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Rift Touch controllers can much of what Index controllers can in regular gameplay (with the middle finger being attached to the ring and pinky finger rather than tracked individually, so you can't play rock paper scissors either, but the thumb and pointer finger can be individually tracked on Touch also) but the game has to be programmed to acknowledge all this. I guess this tech demo isn't (and other Vive focused games aren't either, like SUPERHOT didn't have hand animations for Touch).
The grip trigger on Touch is analog, not digital, they could have made the pressure applied to the trigger count as squeezing the Index controller handles further but they didn't, I guess.
Maybe you can do some custom bindings or something, I dunno.
Was wondering about the grip button just now as I was holding my conttrollers. If it has a value of 1-100 it could be used for "pressure"
So I wouldn't be surprised if there was hassle as the handshake relies on the grip sensors,
which requires a certain force which I don't think the Oculus & VIVE Controllers can output.
Also it says VIVE cause the Index Controllers works with the Pro & non-pro VIVE.
HTC Vive can't shake the hand