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There is an anti cheat. It just isn't working particularly well. If you think there's 0 anti cheat entirely then idk what to tell you
Hunt Showdown is a paid game though, that automatically makes it more punishing since cheaters would have to buy the game on a new account if they get banned, this being Free to Play means any new Steam account can download it.
hunt showdown does not ban people lol... you literally can do anything and they wont ban.
How hard do you think it will be to implement something like:
Damage hack- check what gun cheater used to kill and see if its capable of doing that much damage, ban
Range hack- check distance between players, can a shotgun do 100% damage from across a map, ban
Rapid fire- attach a timer element to a player that got shot with info of who shot them and with what, check when they get shot again who shot them and check time between shots, can a sniper shoot 2 shots in 1/2 sec, ban
Wall hack- When cheater kills player, we save both player locations, spawn an invisible object at location 1 and have it fly to location 2. If it hits anything except players or monsters in its travel, ban
The best anti cheat is player reporting and manual review. No game at all is safe with an automated system that makes guesses.
They HAVE implemented a lot of that stuff. They haven't spelled out every measure they put it to make it harder for cheaters to know circumvent the barriers, but that is exactly what they are doing.