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Check out the grieving thread if you'd like to see more in-depth whinging from me and others, but basically, after the prologue the game is completely linear (i.e. there are no choices nor even puzzles); the story does subvert expectations, but in the worst way; and the writing is, at best, nothing special, though often feels derivative and try-hard (imho--I think any problems with the prose pale in comparison to the game's other issues).
Honestly the demo is easily the best part of the game and it gets worse the longer you pursue it.
Ah that's a bit disappointing because I found the light puzzle solving fun even if it was a bit shallow. It made the prologue feel much more like a detective game rather than just a visual novel with a pretty looking sidescroller to overlay on.
Gotcha, that explains why a lot of people say it feels like the original writing team got laid off halfway through production. There's a book I read once that tried to offer tips to writers who write brilliant openings but struggle to fill the following chapters with riveting content and falter towards the end-- sounds like the writers could've used that advice.