BMX Streets

BMX Streets

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bones4121 Apr 7, 2024 @ 11:28am
manual
Hey love the game, just for some reason manuals doesn't work correctly, and don't listen to all the hatters it is a awesome game.
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Showing 1-5 of 5 comments
DISS†URBFΔCEZ Apr 7, 2024 @ 1:28pm 
Yeah, it feels much harder to do as in Pipe. I bet the Dev will Tweak it a bit. I dont like that it shakes like you are on a boat or something. Manual and Nose manual :D
N Quarter Apr 8, 2024 @ 12:10am 
I found that doing very little input on either down or up rather than "half down or up", is much more stable and has more or less removed the "wobble".
Last edited by N Quarter; Apr 8, 2024 @ 12:10am
bertpigeon Apr 8, 2024 @ 11:45am 
Not being funny but manuals are harder to do that backflips in real life. But thats my 2p
bones4121 Apr 17, 2024 @ 11:48pm 
the manual phisics just feels broken most of the time and it's hard to get the perfect spot on your joystick allot of time the bike would just go into this vertical position and kind of get stuck for a split second and then just fall over
N Quarter Apr 18, 2024 @ 12:03am 
I think the main problem is that the spot that balances pretty well is not far off the position that first gets into a Manual, so that leaves another full half of the Analogue movement to be incorrect balance.

The input to Balance needs to be moved more forward. I find Nose Manuals much harder though purely due to the wonky physics in general, getting a good balance is exactly like a Manual, but the very unrealistic flopping side to side is what makes them much harder, it's like you have absolutely no body strength to maintain a straight bike.

Will it be fixed??? By Modders most definitely, but I highly doubt Mash will bother, as he believed this Game was a completed Game that needed no extra work as he was originally planning on starting BMX Streets 2 straight away.. Boy is he well off the mark on that one!
Last edited by N Quarter; Apr 18, 2024 @ 12:05am
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