Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So in this game, I am looking forward to seeing if they can "one up" KSP, or if they'll face the same problems. Will be interesting to see what gets left out or simplified, if they do face their own "Krakens."
A proper coded game and if multiplayer is developed more or less in tandem with base game it wont be so bad. So yeah I do hope SR2 will have multiplayer and become better than KSP I think its time. I am not sure how SR2 is dealing with physics or how in depth they (devs) are willing to go but I hope it is as far as they can with as much content as they can. IMO it is long overdue for this type of game/genere. KSP is winding down (has been for awhile) Its time for something fresh and new IMO