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You should get replacement at some point. If you don't, this may be related to the bug you mentioned above. Please let us know, if you don't get replacement over a longer period of time.
Oh no I totally got a replacement not long after. I'm currently at my second one given I sadly had to witness to the untimely demise of one of the soldiers from my original group of four.
Speaking of which I think that maybe the chance to receive wounds is a tad high? Especially light wounds, I've had situations during a frontline duty phase or a battle phase where my whole unit bar one or two were slightly wounded.
Another question; yes it's inhumane, bad and all but can we have the option to shoot French soldiers who surrender? I explain the reasoning with this account: we jumped these three enemies in close combat and they surrendered but not before one of them could kill one of my mates, as correctly reported from one of the other soldiers with the line "I couldn't get to him before he shot [name of soldier]". My comrade died a couple turns later for his wounds, it rubbed me the wrong way that there was no command to dispatch these three pesky French or at least the single perpetrator; it's damn easy to surrender last second after you just killed one of my own. Who in that same situation would not shoot back the enemy who just shot your friend only to conveniently drop his rifle a second later hoping for mercy despite not showing any?
Any chance for more "morally gray" options of this kind to be implemented?
Chances of getting wounds: Thanks for letting us know. We'll look into it, and there may always be small balancing tweaks during Early Access.
Shooting surrendered French soldiers: We most likely will never add the option for you to just give a command like that in battle, but we might add a story where for example one of your soldiers shoots him out of revenge and you have to decide how to react. That's also the case for other morally gray decisions. We might add stories which include them, but we always want to be very thoughtful and clear about what we're doing there, and it should always support our overall message and feel of the game.
I see. Thank you.
I think it should be context based, you just dealt a fatal shot to one of my men at point blank range and half a second later you instantly toss your rifle on the ground, you could have done the same as your two other comrades and raise your hands without causing commotion once you realized there was no way out but no, you had to shoot one of my men, so you're most certainly not giving up your condition of combatant; under such conditions the enemy troop would probably not even have time to register the fact that you want to surrender, you just shot your rifle and killed an incoming German soldier, the other five Germans right next to him are going to put a bullet through you and take the other twos who correctly surrendered as prisoners.
It's both a question of pacing/human reaction times and ethics/human behavior.
Let's pretend we understood your intention to surrender in such a small timeframe under such tense conditions; why would we accept your surrender when 0.30 seconds earlier you had a smoking barrel in your arms which just killed our beloved comrade who was moving in with us to take you and the other two (who unlike you correctly dropped their guns and raised their hands, clearly and unambiguously proving to us that they wished to forfeit their condition of combatants) as prisoners?
I think that such a particular condition is at the very least worth an issue to flare up with consequences on your soldiers behavior and morale for either choice, even if by all means it can be considered a morally gray issue.