectly fine.
I know some purists out there insist that the series MUST use only Japanese names and terms, period. (The typical dub vs. sub nonsense. I hate Japan-iphiles that bash my native English language)
But honestly, the English script is nice.
I chuckled at Minoru at one point saying "Let's make like a bread truck, and haul buns!".
They do use English translation terms, like Agumon using Pepper Breath instead of (ugh) Baby Flame. Like most Digimon games use.
I will say take those reviews with a grain of salt.
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Side Note: That said, this mod does sound like a pretty good thing, though.
I'll likely still just stick to vanilla, but I do like the sound of what the OP is making.
I absolutely agree that the official English text does also have good and even great parts, and Minoru’s character is one of them (although he’s also written somewhat differently in different scenes). I’ve kept them! But there’s enough bad translation mixed with the good writing that I spend more time editing the text than actually playing the game :-(
And by all means, this is nowhere near as bad as Cyber Sleuth got sometimes. Still, I’d rate it mediocre overall, and I hope my mod makes it a little better!