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As for sharing rockets designs, the place to do that is on our website: https://www.simplerockets.com/.
These things will likely work very similar to our other game, SimplePlanes[www.simpleplanes.com].
The Workshop makes using Mods much easier, attracting a bigger number of users that are using mods and thus make the game even more interesting for modders.
As often used for comparison: Kerbal Space Program. Without mods that game would not be that successful. Granted, they are not using Workshop, but neither are they using their own website, but instead a big Mod-Page.
One question: Is the game designed to be easily moddable? Usually that is something that is considered during the dev process and time consuming to "implement during early access".
First of all, we are always open to comments from the community. Our community played a huge role in the evolution of SimplePlanes, and we would like to do the same with SimpleRockets. Feel free to post any suggestions to our feedback page[www.simplerockets.com], where other players can vote on them to help us prioritize what goes in to each update.
We did support the Steam Workshop for mods in our previous game, SimplePlanes. The auto-updating is a nice benefit, though our players, for the most part seemed to prefer using our website for mods. A huge benefit to hosting mods outside of Steam is that they are available for our users on platforms other than Steam. Using file associations on a Windows PC, installation was trivial.
The game was designed to be moddable from day one using the same sort of approach we used with SimplePlanes. If you know how, I believe you should be able to create an load a mod now, in its current state. The capability is there, but there is still a good chunk of work to be done cleaning it up and making certain things (such as adding new parts) super easy.
I understand it's called Simple Rockets, but it would be missed opportunity not to tap in the KSP fandom.
I was a very early backer of KSP, it's been so long and to this day it's better than ever. Hopefully, we are on the same page. :)
Since you are open to the community here's my non-invested but very interested opinion.
Simple Planes is pretty cool, I own it, as rockets on iOS. Planes though were not as attractive to play as KSP plane building, I can't put my finger on it. Perhaps controls were a little floaty? Could be my non-experience.
Perhaps style was just a bit too simplistic? Not an issue with SR2 anymore.
I haven't seen any real mods to Simple Planes.
Anyway looking forward to trying SR2 on the weekend.
When I talk about mods, I'm talking about real mods. New functionality, parts, etc. You can find a ton of SimplePlanes mods on our website here: https://www.simpleplanes.com/Mods/Best. This is what we speak of when we say mod support is coming in the future. We do of course have craft/sandbox sharing functionality already with SR2 and it already supports XML modding crafts just like SimplePlanes (hopefully even more so than SP).
As far as planes go, you can make them in SR2 now, but we definitely have some area to grow there. That is something we would like to focus on sooner rather than later... better plane support for SR2.