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Diamond Apex Player here, and sorry but you are totally wrong, I mean you just said absolute ♥♥♥♥♥♥♥, same as Noobmaster.
Velocity in Apex Legends is not just much better, it has the perfect balance as most BRs have.
Imagine shooting from r-301 from 30m distance - lol it's almost a hitscan(as it should be), while shooting from Manticore the same distance you literally wait for a bullet to land and if the target moves... ♥♥♥♥♥♥♥♥♥ lol, you gotta take your aim like meters away on the direction of movement to lead the shots, even when you are really close.
And this aspect doesn't change a lot while you progress, because if manticore has 24000 velocity (lowest in game, it's not a speed of a bullet, it's an arrows), longshot purple dmr has 45000, which is still pretty low if you use more than 2x scope.
It's just another, one of many other issues of this game - desyncs, weird netcode, and etc. Bulletdrop is the thing in Apex because there are huge distances that you can spot and shoot the enemy, not comparable with Cycle.
Compare average distance of engagements in Apex and recall how the battles happen - most of the time it's a hitscan game, where you live by movement and extra high TTK, but not velocity. (Even nerfed to the ground velocity of the Longbow is still better than any DMR from Cycle)
You can test it if it's not obvious to you.
This + the fact that you need 10 hits to kill someone with an ADVOCATE makes combat, aka the core fun factor of the game, feel like ♥♥♥♥