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My opinion is it's great.
One thing I did like was the Howlers scream effect where it blinds you, so it does show the game is capable of having different visual effects on a player.
I actually really enjoy tarkovs system. Though bringing in like 7 different types of heals can get a bit much. Slower or more complex healing with a little higher ttk would be interesting to try out. Unfortunately as it stands being able to one-clip someone is pretty easy provided, as you said, they're not under cover. And also if you miss your shots, them turning around and doing the same to you.
Because it's supposed to reward players in an RPG way, and the 6 tier armour system + the lack of a health system does just that.
This game was a copycat Tarkov during the Beta, and a big part of the community complained about poor players winning fights just on equipment tier alone - which is the main complaint a lot of players have in Tarkov, and the main reason the game is empty merely a few weeks into the wipe. People in higher tier armour was very difficult to kill, even if you outplayed them.
I would not be playing this game if it was more like an RPG than an FPS. No one enjoys getting the jump on a player who happens to take seconds to react - at an order of magnitude above the average reaction time - and still lose the fight because his gear saved him.
Different bullets have different statistics in Tarkov so you firing buckshot at level 4 armor wont do much. Mosin on the other hand does a lot of damage, it can penetrate up to level 6 armor and do a good amount of damage.
The game also allows you to shoot someone in the torso with slugs - and while the armour does not let it through, players dont even flinch. I shot someone 6 times with slugs to the torso - guy was so bad he barely reacted. He only managed to find me and kill me while I was reloading my shotgun. No one is going to tank 6 slugs to the body - even the armour does not break - and stand there like "what is what? A mosquito?". Why? Because it's not coded.
And the reason the game is an RPG, and they want to be "farming and questing trumps skill", like it's the case in almost all RPGs.
Also I beg to differ, but even the devs acknowledge they are developing an RPG and not an FPS:
https://www.escapefromtarkov.com/#about
You are in denial if you think you are playing a milsim. You are playing an RPG.
The Cycle on the other hand rewards FPS skill, so obviously the TTK is really short.
https://thecycle.game
"The Cycle: Frontier is a PvP Extraction Shooter driven by suspense and danger. While you search for resources & loot on an alien planet, challenging fights against other players & encounters with vicious creatures constantly threaten your survival & your spoils."
I can imagine to raging at it going "Whhhattt!! what was that! what was that! I'm going to the forums about this!! its an RPG , its an RPG guyzz".
Just accept you took in junk ammo and even possibly missed shots. Also if you get shot in the arm it does affect your aim, it affects the sway of it. Same with any other body part there are multiple negative effects. I think you played 5 minutes of the game and rage quit at the first death.
ANYWAY, the point here is The Cycle is an extraction shooter, not an RPG, therefore, the TTK is short and designed to reward FPS skill rather than "RPG farming skill".
Cheers.-
Rat play style doesn't involve PvP unless super advantageous. You can't tell what people are wearing regarding armor, so that doesn't give incentive that rewards curiosity.
I just had a fight at full health and died at 69 health, so there's that. Is what it is, I argue that balance is what's necessary for continued play. I'm finishing off this battle pass and finding other ♥♥♥♥ to do after that.
You know the only reason is because imagine if you didn't have other points of view and all you saw was threads crying about being hit by lightening, cheaters, the vertical of the map and what ever other reasonable rubbish that the whiners can come up with. They sort of deserve to be exposed to a bit of flaming if they don't want to try to be reasonable. It just always seems like a vocal minority try to dominate how they think things should be but never really do it in a construction way.
I know this is just a game but you can even see the effects of this type of behaviour in society, you allow people to sit there crying about things that don't matter unchecked and the result is potentially some garbage behaviour and them living in lala land where they are always the victim.
It's not like I think I am always right either, I didn't think the Tarkov cheating situation was as bad until that g0at video, I did have 70-80% extraction chance so I sort of assumed things can't be that bad but once the evidence was presented its like gee, talk about an insult to us gamers.
Also terminal velocity I get your point by that definition.