Juno: New Origins

Juno: New Origins

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LithoBreak Jul 30, 2020 @ 11:30am
How realistic is this game?
Are the planets real size? do engines and fuels behave realisticaly? I guess what i really want to ask is if this is more similar to stock ksp or ksp with realism overhaul, i would be interested in the later.
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Showing 1-8 of 8 comments
sflanker Aug 2, 2020 @ 8:25pm 
The base game has limited realism, although perhaps more realism than stock KSP. Here is a list of limitations on realism:

  • Stock starting planet is 1/5 the size of earth
  • Stock fuels and engines are less powerful/efficient than their real life counterparts
  • Stock fuel tanks do not have realistic capacity (arguably)
  • Orbital mechanics are done via patched conics, not n-body physics
  • Planets cannot have axial tilt

The good news is that custom planetary systems are part of the core game and somebody has already made one that matches the milky way[www.simplerockets.com] although the terrain of earth is not realistic.

There are also mods that improve the realism of fuel, engines, and fuel tanks. There is not yet a mod like Pricipia for KSP that introduces more realistic orbital mechanics.
LithoBreak Aug 5, 2020 @ 9:12am 
thank you, for the info, realism overhaul is being a b*cht as always and my hunger for realistic rocket sims just grows, i bought the game and will check it out soon, even if i don't like it right now the low price and early acess state makes me view it as an investment.
Leo3ABP Sep 7, 2020 @ 2:00am 
Originally posted by LithoBreak:
thank you, for the info, realism overhaul is being a b*cht as always and my hunger for realistic rocket sims just grows, i bought the game and will check it out soon, even if i don't like it right now the low price and early acess state makes me view it as an investment.

To be honest, you don't need a "realistic" clone of a solar system to enjoy this game.
I'd say that this is actually part of the fun to learn the real orbital mechanic and rocketry, and then try to translate and apply what you learned into the game constraints. Or take it even further, and try to reenact the history of orbital motion and mechanic by rediscovering them in the frame of this game, devising your own formulas from your own observations. Probably too time consuming and challenging for most people, but also can feel very rewarding.
sharpas Nov 4, 2020 @ 1:20am 
slide-bars you can change in game when building a ship or plane. things like "mass" and "gravity" "fuel" "size" and lots more. all so tinker if your brave.
thunda Nov 18, 2020 @ 9:55am 
No aerodynamics whatsoever. You can open canopy going mach 2 at sea level, nothing happens. Also no in flight mass simulations. Flying a jet you can drop tons of fuel mid flight and nothing happens. You wont accelerate faster or anything.

Its a mobile game and it shows. Theres no simulation of anything.
Last edited by thunda; Nov 18, 2020 @ 9:56am
dahoon Nov 24, 2020 @ 1:33pm 
What?! The base KSP is WAY more realistic than this. While fun this is basically a mobile game. KSP with RO is lightyears from this.
ptarpley  [developer] Nov 25, 2020 @ 12:25pm 
Originally posted by thunda:
No aerodynamics whatsoever. You can open canopy going mach 2 at sea level, nothing happens. Also no in flight mass simulations. Flying a jet you can drop tons of fuel mid flight and nothing happens. You wont accelerate faster or anything.

Its a mobile game and it shows. Theres no simulation of anything.

The canopy issue is an honest dig...we don't update drag when the canopy opens, but mass is constantly updated and absolutely does change physics. Nearly everything is being physically simulated with drag/mass changes, in real-time. The canopy was an oversight, and it will be addressed.
LithoBreak Nov 26, 2020 @ 9:12am 
Originally posted by dahoon:
What?! The base KSP is WAY more realistic than this. While fun this is basically a mobile game. KSP with RO is lightyears from this.
God i love RO but it is SUCH a hassle, full of visual bugs and the periodic game breaking one, lots of content that you have to install separatly and keep track of and terrible optimization. An exemple: in my save procedural decouplers are bugged and if i dont remember to reduce their force to 0 they will delete the universe upon activation.
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Date Posted: Jul 30, 2020 @ 11:30am
Posts: 8