Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Aiming is with the mouse. There is no auto-aim for your primary weapon. Some weapons DO have auto-aim via target lock (missiles, lasers, drones). With your primary weapons fire, the aim gets easier the more guns you have and the more you research, since it increases bullet speed and rate of fire, and having more guns kinda turns your weapons fire into a plasma stream of death instead of individual shots.
The AI's shots CAN be dodged, but only if you are far enough away (last 1/3 of their range). You can shoot down enemy missiles and drones manually, or with researched flak defense modules. When you get shields, you won't even have to bother dodging anymore - you'll just tank the shots.
I haven't looked at it at all yet, but i want to. If I were building a top down or isometric space shooter like this I'd really want modular ship designs, customizability, and some kind of realistic auto aim because a space ship would have that, we already have that on helicopters. an apache can track a human person with robotic precision its scary. So a space ship would _at least_ have that, I'm not saying making it easy-mode, it can have a variable accuracy based on upgrades, that'd be a fun loot grind if any are
my space station and home planet will be guarded by robotic minefields I reckon
In my playthroughs on some of the harder difficulties, this tactic was quite valuable. Especially if you're outmatched, using a few hit and runs to take down some guns or shields, then blasting through a section of support and watching a huge chunk of a ship or station fly off is easier (and much more satisfying) than just sitting next to it holding down the fire button.
While of course, in reality you would likely program the ship to target those known weaknesses when you run into each specific enemy, I don't think it would add much to the experience of this game.