Juno: New Origins

Juno: New Origins

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Cloudwalk Jul 8, 2024 @ 9:41am
Concern about game's future since SimplePlanes 2 announcement
What does that mean for this game? I kinda presumed this was a spiritual successor to the original SimplePlanes that also extends into space? Will the new game cannibalize this one? Will some of SimplePlanes 2's aircraft building mechanics and general enhancements get backported? I always liked the idea of a unified aerospace sandbox but that threw a wrench into my expectations. Still looking forward to it though.
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toinkertoy Jul 8, 2024 @ 11:33am 
I think planes were an after thought in Juno. Started out as Simple Rockets but, players started making planes, cars and boats so they decided to incorporate that into the game (and career contracts) by adding more parts to make those craft.

From a space/rocketry standpoint this game seems to be almost complete! Sure there are a few additions and/or improvements that could be done but those seem relatively easy to do. Whats really lacking still is the aircraft building. For instance, they have a nice military style aircraft cockpit but trying to make a decent commercial craft cockpit with current parts is very cumbersome and tricky to do. In fact I've been having a difficult time making decent aircraft fuselages with the way the parts are currently.

Seems like they're shifting focus to more aircraft oriented dynamics anyway. Just look at the last few updates for Juno, a few changes to the rocketry stuff but also many more additions to aircraft dynamics. So hopefully they'll take the opportunity to improve those aspects of the game and incorporate them into Juno as well (while being able to maintain a consistent but lesser amount of man power on the rocketry aspects that are almost a good complete game)
HuskyDynamics Jul 9, 2024 @ 4:07pm 
Here's my take (from a post a few months back):
Originally posted by HuskyDynamics:
The main difference is that Juno is much more in-depth in terms of complexity and physics simulation, whereas SimplePlanes is (by definition)... simple. That's actually the main reason that Juno was renamed from SR2, because it outgrew the name. Building planes in Juno is much more of a hands-on engineering task than in SimplePlanes, which is very fun in its own way but lacks some of the accessibility and slight whimsicality of SimplePlanes, which I'm hoping the sequel will continue to focus on.

In short, Juno is the game for people who want the true next step in terms of complexity and detailed simulations, while SP2 is probably going to be the game for people who just want what SimplePlanes offers, but bigger and better (and not a decade old). Both can be equally enjoyable and both have their place in Jundroo's games roster.
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