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The twist is that it's not humanity doing the destroying, we've been smooshed and assimilated ourselves. The other species seems to keep part of what they destroy, the same way we keep the DNA of extinct species to "save" them or put a tiger in a cage between two ferns to "recreate its habitat".
The Cylinder's philosophy is spelled out quite explicitly when you're inside...
But it's been a while since I played, what does it say in the cylinder?
Still, my point remains. The Cylinder is literally steamrolling wetlands and other cultures to make everything nice and smooth and homogenized and "safe" on the other side. If the subtext is not clear enough, there's not much more I can add.
And if you don't recognize what this is referencing, or don't want to engage with the game's themes regarding the dialectical nature of reality, that's fine - but don't dismiss it as random nonsense.
Okay, sorry, what's your interpretation, then?
Wait... Is this a good time to mumble something about the death of the author?
(eyes the door and runs out of the room while everyone is distracted)
Zeno Clash: Artifacts of Chaos, huh? Wow. Wait, so you came up with "While there is no justice, there will be no law" ? That's like the most quotable thing I've heard in a video game in a long time. I've been meaning to scream that to someone at work, but the right occasion remains elusive. :-/
Not sure what you mean by dialectical nature of reality, but the Sand Plague in Pathologic 2 delivered me the same speech as the Cylinder, sometimes word for word, but I think it made a more compelling case, in my opinion, despite being a deadly virus from a game I played during Covid. I can't say I took the Cylinder's argument seriously for a second. I guess being a big smooshing cylinder hurts its credibility. Heck, even the smooshed are working against it covertly.
In Pathologic 2, all the world's magic creatures literally show up on your doorstep, begging you not to kill them with your rational, life-saving and individuality-preserving science, because it will break the oneness of Earth and kill magic, I guess? There's a good/bad ending too in Pathologic 2, and they're ambiguous enough that I'd cal them the mundane/magic endings. But even then, the ending where the "let's all become one to end suffering" entity gets its way still looks like a raw deal to me.
I think what makes The Eternal Cylinder special is its ecological fable aspect, with the David Attenborough-esque narrator and the nature mockumentary setting, and especially the unusual spot humanity occupies in the story. Eternal Cylinder is going on my mental shelf next to Pom Poko and Endling. I wish the game had leaned more on those aspects, instead of veering dangerously close to JRPG plot territory. But hey, those are my two cents as a random person on the Internet.
Well anyway, keep up the good work, looking forward to Talos II.
Hah, thanks! I understand how you feel.
Perhaps the reason you associate these ideas with JRPGs is that they are very prominent in Buddhism, and those games may be reacting to that. I think you're doing yourself a bit of disservice there, though - these beliefs about the source of suffering in the world being division, the existence of the self/ego, are very significant in the history of philosophy.
That doesn't mean you have to agree with them! I certainly don't.
The dialectical nature of reality, in simple terms, is that things come about from the interaction between opposites - from division, from the *lack* of Oneness. Some would say this is bad, this is the primal cause of all suffering. The game argues that it's fundamentally good.
There is a marked contrast between the idea of Oneness as represented by the Cylinder, and the idea of the Many, as represented by the Trebhum and the Trewhaala, who are different and unique but come together.
Much of the game is a defense of the *value* of this dialectical nature, a repudiation of what the Cylinder stands for.
There's not really an ecological fable in the game. There's an ecological disaster, certainly, but the Cylinder in no way represents civilization. The loss of the Trebhum civilization is a tragedy, and humanity is ultimately quite helpful.
(This is all somewhat simplified, obviously.)