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On the Kitchen and Wall levels, you survive until time runs out. It is a cooperative experience.
On the coin level, it is a competitive experience, all takelings VS each other. The one with the most coins wins.
The VR player wins in Kitchen and wall by killing enough takelings. They cannot win in coin level and are instead just there for chaos reasons.
While I'm a big fan of discovering the mechanics and rules during gameplay, I also don't want people to feel aimless. We like the "OHhhh" moments, when someone discovers they can unplug things, or stab Hal in the hand with the forks, or pick up sparks to pop electrical components. I'll continue to work to make the game intuitive.