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To your point about the unbeatable strategies - we have a fairly active community with this game and some players who have got *very* good. Much much better than any of the developers! Even they have failed to find an unbeatable strategy (yet?). So we think there's still a lot of depth to uncover. That said, we've made a couple of balance changes to make some strategies that were actually *bad* more usable, to increase the variety in the game. Definitely try a few online games if you haven't already. :)
Cheers!
Joel
(Feud dev)
When I first saw the game it was described as 'chess-like," which may be in part because of its visual appearance. I think in many ways it's actually more like Go- an interesting mixture of the two, really. I congratulate your team for coming up with what is, as far as I know, a novel game mechanic and making it work so well.