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This dual-ellipse button will open a sub-menu in the bottom-right of the screen in flight mode, inside it will be a list of activation stages, you can enable or disable any activation stage of your crafts. So, in this instance to prevent the orbiter from maneuvering out of position while attempting to send the lander to rendezvous with it, deactivate the orbiter's RCS nozzles by deactivating their activation stage, and turn on the activation stage that contains the lander's RCS nozzles.
By default, all RCS nozzles on all stages of your whole rocket are in the "RCS Activation Stage" and it is enabled as soon as your game loads the launch pad scene. When you first launch the entire rocket on the starting launch pad, before first stage ignition on the Earth you'll want to disable all RCS nozzle activation stages except the RCS nozzles on your first stages (the nozzles that are on your main rocket and needed for attitude control of the main rocket and its first stages as it escapes Earth's atmosphere). There might also be a way to control which RCS nozzles are activated and start thrusting on each stage by making each set of nozzles part of "sub-assemblies", but I have no idea how sub-assemblies work. Good luck!
* To limit the power of the thrusters in the side panel.
* Placement is absolutely everything as per CoM
* If your creating a thruster block to save as a sub section using a squared off fuel tank as a base, be aware of the x2 connection nodes, and leave one of these free from a thruster. Do this so you can actually connect the part on any side directly. Also helps using the small part in the utils designed for connecting multiple engines.
* As mentioned above by Yopo, it can also help having another set of single thrusters below the CoM and above depending on the position of the CoM / Sive of craft. I've been placing them not directly inline below/ above the main set but half way between, if that makes sense.
Hope you can use some of this info to help in some ways.