Session: Skate Sim

Session: Skate Sim

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Object Dropper Update Issue
So I am going to get the first part of this statement out of the way, it is pretty rude to remove all of our placed objects for an update. This would be perfectly acceptable in Early Access, but I will get over it as it is just time at the end of the day.

But here is the real problem, the upstairs area of Creature Park has three locked objects unless you are in the specific Ribs-Man mission to move them. This is ridiculous. You expect us to make a new character to be able to set up the upstairs, or just forget it exists, because those three objects are not placed in a good way.

Look I really enjoy this game, and feel like its the only game worth skating. That being said it is unacceptable to remove things after release, and at the moment that is what you've done to Creature Park.
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Showing 1-2 of 2 comments
N Quarter Oct 31, 2023 @ 1:23am 
Yeah completely agree that things that change your current Game after an Early Access period is generally not a good idea. If you knew there would be changes that would alter current active profiles, then you should find another way around, or as mentioned above, a simple method to move Mission Objects without being in said Mission, otherwise you should have kept it in Early Access, because we all know, this Game has a LOT of Development still to go.

I'll just throw my 2 cents in this topic to not spam the Forums with the same stuff.

Having an "update" on the Object Dropper was definitely needed, however if you are going to revamp something, why wouldn't you go the whole way and actually make it a Game changer instead of basically giving it a cosmetic update with a couple of very minor "tweaks"?

I only dropped items down here and there before hand, so my experience wasn't all that bad, but having just built my own park after this release, I have to say what a tedious chore that was, and still my Park is nowhere near lined up as it should be. Cracks and diverts everywhere you look.

Simple things you could have included was;

- Auto snap tool. It's great that you can snap to the ground now... but that's about it.

- Fine tune Rotation control. Trying to rotate items to line up with others is very clunky, and is so difficult to move it a small amount without completely over jumping your target by a long shot.

- Correct Item Rotation. To rotate an item Vertically, you need to move your Camera 90 degree's AWAY from the angle you want to line up to, then move back to check if you Rotated the Item enough. Nope... Move back another 90 degree and Rotate again. Make sure your crystal ball is out, because you're going to need it to guess whether you rotated it enough... This is a really dumb "feature". [Also not to mention that when you Rotate an item, you need to make sure you are PERFECTLY at 90 Degree's to the item you want to connect, otherwise the item you place is going to be slightly off axis.. really dumb].

- Duplicate Item. This one shouldn't be needed, but with such low Development skills you tend to have, this might be an easier option. Duplicating should Duplicate the Item, in it's current state to help line items up.

- An undo button. Self explanatory. It undo's what you do.

- Views... It's great that you can still move your angle to help get a better view, but a bit pointless when it constantly just resets to the middle, still forcing you to struggle to get a good angle to see.

These are just a few very basic features that should have been added, because again, I don't see a point in basically giving a cosmetic update to a feature which is in dire need of some real good loving.

The fact that you have basically not improved anything to the point of being a "wow factor" [or any factor for that matter], while at the same time messing with people's current Game with resetting all movable items is just dumb-founding.

Especially bringing Blackriver in for this update. Some great items indeed, but god awful experience trying to create something with them...

Please, if you guys don't have the current skills to Develop something worth implementing that improves our Gaming experience, then I'd prefer you to not touch a single thing until you hire someone who can.

As OP mentioned, the Game is great, has massive potential, but a hell of a long way to go, and at this rate, you'll all just be double handling coding to fix what you've "fixed".

Thanks.
Last edited by N Quarter; Oct 31, 2023 @ 1:35am
Abe Apr 7 @ 8:53pm 
The mission is broken for me. I open the Object Dropper, but the mission doesn't recognise me opening it. Please, someone help!!
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