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ADD: ok just tested this out, it's definitely a weight issue. I changed the fuselage to solid fuel (113 kg. instead of 28 kg. for an empty fuel tank) and it climbed the mountains! but it also uses a lot more power when climbing. So making the fuselage a battery (241 kg.) is prolly best as the battery option is much heavier then solid rocket fuel (so better traction) and you'll be less likely to run out of power!
Also check the center of mass, to make sure that the vehicle's weight is evenly split between the front and back wheels. When you enable steering on a set of wheels, it increases their weight, making the car unbalanced. The easiest way to solve this problem, is to make the body of the car two separate fuel tanks, then with the center of mass display turned on, select the rear tank, and with the part properties tool, adjust the tank's 'Dead Weight' slider until the red ball showing center of mass, is in the middle of the two sets of wheels.
Note - You need to unlock the tech 'Mechanical Engineers' in order to be able to adjust a fuel tanks dead weight.
And then go multiple wheels. Caterpilar like design with 4 driving wheels per side works fine. Make the front-most, and the rearmost wheel steerable, and don't forget that you need to invert steering on the rear wheel. Bigger craft? Just add more wheels. Never bigger, just more.
About suspension: DO NOT USE SUSPENSION ON DRIVEN WHEELS. Suspension works somewhat fine for large wheels on a trike, but NEVER use it with small wheels and/or if you have more than 2 driven wheels. Your craft will go flying of the launchpad.
For rough terrain, add another pair of non-driven wheels at the front and back, just slightly offset from the ground. Those are your shock absorbers, and they do well with suspension (minimum strength, maximum dampening). What they mostly do, is ensure that you don't end up with broken parts every time you hit a concave edge in the terrain.
Good ol' KSP Engineering
Even maxed on torque and traction, you will still get a poor display while off road.
Spend some Tech Points to upgrade to the OFF ROAD Tire or plan your route better so you dont have to climb the steep parts.
Why do smaller wheels work better for mountain climbing? It just seems counter intuitive to me.
Learning to tune this drove me to actual suspension tuning sites, what they taught me about real suspension performance works in the game.
upd: well, I found out that "rugged" hubs with big wheels ~middle ratio give enough torque to drive fast and uphill, ok, but I still dont get it how it works, why other hubs are such junk then
I've been wondering about that too. My guess is that despite its size and mass, the bigger wheels slip. Ofc there is no indicator for what goes wrong.