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ADD: those keys are in an awkward place as far as rolling an aircraft (even awkward for spaceflight controls roll left/thrust back AND roll right/thrust forward). you very well might want to assign them different keys in settings.
When you turn an aircraft you're actually rolling (or banking) the aircraft to one side or another using the ailerons (redirecting the lift vector from directly up to partially point in the direction you want to turn). Rudder is simply used to keep the aircraft nose pointed in the direction of the turn so the turn is smooth or "coordinated"
Yes Q and E work really well, the planes roll supper fast and reliably. Pitch (W and S) is messed up a little with the plane bouncing like a 1970 Malibu with bad shocks and struts. But at least the pitch changes with time. Yaw is totally broken, no long term turn from A and D.
So it is possible to turn the plane with just Pitch and Roll, but that does not work with a rudder on a boat for example, and those are broken in exactly the same way as the plane rudders.
Well as far as the Simple Trainer is concerned, looks like it's rudder doesn't yaw independently! It is set to "Auto" which I'm guessing means it works in conjunction with the ailerons (the Roll keys) to keep the turns coordinated ( a sort of "auto coordination" feature found on many flight sims). but I'm not for sure.
And before anyone asks, yes I had physics enabled on the fin.
Granted the plane likely still won't turn much, rudder isn't very strong in most planes after all. If your plane has no dihedral, it'll also tend to roll away from where you're yawing (assuming top-side rudder), which will make that rudder seem even more useless - it's hardly the little v.stab's fault that it's getting outdone by dozens of m^2 worth of main wing!
And that's what the yaw-rudder is for, only help to stabalize such flight attitudes. The yaw rudder alone is not used anyway. The airplane would only yaw and roll uncontrollably to the side. But after releasing it would actually tend to return to its original position, just as you described.
Doing that using keyboard controls is challenging. I tend to use just roll then pitch when using a keyboard. But I would think it should be possible to use Vizzy to create fly-by-wire controls that would perform proper coordinated turns.
I don’t think you even need Vizzy for that