killer7

killer7

Malleys Aug 20, 2018 @ 4:42am
Game looks for just a Dolphin port [UPDATE]
UPDATE: Most of the problems below have been fixed. However, they still didn't put subtitles, which is a shame. I hope something so crucial gets updated in the future and they don't resort to such an excuse as this one

Original post
Well, we have first gameplay video, and indeed it looks just the dolphin version. Also they silently replaced the trailer on the steam page with a new one that doesn't use the obvious Dolphin footage.

https://www.gameinformer.com/video-feature/2018/08/11/new-gameplay-today-killer7-pc

  • Still no subtitles
  • Susie's emotions are glitched the same way the Dolphin ones were on early versions
  • Stretched 2D animated cutscenes
  • The mountains at the end just disappears and reappears randomly
  • The few textures the game has -the trees, the billboard- are the same and they look terrible

This is sad, I was always hoping to see a good Killer7 remaster.
Last edited by Malleys; Nov 16, 2018 @ 2:36am
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Showing 1-15 of 23 comments
Arale//Zero Aug 21, 2018 @ 5:16am 
If you play this game on Dolphin, those errors *won't* be there and it runs perfectly, so I'm not sure what you're on about - those errors are proof that it's a manual port, and will hopefully be all ironed out by release. (Except those stretched cutscenes, sadly I have little hope of those being changed as much as they disappoint me.)

Which is what it is. A port. Never been touted as a remaster. Like, it was part of Capcom's stipulations that nothing be changed or added so sorry, no English subs.
Malleys Aug 21, 2018 @ 6:45am 
Originally posted by Arale//Zero:
Which is what it is. A port. Never been touted as a remaster. Like, it was part of Capcom's stipulations that nothing be changed or added so sorry, no English subs.
Where have you read about those stipulations? also I knew it was going to be basically the same game (3D looks great already on high resolutions) but I was hoping for logical minor adjustments like HD textures or subs.
Raster Aug 21, 2018 @ 3:02pm 
The game is provably NOT a Dolphin port based solely on that video. The FMV is indeed stretched but all the real-time art is reframed or repositioned to work in wide screen.
https://i.imgur.com/H8yZEDJ.png

Regardless, the Dolphin rumor was shot down months ago.
Last edited by Raster; Aug 21, 2018 @ 3:06pm
Malleys Aug 21, 2018 @ 3:22pm 
That is stretched too, don't you see It's all wider? look closely at the neck, the face, the dials... It's more subtle since It's the 3d models, but It's just the same game. You can compare it with this Dolphin gameplay. https://www.youtube.com/watch?v=7QndUOKKfaU

Here's the same scene you posted on its original ratio (the red part from below has been cut for the video), it looks way better and it would be a better solution for the Steam release than make it all wider.
https://www.youtube.com/watch?v=l9kQA2acNfA
Last edited by Malleys; Aug 21, 2018 @ 3:25pm
Raster Aug 21, 2018 @ 4:01pm 
Dude, no.
Look at my comparison closer.
You clearly missed the point or didn't understand that the TV was always a 2D overlay even on the GameCube.

Yes the TV is stretched, because it's a 2D object overlayed on the screen, it's not a 3D object at all - you can see this on the GameCube shot on the left because it has jaggies that the 3D models lack (the GameCube shot is actually from a 4K dolphin render).

The TV needed to be stretched due to it's 2D sprite nature for the scene to work in the new aspect ratio.

- You can see more of the city and Andre.
- The Television bugs are not stretched at all, they're completely repositioned.

Here's another comparison.
https://i.imgur.com/1qfO19f.png

You can literally see more of Harman, that isn't stretching.
Raster Aug 21, 2018 @ 4:11pm 
Although I should clarify that I agree the aspect ratio stuff should have been handled better. With you 100% on that.

But that's besides the point. The elaborate repositioning goes completely against it being an emulation, unless they took the time to mod it - which doesn't even make sense considering the actual source code does exist and that they outright stated it wont be emulated.

I would have edited this into my post instead of double posting but steam wont let me edit for whatever dumb reason (clicking the button didn't do anything). I'm unfamiliar with the message boards here.

Malleys Aug 22, 2018 @ 1:16am 
The new image you posted is also stretched! are you still not seeing it?
I've made gifs so it's easier for you to see, you can do it yourself too.
https://imgur.com/a/dKVEiVe

Anyway, I would't call "elaborate repositioning" to take the same scene and just put it at a higher ratio.
Last edited by Malleys; Aug 22, 2018 @ 1:28am
Arale//Zero Aug 22, 2018 @ 3:52am 
It is slightly stretched, but not to the extent that the pre-rendered scenes are at least.
Last edited by Arale//Zero; Aug 22, 2018 @ 3:52am
Raster Aug 22, 2018 @ 11:16am 
I suppose it is a little wider.
My assumption would be that it has more to do with the camera's FOV though. Generally you want a larger FOV in widescreen to make things look right.
Although if the FOV were actually increased, things would go thiner, not the other way around.

Perhaps the FOV wasn't touched for whatever reason, resulting in the distortion when the viewport was widened? No, probably not that. That results in distortion, but it would just be really distorted, you wouldn't see more of the scene.

I think they probably increased the FOV, but eye'd it to make it look somewhat comparable to the original.

To my mind that's not the same thing as stretching, stretching is more of a post processing thing. Both result in distortion, but you don't get the same ugly blurring.

Edit: I realized the above statement about changing the viewport without changing the FOV just distorting the screen without showing more is probably inaccurate.

I stand by my statement of "elaborate repositioning". In Andre's scene you have multiple elements at play. The TV overlay is stretched out, the position of the bugs are shifted, and you see more of everything else. That's kind of a lot for what appears to be a simple port of a 13 year old game.

All of this is pretty solid evidence to me that this isn't Dolphin, and that was kind of my whole point of bringing it up in the first place.

Back when I threw together those comparisons, I tried to see if I could get the original to work in 16:9 ... and I couldn't. The game wasn't actually 16:9 but some other aspect ratio. My conclusion was that either the game had to be pillarboxed to some extent or that sides of the image would need to be cut off. Personally I much prefer pillarboxing, but a LOT of people hate that crap. Regardless, to see the game in widescreen some sort of changes were necessary even if you were to ditch the letterbox.
Last edited by Raster; Aug 23, 2018 @ 11:54pm
Arale//Zero Aug 22, 2018 @ 2:37pm 
Also again, I think a large part of it is just that the footage is WIP and they're still fine-tuning things. There's still no release date so if they keep working on it I have hope that it will probably be even more accurate than it is now.
Blue Aug 30, 2018 @ 6:07pm 
NISA adressed the issue here:

https://www.dualshockers.com/killer7-pc-port-emulators/

“The emulator footage came from internal reference materials, which were mistakenly used in the creation of this trailer. No emulators have or will be used in porting killer7 to PC. We sincerely apologize for the confusion this has caused.”
Outsider Aug 31, 2018 @ 7:13pm 
That's classic NISA for you.
Sith_1ord Sep 16, 2018 @ 1:31am 
Every port is an emulation aparantly.
Outsider Sep 16, 2018 @ 3:08am 
Nowadays you get more graphical options in emulators than in official ports sadly.
Maciej Sep 19, 2018 @ 8:30am 
I dont care about that. I just want to play this game on my PC! Love it :meadowrabbit:
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Date Posted: Aug 20, 2018 @ 4:42am
Posts: 23