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You'd essentially be removing the entire purpose of gear
The game has been out long enough for average/bad players to grind blues and purple gear, it's just the flow of the game, yeah it sucks to be behind but it's not so bad you can't ever win either. I agree that the matchmaking isn't perfect but I don't think this would actually help in any way make the game better.
divert their attention, single them out, drop them like flies. if need be approach with no weapons drawn and claim your doing a dead drop mission, they will think with their ego instead of there brain cells and think they have the advantage of numbers and gear, then drop them when they have their backs turned.
EDIT: before all the kiddies reply to my comment saying how underpowered solo players are after the shotgun and manticore nerf, just remember that now the trio's have less defence against your solo strategies.
The entire purpose of gear is to level up. To play against stronger opponents. To get better gear and get to endgame. The point isn't to be end game loot ♥♥♥♥♥♥♥♥ on all newbie players with white gear.
They should do the gear score in terms of ranks. Someone wearing literally all white gear should never be going up against an end game tier player. Because you CANNOT win. Not only will your grey guns do basically NO damage because of their armor, but their guns will SHRED through your white armor and kill you basically instantly. Its not fair gameplay. Anyone saying a solo player can take on THREE top tier gear players is full of ♥♥♥♥. Period. They are literally lying. Or they cheat. Which makes their comment more funny.
With the "gear score" system, you would have the ability to play against slightly higher ranked player. So a white gear player can fight against all greens. An all green player can fight against blues. And all blue can fight against purples. But a white should never be going up against purples. You literally never win. Even if you run away, you get killed by another purple armor team. Its not fun. At all.
So with that in mind, a grey player will only show up in grey/green lobbies.
A green can show up in white/green/blue lobbies.
A blue will show up in green/blue/purple lobbies.
and A purple will show up in blue/purple/red lobbies.
its makes it completely fair without ruining the game for new players.
More than likely you are a 24/7 sweat that plays on cycle and has end game loot, ♥♥♥♥♥♥♥♥ on newbies pretending you are "good" at the game. and its really sad.
Your system doesn't even make sense.
If I'm in all whites, I can go up against greens.
But.. the green can go up against blue. Which means white can also go against blue.
And blues can go against purples.. which means green can go against purple.. which means white can go against purple
See the issue?
Also, I love it when people resort to personal insults because their argument is so terrible that they have nothing else to fall back on.
Again, if you somehow removed the gap between gear (which your system doesn't actually do), then you might as well just remove tiers. Just give everyone the exact same loadout and entirely change the genre.
Its funny how your IQ is so low you can't even comprehend the system.
Player A is white, Player B is green, and player C is blue.
White and green load into the same server, blue will never end up in that server. The next match, player A is green and player B is green, and a blue happens to be in the server. Essentially based on the gear score, you will only see one tier higher or one tier lower in terms of the allocated point system. Like if you have white gear but green guns, you will more likely end up against more white players than green but you can still end up against green, and more than likely hardly ever seeing blue. The system would work. It would make the game more fair. Just because your tiny fish bowl smooth brain can't think critically doesn't mean it wouldn't work. It just means you're an idiot. And yes, I am insulting you for being an absolute mongoloid.
Woo more personal insults, good job buddy! You sure know how to win an argument.
Okay, so let's say player A is in white, and he finds a blue gun within his match. What happens now? Is he flagged as a blue player? Or is he just free to reign hell onto everyone else in his game, the very thing you're attempting to avoid?
What about people who aren't entirely wearing a single set? What if I'm in all whites, but with a blue backpack? Am I white? Green? Blue?
What about weapon attachments? How do they factor into the equation?
Also, what happens to the servers? Games currently last for ~6 hours. So when a server is started, is it just designated as a specific gear tier? Does this prevent higher tier items from spawning within the map as well? Because as it stands, you could go in with all whites, and come out with an exotic gun without even fighting another player.
Someone completely missed the "gear score" part that obviously the developers would be able to figure out and give data. All your gear items will give you an OVERALL score, and then you can fight 1 tier down, same tier, and 1 tier up. I am not going to do their job 100% for them and giving you every little detail to solve the games biggest issue.... OBVIOUSLY I simplified that idea to "white/green/blue/purple/red" just as a simple explanation. which is still over your head.
Just because you find a blue item in raid doesn't mean you magically ♥♥♥♥ on everyone else with lower end gear. Because you armor will most likely still be low tier, so while the blue gun might give you a small advantage, they can still fight accurately against you. You either don't actually play this game or you are one of the end game loot ♥♥♥♥♥♥♥ that love ♥♥♥♥♥♥♥♥ on new players. Only someone who is a ♥♥♥♥♥♥ person would argue against making the game more fair.
The servers wont need much to break it down. If the server has 3 teams of white and 2 teams of green, then clearly blue wont load in. However if the 3 teams of white exfil or die, and now all green remain, then white/green/blue can load in. and since its first come first server, maybe a blue loads in, and now that server is green/blue. if all the greens leave or die, then purples can load in on top of the blues. its quite simple to understand if you use your brain....
If you have all white gear, lets say your gear score is 20, and you get a blue weapon like an ICA Guarantee, your score would only increase by so much. You would still be int he low tier range of gear loot. Now you COULD try to argue that someone with end game weapons load in with white gear to fight against other lower tier players, but that would just make them easier targets. at the same time you could argue purple tier armor/backpack but white weapons, hoping they would fight against low levels and get the armor advantage. but that also wouldn't happen with a proper gear score system. as with the purple gear their score would be way too high to end up vs lower tier players with white gear. for example. the system would work. just because YOU can't see it working, doesn't mean it can't. it just means you are incapable of critical thinking.
All I said was that it was a dumb system. I think you might've missed the part where I said, and I quote, "Again, if you somehow removed the gap between gear (which your system doesn't actually do), then you might as well just remove tiers. Just give everyone the exact same loadout and entirely change the genre."
Your entire argument is that you want every fight to be as fair as possible, so why have gear tiers in the first place? A fight is never going to be 100% fair if you have any variation in power at all. Removing gear is the best, and really only, way to make fights entirely fair. Of course, you would also have to separate solos/duos/trios at the same time.
I don't think that's a good idea, it essentially destroys the entire genre, but that's the only good way of doing what you want done
"that's the only way" in your tiny brained mentality. you sound like someone who literally loves playing 8 hours a day, 7 days a week, grinding out the end game loot, and then loving when its "easy" to ♥♥♥♥ on other players due to the disparity in gearing.... that is LITERALLY how you come off.
Why do you need better loot? you quite literally cannot survive the second map with white gear. Its not possible. You might be able to run around, loot, run away from every monster you meet, and then eventually exfill, but is that really "playing the game".... the point of higher tier loot is to eventually play vs other higher tier loot players and experience higher tier content, aka other maps. eventually the developers plan to add more maps to choose from. We only have 2 right now. Eventually we will have 3, then 4, then 5. And more than likely, each map will get harder and harder to survive, requiring the higher tier loot. As it stands, the second map has better loot tables than the first "starter" map. People also spawn in more often and closer together than the starter map. And the funny part? The developers meant for higher tier players to go to the second map instead of the first. Except all they do is load into the first map to ♥♥♥♥ on new players.... more than likely their high tier loot means they completed the basic quests on the first map, meaning they should be going to the second map in the first place.... but they dont.
you literally sound like someone who enjoys a game to be "unfair" because you are the sweat who ♥♥♥♥♥ on new players.
Agreed they aren't really getting the player count they should be. I just looked, like 10k average. With a peak of 40k.... they should be getting 10 times that based on it being a free to play game. I guarantee new players coming in "late" are getting ♥♥♥♥ on by high tier loot players and simply quitting.... the point of high tier loot was to be able to handle the second map, which doesn't really have low tier monsters. Its mostly marauders and crushers. so you need better gear to survive. instead these tiered players keep playing the starter map and ♥♥♥♥♥♥♥♥ on new players.
I mean, steam has over 25 million active users at any given time, and the cycle frontier is only hitting 10k averages? that's bad. I look at amazon's new world game. almost hit 1 million players, now they barely average 15k.... its very easy to see if a game will be successful. sure a most of the 10 average cycle:frontier player base will say "good game" but if it was actually good, they would be getting way higher player counts. even streamers are refusing to play cycle:frontier.... they had all that streamer hype in beta and now basically none of them are playing it.... they are straight ignoring the game.
Hahaha. Oh, it's so funny when someone not only resorts to personal insults, but when their entire message has no real argument other than "durhhh u must be bad!!"
I just told you, the best way to make fights as fair as possible, is to remove gear. Is that not true? If gear exists, there WILL be differences between players. Maybe I have a better helmet, and someone else has a better gun. Maybe I would kill him in 5 shots, whereas he kills me in 3. There's always going to be differences.
If you remove gear, that's no longer true. It will take me X shots to kill someone, and it will take them X shots to kill me. It might take 3 headshots, or 5 bodyshots, or some combination of the two. It makes fights as fair as physically possible. The only issue, of course, is that it destroys the entire point of the genre
The whole point of this game is that it's built around the idea of progressing through systems. The faction reputation, gear tiers in general, quarters upgrades, etc etc. You go into a raid, you gather some items, maybe get a quest done while you're there, maybe even some PVP, you work towards getting better items. Maybe you get a kill on someone and get yourself a blue set of gear that you can't even craft yet, etc.
If you want a pure 1v1 fair fight FPS, there's plenty of those out there. Hell, go play CSGO on a 1v1 server. Some of the highest tickrates available in an FPS, pure 1v1s, same weapon, same armor, it all comes down to aim, movement and mindgames.
I, like many others, enjoy the premise of games like this. The idea that I could go into a raid with the worst gear, and theoretically come out with the best gear. Sure, it's going to be a hard fight to win, but it's possible. Likewise, I could go in with the best gear, and die to someone in the worst gear. That's the fun of it. If you don't like that, then this game is not for you. Neither is EFT, Marauders, or any other game within this genre.
As for "2nd map is for high gear, 1st map isn't" - no, that isn't how it works, it isn't that simple at all. There's plenty of quests later on that send you back to the first map. It is NOT designed as "ok, noobs play on 1st map, good players on 2nd" - if you think that's how it works, you are wrong.