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Which is what it is. A port. Never been touted as a remaster. Like, it was part of Capcom's stipulations that nothing be changed or added so sorry, no English subs.
https://i.imgur.com/H8yZEDJ.png
Regardless, the Dolphin rumor was shot down months ago.
Here's the same scene you posted on its original ratio (the red part from below has been cut for the video), it looks way better and it would be a better solution for the Steam release than make it all wider.
https://www.youtube.com/watch?v=l9kQA2acNfA
Look at my comparison closer.
You clearly missed the point or didn't understand that the TV was always a 2D overlay even on the GameCube.
Yes the TV is stretched, because it's a 2D object overlayed on the screen, it's not a 3D object at all - you can see this on the GameCube shot on the left because it has jaggies that the 3D models lack (the GameCube shot is actually from a 4K dolphin render).
The TV needed to be stretched due to it's 2D sprite nature for the scene to work in the new aspect ratio.
- You can see more of the city and Andre.
- The Television bugs are not stretched at all, they're completely repositioned.
Here's another comparison.
https://i.imgur.com/1qfO19f.png
You can literally see more of Harman, that isn't stretching.
But that's besides the point. The elaborate repositioning goes completely against it being an emulation, unless they took the time to mod it - which doesn't even make sense considering the actual source code does exist and that they outright stated it wont be emulated.
I would have edited this into my post instead of double posting but steam wont let me edit for whatever dumb reason (clicking the button didn't do anything). I'm unfamiliar with the message boards here.
I've made gifs so it's easier for you to see, you can do it yourself too.
https://imgur.com/a/dKVEiVe
Anyway, I would't call "elaborate repositioning" to take the same scene and just put it at a higher ratio.
My assumption would be that it has more to do with the camera's FOV though. Generally you want a larger FOV in widescreen to make things look right.
Although if the FOV were actually increased, things would go thiner, not the other way around.
Perhaps the FOV wasn't touched for whatever reason, resulting in the distortion when the viewport was widened? No, probably not that. That results in distortion, but it would just be really distorted, you wouldn't see more of the scene.
I think they probably increased the FOV, but eye'd it to make it look somewhat comparable to the original.
To my mind that's not the same thing as stretching, stretching is more of a post processing thing. Both result in distortion, but you don't get the same ugly blurring.
Edit: I realized the above statement about changing the viewport without changing the FOV just distorting the screen without showing more is probably inaccurate.
I stand by my statement of "elaborate repositioning". In Andre's scene you have multiple elements at play. The TV overlay is stretched out, the position of the bugs are shifted, and you see more of everything else. That's kind of a lot for what appears to be a simple port of a 13 year old game.
All of this is pretty solid evidence to me that this isn't Dolphin, and that was kind of my whole point of bringing it up in the first place.
Back when I threw together those comparisons, I tried to see if I could get the original to work in 16:9 ... and I couldn't. The game wasn't actually 16:9 but some other aspect ratio. My conclusion was that either the game had to be pillarboxed to some extent or that sides of the image would need to be cut off. Personally I much prefer pillarboxing, but a LOT of people hate that crap. Regardless, to see the game in widescreen some sort of changes were necessary even if you were to ditch the letterbox.
https://www.dualshockers.com/killer7-pc-port-emulators/
“The emulator footage came from internal reference materials, which were mistakenly used in the creation of this trailer. No emulators have or will be used in porting killer7 to PC. We sincerely apologize for the confusion this has caused.”