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Just curious if I'm stuck on the same mission as you're referring to.
Yes, that's him.
The key to this one is to NOT build a good ship. Check out what's coming, and then build a ship that will only survive if you perform very particular moves. In my successful run, there were two slavers who would each take 4-5 crew.
In light of this, I set up my ship so that it couldn't defeat either slaver ship without using batteries to power double cannons. I then included just enough batteries to defeat both. I then also included only 1 normal engine and a bunch (3-4) of double ones.
Open space hits, and he will likely spend at least a couple of batteries. Then he'll get taken out by the slavers later on.
It still requires a bit of RNG, but you can take a similar approach with other hazards. If lots of open space, include no normal engines (or one where it is likely to be taken out if you don't save your batteries to protect it). If it's pirates, then build a poorly connected ship, try to get him to waste his batteries on engines and then watch him get torn apart while you still have power for your shields. Stuff like that.
The slavers are probably going to be the easiest though.
During the flight, I went into the menu and selected "Save & Leave". Then I immediately went back into the campaign, and then selected "Give up on this flight". For some reason, this made the Alter Ego give up on the flight, and I was able to continue.