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First, there are plenty of missiles of one description or another already available (as craft files). This is a common Vizzy programming exercise, for those who are interested.
Second, there is not anything in the game to shoot at, unless you place it there. Unless you are willing to write a Vizzy pilot then you are always going to be shooting at stationary targets (that you have to manually place). I totally fail to see the attraction of this.
Finally, nothing is stopping you (or someone else) from either porting BD Armory to Juno or writing something that is functionally equivalent. It is much less necessary in the Juno context (with Vizzy, missiles are possible without modding, and bombs are trivial, even lasers can be done via Vizzy (although I don't know if anyone has done it yet), so the only thing to add is guns), but someone could do it.
The only reason that I would see adding such functionality to the game would be if they also added multiplayer. If this is a stealthy way for asking for multiplayer then... Maybe you should just ask for that?
i dont understand naysayers , it can simply be a toggle for those who want it lol.
https://store.steampowered.com/app/476530/Children_of_a_Dead_Earth/
CoaDE gets extra points in my book because you can not only create your own drones/ships/stations/whatever out of components, you get to design the components themselves too! Think you can make a better nuclear reactor, laser, or railgun? This game lets you (if you obey the laws of physics and engineering). Want to make a ship with a railgun that fires drones that deploy even smaller drones that launch missiles? This game lets you (if they're small enough to fit inside each other).
To be fair, CoaDE has a few small bugs and will slow down if you have hundreds of missiles/ships flying around, but those issues are pretty minor. If you play JuNO or KSP, then you're probably already comfortable with a little jankiness. Compared to them, the biggest hurdle would probably be CoaDE's utter devotion to realism - in every aspect, the science/physics is much more "hard"/realistic than in JuNO or KSP: Crew will die if you accelerate or spin them too fast; material stats are all taken from chemistry textbooks; and component design equations are all from papers by NASA and such. Personally, I love stuff like that.