Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nothing prevents a VN from being consistent
People need to get their priorities straight before hurling unfair complaints and criticisms.
Im nearly at 60 hours, i really know what im talking about ...
First the VN side suck, the story is poorly written and the character are stereotyped, and stupid 50% of the time. The "VN" where all my choices doesnt matter until the very end is a bad one.
Two, and why a fight couldn't be hard on a VN ? There's a rule about that? No, its a stupid thought.
The game claims to have 30% of battle, nothing prevented this 30% from being a success, but on the contrary, it is a failure, and by far, because there was no effort made on this side.
It's the very first game that i can auto in nearly every fight, every fight in ng+.
Three, you've gone totally off topic, I was talking about the mechanics of the "cinematics" during the boss fights. Not their difficulty.
Because some people just want to fight, nothing you can do about it :)
But your initial post has some good points. Unfortunately the battle system (and the results thereof) are not well made or that deep. I mean just look at how your Digimon always stay Rookie level in every sequence.
Just imagine your fought battle as a "what it should have been with digivolution" and the real scripted scene as "that´s what you get for staying on Rookie idiot" xD
People are allowed to criticize the game, and that is what he did. He did not whine about it nothing, or complain about the game not doing/being what he wants it to be. He gave valid criticism about Game Mechanics and how they fail to flow into the Story presented, that is very valid criticism that the Dev could use to improve Games in the future. Other Companies looking to make a similar Game in the future could also take this to heart.
You are the type of Fan who blocks valid criticism that could help the Devs make a better game in the future because you cant handle someone saying something bad about the thing you love. This is not healthy for you, the Industry, or Digimon. Fans need to be allowed to provide valid criticism or nothing will improve.
Just because it can have great gameplay doesn't mean it needs to have great gameplay. Great gameplay doesn't really compliment the storytelling of visual novels that much. Visual novels have always been excellent storytelling mediums without the use of gameplay until gamer nerds start crying about wanting gameplay in VNs. Go play Call of Duty or Battlefield if you want your gameplay and maybe just quit whining about things you won't buy.
Except that it's not valid criticism, it's retarded and unnecessary criticisms that have never been needed for the visual novel industry for decades until Tweedle-Dee him and Tweedle-Dum you came along, stirring up ♥♥♥♥ for nothing.
yeah, there are at times I was like oh frick, whats going to happen to the kids and then the game be like "okay, break time. let's have a battle where the boss will stand still at this corner over here patiently waiting for you to move 3 spaces at one time." when the battle ended, i was half asleep with boredom.
then we have this clown over here claiming "great gameplay doesn't compliment storytelling in VN" not realizing how crap battles ruins this as a visual novel.