Session: Skate Sim

Session: Skate Sim

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Career Mode, make it about building a skating channel.
Why not make it around a skating channel for a site like youtube, you build up your char using ad revnue to travel to other locations, get a better cameraman and or editor, eventually get sponsered and use money to enter comps.

I guess the base game at its core would be about setting up tricks in some kind of plan mode, and then you set the path the camera man will follow you on and you execute the trick, upload the vid and get ad moneys.

there should be built in trick paths and cam paths, but overtime you can tweak and start making your own.
Last edited by Sgт.SтавSтавS; Apr 18, 2020 @ 6:03am
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Showing 1-15 of 22 comments
Skelaboi Apr 18, 2020 @ 11:40am 
pretty sure its set in the 90s
I'm taking the chance to get called out as the old hippie here, but this couldn't be farther away from what I'd like to see in a career mode for the game. All this business/ad rev type of today's view-hungry youtube scene where everything from thumbnail to the content is more or less only there to get the max amount of views - two words: no soul.
(and yes, of course there are still a lot of great youtubers out there, but I think you get the overall point I'm trying to make)

But I like the idea of the starting from scratch, meeting new characters, getting better, completing challenges (like filming certain tricks for a part), getting sponsors, entering contests, etc.
Since you couldn't call this "revolutionary" in any way, I'd say it's really in the hands of the devs to create some memorable moments and make their creativity shine.
Playing with nostalgia opens the pool to a lot of great possibilities for content.

By the way, at first I thought so too, that it's set in the 90s. But is it though? Now I've been thinking that it's set in today's age - they have Donovan Strain in the game, don't they?
And with a lot of people reppin the baggy pants and 90s music right now it could be plausible that it's just that.
dstac1993 Apr 18, 2020 @ 4:40pm 
cuz thats basicly skate 3 also....
I'd like preset trick paths in the map, and you can attempt them but filming them costs money so you'd like to preferably do the trick in one take.

Perhaps you can hire better cameramen that will get better angles but they can potentionally get in your way

Still keep the 90s theme, probably work better using real cameramen instead of filming on phones.
Last edited by Sgт.SтавSтавS; Apr 18, 2020 @ 7:35pm
JustJack6 Apr 19, 2020 @ 3:34am 
N... no thank you, this sounds awful to my old ears. Or reads awful to my old eyes... is 25 old? Feels like it these days.
but thats basically a skate career anyway, film tricks, get good, get invited to a comp, win, get sponsered, sell videos, merch, even your own games.

I dont want to manage that stuff, you could mostly just let the game auto do all that stuff, you just unlock new places to skate, with comps costing money to enter.

for the most part the part the maps wouldn;t be so aimless, you'd have i guess icons you could activate, it brings up a little prompt shows the trick path and you choose to practice or film it and the game mainly just keeps the skate channel as sort of memoirs page, only real management would be hiring a cameraman, skate equipment, and you just choose your map, do about 10 good tricks, get some money, enter a comp.

By no means should it turn into a management sim, its a really good skateboard sim, I really like how a bunch of tricks that are super simple in an arcadey THPS game take some real practice and skill in this game, actually pretty nice watching some of the better skaters in this game on youtube because you know its not as easy as it looks.

Its just something for the game to do, free skate should always be there with any options you want, but its nice to have a career mode to work on.
Last edited by Sgт.SтавSтавS; Apr 21, 2020 @ 2:25am
JustJack6 Apr 21, 2020 @ 2:42am 
Yeah, still no thank you. All that hiring a camera man and filming stuff just sounds annoying in concept. I would rather it content structure be more that of old THPS than Skate 3. I would prefer to just have a smattering of things to do, random challenges and whatnot in each map area. The filming part being optional stuff, not the focus of the game in any way.

Basically I don't want a career mode, I just want content.
gary_no Apr 21, 2020 @ 5:09am 
My favorite career mode bits were the photo-op missions in Skate 2 (personal favorite, haven't played much of the other two). I'd do those over and over trying to get the perfect shot of the perfect trick, and making sure every photo was unique. I think my ideal "career mode" for a game like this would place a healthy amount of emphasis on the content-creation side of things. I think it's more satisfying over the course of a "career" to develop a style and create a catalog you can admire than it is to just bang out some objectives. Granted that was totally an option in Skate and that's fine. But especially with the simulation angle I think photos/videos should be an integral part of the experience. If you're doing this stuff in real life, half the work is making sure you've got good footage to show off. I like the idea of having to put together a video part as an objective -- each shot could be its own mission. This was one of the things that I felt was missing from Skate 2. Your boy's filming you the whole time; literally every mission is about getting footage and you never get to see any of it. I think it'd be incredibly satisfying to reach the end of a game (or whatever progress milestone) and get to watch a compilation of all the cool stuff you've done over the last however many hours.

/2 cents
Bowflex Apr 21, 2020 @ 6:25am 
Originally posted by gary_no:
My favorite career mode bits were the photo-op missions in Skate 2 (personal favorite, haven't played much of the other two). I'd do those over and over trying to get the perfect shot of the perfect trick, and making sure every photo was unique. I think my ideal "career mode" for a game like this would place a healthy amount of emphasis on the content-creation side of things. I think it's more satisfying over the course of a "career" to develop a style and create a catalog you can admire than it is to just bang out some objectives. Granted that was totally an option in Skate and that's fine. But especially with the simulation angle I think photos/videos should be an integral part of the experience. If you're doing this stuff in real life, half the work is making sure you've got good footage to show off. I like the idea of having to put together a video part as an objective -- each shot could be its own mission. This was one of the things that I felt was missing from Skate 2. Your boy's filming you the whole time; literally every mission is about getting footage and you never get to see any of it. I think it'd be incredibly satisfying to reach the end of a game (or whatever progress milestone) and get to watch a compilation of all the cool stuff you've done over the last however many hours.

/2 cents

Couldn't agree more. Definitely my favorite aspect of the Skate games.
coverton341 Apr 21, 2020 @ 9:48am 
Nah, I'm good off all that. Back when the Session Project began, they said it wasn't about scores or levels or comps or any of that, it was about skateboarding, doing tricks, and just that. I'd keep it to that entirely. Pure skating, filming it and editing your clips in the editor, seems exactly right for this type of game to me.
Bad Stu Apr 21, 2020 @ 11:28am 
I absolutely hate the idea of ad revenue or any gimmick of where money is coming from. Story or rationale of why you get cash is way down on the list of making the game good.

I would be happy with a bunch of spots scattered around, with each one having tricks to perform on the spots. Not sure if/how the game would measure what's a 'good' trick as the amount of sketchiness/cleanliness as a basic flip is so customisable, but if there's any sort of escalation for replayability that'd be cool. Videos are an extra thing but not essential, effectively how they are now, for sharing and bragging rights; any sort of camera editing should not be factored into game progression.

Each spot nailed provides either points or cash, which go toward apparel, skate hardware, access to new areas, new props to add to a level. That's pretty much all I'd want in regards to career.
Amazingly Randy Apr 21, 2020 @ 3:48pm 
To the OP, you only have an hour in the game, yet you feel that you know where the game should go?
Raggadagga Apr 22, 2020 @ 7:57am 
yea, please don't make it about youtube/instagram influencer crap.
erniedaoage Apr 22, 2020 @ 10:34am 
no thanks, the game promised to be all about skateboarding and nothing else, no score system, no carreer no nothing. I like the idea of challenges to get some money which could be modified to do some lines at some point, for a video whatever to get a bit of more money for boards and gear. The skateboard competion would happen online in multiplayer with real people as judges. Server sets the rules like manual catch, big drop whatever or casual with auto catch and the people participating do their lines and the judges decide who's the winner. But i see that more of a community effort than a feature of the game.
Harlem710 Apr 23, 2020 @ 12:05am 
Its a skate sim at its core.
Make it about skating. Oh you did that already sweet!
The "career mode" in my opinion could benefit from alot of the ideas mentions by the creator of this original post but id like to see everything be an option to the player. Same as real skating.
Do it if you want or if its YOUR style. If not then don't.
Career mode could be the game as it is. You start with you and your deck. You ride it & film if you want. You 'could' upload that footage to website or seek to catch they eye of sponsors at events or comps IF you want. Or you simple could just keep skating. Have small challenges in the open world like the dailys already, if you complete them u get a lil cash you could spend on new threads, setup upgrades - weather that be your skateboard or filming gear/camera operators who knows...
Just keep it skate sim please. :)
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Date Posted: Apr 18, 2020 @ 6:01am
Posts: 22