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Obviously it's not possible to do all of that and that's where the game play comes in. If you can build a relatively crappy ship very quickly the other players may have real wrecks. Some people can't build under time pressure and going fast will cause them to make mistakes.
Watch what components your opponents are returning to the pile and plan ahead. If there are parts you know you will use later put them in your stash.
Use the ability to look at the upcoming cards to determine what challenges you might face. Lots of cargo holds won't help if you lose all three tests in a war zone. If you know there is a pirate that requires 8 cannons then either try to get all the way there or take less cannons and less engines in the hope one of your opponents will deal with them while you hoover up cheap cargo. Four blue crates are just as good as one red if you have plenty of space.
Always look at the deck and prioritize your build around the deck. For instance, no need to separate crew quarters if no epidemic cards in play. If there are a lot of cargo planets, prioritize cargo space.
If you can afford it, get the physical game and play with ship building.
That's all I have to add.