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+1 Agree
Slow bails aren't something to sit through in a game without a hall of meat mechanic.
So the avatar can 'see' the changes in terrain while walking but can't so much when skating because the physics of the environment isn't linked to the body but they're linked to the board.
MY GUESS is that the board is linked to the environmental physics and not the physics of the avatar when skating. You can test this by 'clothes-lining' your character on a object.