Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can move a node by opening another one, then the previous one closes as a dot on your orbit line and can be dragged. It is buggy as well though as your burn is preserved in absolute direction. So 90deg on your orbit, your burn changes from prograde to radial out. Not very usefull at the moment.
I really hope they do a better job than KSP at these nodes. Some precise control over burn amount and the ability to plan nodes far in the future. Snap to peri/apo/asc/desc nodes is also useful.
So, you setup the burn node, which projected an intercept, and executed it. Immediately after executing the burn, it no-longer predicted an intercept? Did you try to warp there anyway to see if there was an intercept, and it just wasn't being predicted properly?
FYI: I'm doing a lot of work on these issues right now, and can hopefully get things working better in the near future.
Thank you, I'm glad I wasn't just going crazy with the auto-burn never getting me all the way there. Happy to hear that it's being worked on!