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I figured it was obvious that the Morningstar was hurled way into the past in this region of space and that singular ship and the humans on it are responsible for a great deal of the shenanigans we're now dealing with, in a way that parallels how we ourselves are now tooling about in this region of space. This whole place kinda revolves around humans, and yet no-one there, even the actual humans, know where the hell the humans came from....
Also....we're in a completely different galaxy. We can't possibly be finding the remnants of the entirety of Starcom because Starcom doesn't and never existed here outside of what the Morningstar got up to when it was stranded here like us. Even hundreds of thousands of years in galactic time is basically irrelevant, even if every single species had completely changed the galaxy would be, astronomically, no different, and identifiable as the same galaxy within seconds for guys with tech like this. But they know they're not in Kansas anymore. So Earth and Starcom as a whole can't possibly factor into anything.
We're not just dealing with travel in time, there's also the travel in space. Starcom, the actual nation, the political entity, is no longer relevant. It's in God-knows-what galaxy. We're clearly not picking through the remains of the actual Starcom. We've only got two points of reference that matter; us and the Morningstar. All we know at this point in terms of time, is that the Morningstar got stranded here WAY in our past and they.....they got up to some s***. We're way in their future, and we're piecing piecing together the mess. We know nothing else beyond that. We could both have been thrown way into the past, but one a little less than the other. Or the same for the future. Or any combination in between.
"...then every single thing we find about the past referring to Starcom and humans wouldn't explicitly and entirely revolve around the Morningstar."
Not everything, there's certain planet with distant relatives of humans that doesn't mention the Morningstar.
But, I'll agree that this is certainly a logical theory. And at least, we agree that time travel is definitely a theme all over the game.
Only because of the ambiguity of not using anything 'forged of the Star' as one of the directives they tell us about. Considering that this region of space has been all about the Morningstar, it seems reasonable that the Morningstar is what's being referred to, and not Starcom as a whole, or at least only referring to Starcom because the Morningstar identified itself as such. The Sentinels simply recognise our own Starcom technology as being basically the same as what was used by the Morningstar group (which was defeated in a war and the Sentinels put in place to prevent humans doing anything ever again) and hunt us down for it as a result (on top of recognising we're humans, and us being in space breaks another directive).
Honestly, the way the game is right now, I think it would be fine to have a semi-downer ending where we discover that we're also far in the future. Yes, we are indeed physically in the wrong place and we can try to find a way to go home, but home as we knew it doesn't exist anymore. There's some relativistic f***ery involved in the rift travel and the journey actually took millenia in 'real time' while for us it seemed like a moment....and you can't go back in time, that's impossible. Even better, if there's a full 'hard ending' for the game (instead of endless sandboxing), the epilogue should be the Byzantium popping out of the rift.....but centuries or millenia after we did, and discovering a thriving new Starcom and human civilization waiting for them because of everything we did, instead of the chaos the Morningstar's failed efforts left behind. The captain gets to read all about what you got up to after the fact and is like, well damn, guess that kid really did come good after all. :D
The rift isn't a precision engineered artificial phenomenon, so travel time through it is always a bit off and stuff that gets sucked through it gets farted out at different times because they take a little longer or slower travelling through.
But obviously, Earth and the 'actual' Starcom clearly have no place in the story. Let's face it, the whole point of the plot is to isolate us because our one ship is going to beat the crap out of the entire place singlehanded. The game plays a balancing act where we're advanced and awesome enough to mash everything on our own, but generates genuine threat by us being on our own against entire interstellar empires. The whole Morningstar thing shows us a SINGLE Starcom crew eventually having to get bludgeoned down by a large 'war in heaven'. The demands placed on the plot and storyline by the nature of the gameplay mean it's not really believable that anything in this region would even make Starcom wince as it steamrolled over them. So it's not even here, by necessity.
When you touch the weird triangle thing on one planet, few of your crew members wanish and later you find their skeletons and village on other planet. They had enough time to reproduce there and die from aging. So the rift could easly throw every starcom fleet ship randomly over space-time without a problem.
Sentinels were probably waging war against us, since they are aggresive only towards us.
Phage sems to be with us, since they are are not attacking only our race, everything else sems to be really afraid of the "red plague".
100% humanity had time issues either thrown into the future and you are seeing the remains of humans, or a group was thrown into the distant past and you are seeing their leftovers
1 - The planet of people who evolved from people
2 - The alien races often have human equipment as central parts of their culture, stemming from when they first existed
3 - If you return to 'sector 0' where you start nothing is there anymore, suggesting possibly that heat death in the area occurred.
4 - Geese exist on a planet
5 - The hidden planet has a time travelling instant teleporting guy who didn't expect you to arrive yet
6 - Hints of culture from other planets mirror human lore from thousands of years ago, suggesting the tales were learned from people
7 - I can go on, I haven't read the other ones yet, but I'm pretty sure they will have also covered a lot
On this, pay attention to your dates, as you travel through wormholes time flies. So its possible that they intended you to wander for a while before finding the people
I'm more inclined to say it was intended as a direct teleportation from A to B (or I wonder from B to A if you went about it backwards)
That the writing just assumes you will take a while to get to that point
The clues the Devs put in lead us all to one or two obvious conclusions. And we felt we'd put in a lot of work to stitch together and reinforce those theories. But both are totally wrong. And looking back on it the clues for the right conclusion were all there if you catch yourself making assumptions and stitch it together.
Well done Devs.
It was finished.