Starcom: Nexus

Starcom: Nexus

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Kobo Jan 9, 2020 @ 8:07am
Random discovery missions too difficult
This is my experience with the primitive vessel mission, but I think it probably applies more generally to all of the randomly generated stuff.

I searched out my entire map, including looking for stars that I saw on other people's map screenshots. (Some of them I absolutely could not find, despite knowing exactly where they were on other people's saves) I had about 20 hours played when I got sick of looking for this tech, which I wanted so that I could look for other stuff faster with the speed upgrades.
I looked up forum posts, and checked every coordinate people provided.
I checked the developer response, and noticed that he offered to inspect your saves to tell you where it was.
I decided to do the inspection myself. I couldn't find the save in my steamapps folder so I found a forum post from the developer that says where they are.
I opened the save in a json viewer. That was a bust because it didn't have a very good search feature.
I looked for a while with a regular text editor for undiscovered systems and figured out how coordinates in the json translate to coords in the in game viewer.
I searched for "spacefar" in the json because I thought the anomaly was called pre-spacefarers and found a couple of things, one that I already knew about and one promising one that was "playerDiscovered": false. It was around 12, -2 and had a red giant.
In game, I looked at my map, expecting to see that I'd somehow missed a red giant. But lo, I had already found that star and explored the sector.
I went back to the sector, and did a huge orbit of the star and didn't find anything.
I made a couple of quicksaves to check my exact coordinates against the planet I was missing. Eventually I figured out that I needed to fly way up and away from the star.
I spotted the planet on my map when I'd flown about twice as far from the star as I had previously thought I needed to. The planet has a visibility rating of 1.5 and I see lots of values lower than that in this save so I can't even imagine how much stuff I've missed.

TLDR: I missed the planet this was on despite playing very thoroughly. I even had a hard time finding it when I cheated and peeked at my save to see which system it was in.

We either need more scanner research, some kind of exploration components, or some way to pay npc explorers to tell us about stuff we haven't found yet. I feel like I've fully explored my game but I've got 799 "playerDiscovered" fields set to true and 674 set to false. I'm sure I'll find a bit more as I finish the main storyline but stuff is too easy to miss and we don't have any tools to help us find things.
Last edited by Kobo; Jan 9, 2020 @ 8:08am
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Showing 1-3 of 3 comments
AllenCecil Jan 13, 2020 @ 7:28am 
Hey Devs, why haven't you responded to this erudite post ?
Phil Jan 29, 2020 @ 9:30am 
In my play through which I've just completed, I never did find this tech/planet.

I was disappointed, but things you miss almost make me want to go back, and play it again. I'm not sure though. I complained about lack of replayability elsewhere, but having something to go back and play it again for is a hook that kinda works.

There's just not enough of these little reasons to spend another 30 hours on.
5 Bears On Patrol Feb 15, 2020 @ 2:02am 
Still haven't found the damn thing. It's annoying because it's just makes the game less boring.
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Showing 1-3 of 3 comments
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Date Posted: Jan 9, 2020 @ 8:07am
Posts: 3