Ultimate Custom Night

Ultimate Custom Night

Illousion21 Jul 10, 2018 @ 7:44pm
What if UCN... had multiplayer?
I'm actually curious. What if UCN was the first game to ever had online multiplayer? Share your thoughts on what would it be like below!

or some ♥♥♥♥ idk
Originally posted by WispTheSpectre:
There are multiple ways it could go, actually.

My first thought would be that there are only two players; the player that controls the Night Guard and the player that controls the Animatronics (This is assuming that the game is free-roam, by the way). The Night Guard would do everything they would in the normal game, nothing different. The player that controls the Animatronics would only be able to control one at a time, and each one would have certain limitations (like where they are allowed to go and how fast they navigate around the building). The Animatronic that's being controlled by the player would be faster, as it would be the player that's making all the choices. The Animatronics that aren't being controlled would be controlled by their AI. The difficulty of said AI would be set to Night 3's difficulty. Of course, there would be balances like Animatronics not being able to move when viewed on the camera even if it's being controlled by the player. Certain Animatronics would have special characteristics, like Pirate Cove Animatronics, Mangle being able to climb on walls and ceilings, and Animatronics that don't kill you would have special abilities too. And because the player would be able to select which Animatronic they want to control without any catches, there could be some sneaky setups that could catch the Night Guard player off-guard. Unless, of course, the computer Animatronics have other ideas and wander off, as that would definitely be a possibility.

There are other modes as well, like a having multiple Night Guards. However there could be extra challenges added to this mode like faster draining power or blurrier cameras or something along those lines. Another mode would be multiple Animatronic players, the catch being that the Night Guard would be very skilled and masterful depending on how many players there are.

That's my take on it, at least.
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Showing 1-13 of 13 comments
chuckster Jul 10, 2018 @ 7:45pm 
what would be the point
HECU Soldier Jul 10, 2018 @ 8:07pm 
Originally posted by Illousion:
I'm actually curious. What if UCN was the first game to ever had online multiplayer? Share your thoughts on what would it be like below!

or some ♥♥♥♥ idk
I mean the only thing cool I could think of is one person controlling animatronics like fnaf simulator. Only if they move outside of how they work in singleplayer.
CamelHey Jul 10, 2018 @ 8:21pm 
We could get one person to do each of the following tasks:

- Open and close the monitor
- Change the cameras
- Change the monitor systems (cam/duct/vent)
- Close the left door
- Close the right door
- Close the front vent door
- Close the right vent door
- Wind the music box
- Use the Freddy head
- Change the systems (generator, heater, etc.)
- Use the flashlight
- Buy the plushies
- Change Toy Freddy's cameras
- Close Toy Freddy's doors
- Do OMC's minigame
- Click on Helpy
- Set the snares
- Open and close the ducts
- Place the audio lure
- Click R.B's guitar.
- Pay Rockstar Freddy
- Click on the parrot
- Choose the parrot's perk
- Click the mute call button
- Skip the ad
- Move the wet floor sign
- Buy the death coin
- Use the death coin
- Use the controlled shock
- Change the music
- Turn the fan on and off

That's a 31-man team getting through one night. It'd be the ultimate test of cooperation.
Last edited by CamelHey; Jul 10, 2018 @ 8:24pm
Illousion21 Jul 10, 2018 @ 8:22pm 
Originally posted by HECU Soldier:
Originally posted by Illousion:
I'm actually curious. What if UCN was the first game to ever had online multiplayer? Share your thoughts on what would it be like below!

or some ♥♥♥♥ idk
I mean the only thing cool I could think of is one person controlling animatronics like fnaf simulator. Only if they move outside of how they work in singleplayer.
not really

it would be more like gmod multiplayer in my opinion, fnaf simulator is just fan made
Illousion21 Jul 10, 2018 @ 8:23pm 
Originally posted by Bert_:
We could get one person to do each of the following tasks:

- Open and close the monitor
- Change the cameras
- Change the monitor systems (cam/duct/vent)
- Close the left door
- Close the right door
- Close the front vent door
- Close the right vent door
- Wind the music box
- Use the Freddy head
- Change the systems (generator, heater, etc.)
- Use the flashlight
- Buy the plushies
- Change Toy Freddy's cameras
- Close Toy Freddy's doors
- Do OMC's minigame
- Click on Helpy
- Set the snares
- Open and close the ducts
- Place the audio lure
- Click R.B's guitar.
- Pay Rockstar Freddy
- Click on the parrot
- Choose the parrot's perk
- Click the mute call button
- Skip the ad
- Move the wet floor sign
- Buy the death coin
- Use the death coin
- Use the controlled shock
- Change the music

That's a 30-man team getting through one night. It'd be the ultimate test of cooperation.
dude you are f-cking correct
The author of this thread has indicated that this post answers the original topic.
76561198451807230 Jul 10, 2018 @ 8:27pm 
There are multiple ways it could go, actually.

My first thought would be that there are only two players; the player that controls the Night Guard and the player that controls the Animatronics (This is assuming that the game is free-roam, by the way). The Night Guard would do everything they would in the normal game, nothing different. The player that controls the Animatronics would only be able to control one at a time, and each one would have certain limitations (like where they are allowed to go and how fast they navigate around the building). The Animatronic that's being controlled by the player would be faster, as it would be the player that's making all the choices. The Animatronics that aren't being controlled would be controlled by their AI. The difficulty of said AI would be set to Night 3's difficulty. Of course, there would be balances like Animatronics not being able to move when viewed on the camera even if it's being controlled by the player. Certain Animatronics would have special characteristics, like Pirate Cove Animatronics, Mangle being able to climb on walls and ceilings, and Animatronics that don't kill you would have special abilities too. And because the player would be able to select which Animatronic they want to control without any catches, there could be some sneaky setups that could catch the Night Guard player off-guard. Unless, of course, the computer Animatronics have other ideas and wander off, as that would definitely be a possibility.

There are other modes as well, like a having multiple Night Guards. However there could be extra challenges added to this mode like faster draining power or blurrier cameras or something along those lines. Another mode would be multiple Animatronic players, the catch being that the Night Guard would be very skilled and masterful depending on how many players there are.

That's my take on it, at least.
Doctor Script Jul 10, 2018 @ 9:32pm 
Then don't use click team. This is just a hypothetical.

I like the idea of having 5 guards in 5 different 'offices', with each guard having access to three or four controls, while there are something like 12 controls in total.

Thus, each guard can tug on each others toes, but not any guard directly.

So, inner doors can be shut in one office, but that opens them in another. Lights can be flashed in one room, but only one at a time.

Have animatronics do routes based on their 'generation' and some that can seize control of the office if they kill the night guard, and the center guard has the most controls, and the most protection, but has to specify which guard they are talking to.

Five Nights at the Panopticon. I dig it, personally.
supersonic2233 Jul 10, 2018 @ 9:34pm 
it can, just let one dude control the keyboard and other control the mouse, bam, multiplayer
rohn jeese Jul 10, 2018 @ 9:48pm 
I think this is sick

Originally posted by WispTheSpectre:
There are multiple ways it could go, actually.

My first thought would be that there are only two players; the player that controls the Night Guard and the player that controls the Animatronics (This is assuming that the game is free-roam, by the way). The Night Guard would do everything they would in the normal game, nothing different. The player that controls the Animatronics would only be able to control one at a time, and each one would have certain limitations (like where they are allowed to go and how fast they navigate around the building). The Animatronic that's being controlled by the player would be faster, as it would be the player that's making all the choices. The Animatronics that aren't being controlled would be controlled by their AI. The difficulty of said AI would be set to Night 3's difficulty. Of course, there would be balances like Animatronics not being able to move when viewed on the camera even if it's being controlled by the player. Certain Animatronics would have special characteristics, like Pirate Cove Animatronics, Mangle being able to climb on walls and ceilings, and Animatronics that don't kill you would have special abilities too. And because the player would be able to select which Animatronic they want to control without any catches, there could be some sneaky setups that could catch the Night Guard player off-guard. Unless, of course, the computer Animatronics have other ideas and wander off, as that would definitely be a possibility.

There are other modes as well, like a having multiple Night Guards. However there could be extra challenges added to this mode like faster draining power or blurrier cameras or something along those lines. Another mode would be multiple Animatronic players, the catch being that the Night Guard would be very skilled and masterful depending on how many players there are.

That's my take on it, at least.
76561198451807230 Jul 11, 2018 @ 5:39am 
Originally posted by jamenGOD:
I think this is sick

Originally posted by WispTheSpectre:
There are multiple ways it could go, actually.

My first thought would be that there are only two players; the player that controls the Night Guard and the player that controls the Animatronics (This is assuming that the game is free-roam, by the way). The Night Guard would do everything they would in the normal game, nothing different. The player that controls the Animatronics would only be able to control one at a time, and each one would have certain limitations (like where they are allowed to go and how fast they navigate around the building). The Animatronic that's being controlled by the player would be faster, as it would be the player that's making all the choices. The Animatronics that aren't being controlled would be controlled by their AI. The difficulty of said AI would be set to Night 3's difficulty. Of course, there would be balances like Animatronics not being able to move when viewed on the camera even if it's being controlled by the player. Certain Animatronics would have special characteristics, like Pirate Cove Animatronics, Mangle being able to climb on walls and ceilings, and Animatronics that don't kill you would have special abilities too. And because the player would be able to select which Animatronic they want to control without any catches, there could be some sneaky setups that could catch the Night Guard player off-guard. Unless, of course, the computer Animatronics have other ideas and wander off, as that would definitely be a possibility.

There are other modes as well, like a having multiple Night Guards. However there could be extra challenges added to this mode like faster draining power or blurrier cameras or something along those lines. Another mode would be multiple Animatronic players, the catch being that the Night Guard would be very skilled and masterful depending on how many players there are.

That's my take on it, at least.
:3
Scratchy Jul 12, 2018 @ 7:58am 
it would be nice if scott create an online FNAF..


















But















Is a Click and point game made in Clickteam fusion 2.5 and this program does not work for online games.Is it possible to make a game online with this? yes...but not click and point games.probably
JoJo Jul 12, 2018 @ 8:15am 
I think 2-4 nightguards would be pretty fun. Maybe an Endless Night versus Mode to see who can survive the longest? (To clarify, the night won't end till you die, and the player who dies last wins)
Illousion21 Jul 12, 2018 @ 7:43pm 
Originally posted by Scratchy™:
it would be nice if scott create an online FNAF..


















But















Is a Click and point game made in Clickteam fusion 2.5 and this program does not work for online games.Is it possible to make a game online with this? yes...but not click and point games.probably
gmod multiplayer mechanics and physics so no
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Date Posted: Jul 10, 2018 @ 7:44pm
Posts: 13