Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Open and close the monitor
- Change the cameras
- Change the monitor systems (cam/duct/vent)
- Close the left door
- Close the right door
- Close the front vent door
- Close the right vent door
- Wind the music box
- Use the Freddy head
- Change the systems (generator, heater, etc.)
- Use the flashlight
- Buy the plushies
- Change Toy Freddy's cameras
- Close Toy Freddy's doors
- Do OMC's minigame
- Click on Helpy
- Set the snares
- Open and close the ducts
- Place the audio lure
- Click R.B's guitar.
- Pay Rockstar Freddy
- Click on the parrot
- Choose the parrot's perk
- Click the mute call button
- Skip the ad
- Move the wet floor sign
- Buy the death coin
- Use the death coin
- Use the controlled shock
- Change the music
- Turn the fan on and off
That's a 31-man team getting through one night. It'd be the ultimate test of cooperation.
it would be more like gmod multiplayer in my opinion, fnaf simulator is just fan made
My first thought would be that there are only two players; the player that controls the Night Guard and the player that controls the Animatronics (This is assuming that the game is free-roam, by the way). The Night Guard would do everything they would in the normal game, nothing different. The player that controls the Animatronics would only be able to control one at a time, and each one would have certain limitations (like where they are allowed to go and how fast they navigate around the building). The Animatronic that's being controlled by the player would be faster, as it would be the player that's making all the choices. The Animatronics that aren't being controlled would be controlled by their AI. The difficulty of said AI would be set to Night 3's difficulty. Of course, there would be balances like Animatronics not being able to move when viewed on the camera even if it's being controlled by the player. Certain Animatronics would have special characteristics, like Pirate Cove Animatronics, Mangle being able to climb on walls and ceilings, and Animatronics that don't kill you would have special abilities too. And because the player would be able to select which Animatronic they want to control without any catches, there could be some sneaky setups that could catch the Night Guard player off-guard. Unless, of course, the computer Animatronics have other ideas and wander off, as that would definitely be a possibility.
There are other modes as well, like a having multiple Night Guards. However there could be extra challenges added to this mode like faster draining power or blurrier cameras or something along those lines. Another mode would be multiple Animatronic players, the catch being that the Night Guard would be very skilled and masterful depending on how many players there are.
That's my take on it, at least.
I like the idea of having 5 guards in 5 different 'offices', with each guard having access to three or four controls, while there are something like 12 controls in total.
Thus, each guard can tug on each others toes, but not any guard directly.
So, inner doors can be shut in one office, but that opens them in another. Lights can be flashed in one room, but only one at a time.
Have animatronics do routes based on their 'generation' and some that can seize control of the office if they kill the night guard, and the center guard has the most controls, and the most protection, but has to specify which guard they are talking to.
Five Nights at the Panopticon. I dig it, personally.
But
Is a Click and point game made in Clickteam fusion 2.5 and this program does not work for online games.Is it possible to make a game online with this? yes...but not click and point games.probably