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The good news is that custom planetary systems are part of the core game and somebody has already made one that matches the milky way[www.simplerockets.com] although the terrain of earth is not realistic.
There are also mods that improve the realism of fuel, engines, and fuel tanks. There is not yet a mod like Pricipia for KSP that introduces more realistic orbital mechanics.
To be honest, you don't need a "realistic" clone of a solar system to enjoy this game.
I'd say that this is actually part of the fun to learn the real orbital mechanic and rocketry, and then try to translate and apply what you learned into the game constraints. Or take it even further, and try to reenact the history of orbital motion and mechanic by rediscovering them in the frame of this game, devising your own formulas from your own observations. Probably too time consuming and challenging for most people, but also can feel very rewarding.
Its a mobile game and it shows. Theres no simulation of anything.
The canopy issue is an honest dig...we don't update drag when the canopy opens, but mass is constantly updated and absolutely does change physics. Nearly everything is being physically simulated with drag/mass changes, in real-time. The canopy was an oversight, and it will be addressed.