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Yep, Carnage Heart is definitely among the main references I found when starting this project.
Gladiabots focuses more on the "high level" strategy than the micro-management of the different parts of your robots though.
It's AI system has also way less spatial constraints as you are not restricted to a grid like in CH.
I spent many hours on it with my PS1
I would pay a LARGE amount for a re-work of Omega. Omega gameplay blows this away.