Session: Skate Sim

Session: Skate Sim

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The devs basically confirmed optional EA Skate control layout.
If you look at the last post over their Instagram page they make a clear reference to San Vanelona (The city from Skate 1 and 2), saying that the next update will feature new layout that will resemble the ones from those games.

Personally I'm not very happy with this decision, since the game was supposed to be a simulator from the beginning, and the devs stated several times that they won't be adding Skate controls because they aren't looking for a casual experience.

But my opinion isn't really that important, so whatever I suppose.
Escrito originalmente por crea-ture Studios:
With regards to yesterday's post, we understand your concerns but rest assured, we are in no way moving away from the hardcore sim we all love.

We love and stand by our control scheme and the 'hardcore' feel of our experience and it will remain our main focus and experience for Session.

We play bunch of sim racing games like Richard burns rally, Assetto Corza or even PC2. The philosophy here is similar, you can customize your experience the way you want it.

For us, everything is manual and we enjoy these games that way but some prefer using stuff like the racing line and other features that make it easier and more accessible.

It doesn't make these game any less of a sim because they offer ways to reach the sim experience at your own pace.

This is what we're trying to do here. We are not dumbing down the manual/hardcore options, we are not removing them either. It's the opposite, we will continue building/adding some and improving existing ones. ;)

We hope and believe this will offer an easier way to transition to our control scheme for some, if they enjoy all of the other elements of the game so they can learn our controls at your their own pace.

Hope that helped!

Cheers :)
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Exibindo comentários 4660 de 67
rothchildthe3rd 19/fev./2020 às 12:03 
Escrito originalmente por crea-ture Studios:
I can reassure you guys, It won't. :)

We love our controls and they will always be the official/main scheme the game will evolve around.

No offense to any other previous skateboarding game controls but we think ours are superior :P

You'll know more next week ;)

OK, so being someone that has been gaming for 30 years and skating in real life for 20, I'll give my inputs about the game, and hope the devs somehow get to read it.

(On a quick side note, props to the devs for making the game compatible with Windows 7. That was a "feedback-complaint" I sent directly to the devs, so my guess is that they listen) :)

- By playing less than 5 minutes one can already tell that the fluidity is way better than Skater XL. I guess that's because the Unreal Engine works way better (for games of this "nature") than the Unity engine. No idea which engine the EA skate games used, but this feels more similar, so that's a good thing.

- I'm not sold on this "No offense to any other previous skateboarding game controls but we think ours are superior". This kind of "arrogance" is what may ruin this. Please don't go down this path. Although your "independent foot control scheme" (Left stick for left foot and Right stick for right foot... nothing "revolutionary" to say the least, Skater XL uses almost the same control scheme, with slight differences) is really cool, and it adds to realism, the same realism must not take away the fun of the game. If it turns much into a sim than a game, I'd rather go skateboard in real life (not true for everyone, I know... But still...) Also, if that "policy" is somehow denying how intuitive EA Skate controls were, it also seem like a not-too-smart move. The EA Skate games are the best skateboard games EVER made (making any Tony Hawk Pro Skater game seem like a bad joke), and by denying their fluid controls AS AN OPTION (not removing the current control schemes) might turn out against you, by dispelling potential customers/buyers. I'm aware that is something hard to implement, especially with how far you are into development... But IMO you guys should reconsider adding such option. Sure, it would probably make it impossible to pull out impossibles (no pun intended) and pressure flips... But seriously, who cares about those tricks :p

- As said, because you committed both control sticks to the skater's feet, you had to commit the trigger buttons to turning, Which left you with the shoulder buttons for grabbing...? Which still hasn't been implemented yet (?) Turning with the triggers may also pose a problem. For flatground tricks it works wonders (the double-tapping for revert when landing was an awesome addition), but for grinding (and especially sliding) it may pose a problem. It either turns too much or not as much. Currently impossible to pull out moves like FS tailslides, or BS lipslides... No idea how you guys gonna implement bluntslides with the current control schemes... Good luck with that. But since this is still in "test phase" (beta, or whatever), I believe (and hope) you guys may still pull this off.

- Transition (and vert) skating was the biggest problem with the EA skate series. Based on vids, one can see that Skater XL tried to implement that to a degree, but it doesn't seem very good. Hope you guys can implement it somehow...

- When pushing (with either foot), a skater shall be able to go WAY faster than that. I mean, if you're serious about the whole simulation when it comes to the tricks, you gotta be serious about the speed a skateboard can achieve when pushing.

That's about all, for now. Keep it up! :)
Última edição por rothchildthe3rd; 19/fev./2020 às 12:09
rothchildthe3rd 19/fev./2020 às 12:41 
Escrito originalmente por The Sorrow:
^^ Ummm.....they literally added Skate controls in the update today.
Sold! Will try it out and report back... :)
Zach Fett 19/fev./2020 às 13:02 
Just wanna say this was exactly what I was waiting and hoping for. I've tried the game in the past and I couldn't get into it with it's default controls, so they made an extra sale today by adding the Skate controls!
T3CHSK4T3R 19/fev./2020 às 13:07 
Escrito originalmente por Zach Fett:
Just wanna say this was exactly what I was waiting and hoping for. I've tried the game in the past and I couldn't get into it with it's default controls, so they made an extra sale today by adding the Skate controls!

and i love how smooth is it now with the old controls :) i don t need a watermark...i just want to have skilled fun for myself :) there is a mode for every1 and i m fine with it <3
rothchildthe3rd 19/fev./2020 às 14:09 
Update:

Well, OPTIONAL EA Skate controls are a big improvement. Lip & Slide tricks are now doable. I sincerely doubt players pulling off a clean FS Blunt or a BS Tail like the ones below (which I achieved with the "Legacy" - AKA EA Skate controls) while playing the game with the "default" controls (will need proof):

https://media.giphy.com/media/ZeWE7UzrjU6dwmmRxD/giphy.gif

https://media.giphy.com/media/l3lulsb9JupfYi8ndF/giphy.gif

The downside is that flip tricks that spin the board 180º and 360º (Harflips, Laserflips, etc.) are harder to pull because the game can't precisely detect the right stick input...

Plus, the "double tapping" of the left stick for reverting was a bad decision. 'Cause the game thinks you're trying to do a revert when you're just trying to turn your skate. Simply assign reverting to the L3 and R3 buttons...
Última edição por rothchildthe3rd; 19/fev./2020 às 14:30
rothchildthe3rd 19/fev./2020 às 14:36 
Escrito originalmente por The Sorrow:
Can you confirm what you mean by this please?

I mean that I doubt players might be able to pull off clean slide tricks while playing with the default controls. 'Cause by turning with the triggers buttons, the skater either over commits (turn too much) or under commits (don't turn enough), when locking a slide trick on a curb / handrail. So I pretty much doubt that someone using the default controls might pull off tricks similar to the ones I pulled (again, I used the Legacy/EA Skate controls) The gif links are above.
Última edição por rothchildthe3rd; 19/fev./2020 às 14:37
burn 19/fev./2020 às 14:41 
the trick to doing (setting up the 90 degree rotation) tail/nose/board slides ISNT using the TRIGGERS to position.
use the sticks!
while using "normal session controls, aka NOT legacy", say for a frontside tail slide (goofy footed), you would do the following
left stick down
right stick up, (to pop the ollie),
THEN while in the air, instead of using the triggers to turn your body to 90, simply
left stick left (causes a front side shifty in air)
land into slide, at 90
tada!
rothchildthe3rd 19/fev./2020 às 14:54 
Escrito originalmente por burn:
the trick to doing (setting up the 90 degree rotation) tail/nose/board slides ISNT using the TRIGGERS to position.
use the sticks!
while using "normal session controls, aka NOT legacy", say for a frontside tail slide (goofy footed), you would do the following
left stick down
right stick up, (to pop the ollie),
THEN while in the air, instead of using the triggers to turn your body to 90, simply
left stick left (causes a front side shifty in air)
land into slide, at 90
tada!
It comes out "buggy", at best. It looks either a FS smith grind, or something else. I'll do it with the "trick display" on, and upload the gif for you to see it... Although, I will say this again, flatground tricks is much more cool/rewarding with the default controls. I guess the devs need only to find some way to combine (hybrid) both schemes.
burn 19/fev./2020 às 15:00 
well fellas....im home from work....
tried legacy.....

i kinda knew this would happen.....

I prefer the boat rudder to a steering wheel now....@The Sorrow

what can i say, lol....


lots of other quality of life fixes to this update...
thank you for the "skip tut" option when starting
thank you for the "Trick relative input" option in grinds
thank you for the "select map" feature!
thank you a bit better performance as well
Última edição por burn; 19/fev./2020 às 15:38
burn 19/fev./2020 às 15:24 
Escrito originalmente por The Sorrow:

Escrito originalmente por burn:
I prefer the boat rudder to a steering wheel now....@The Sorrow

So......you prefer the triggers over the left stick for turning?

.....indeed....I DO!

200 hours of conditioning will induce stockholm syndrome, lol...

all good tho. props to crea-ture for opening up the game to a wider audience.
burn 19/fev./2020 às 16:13 
Escrito originalmente por The Sorrow:
I admire your honesty. I too tried it out of curiosity and I have to say it feels forced, you can tell the game wasn't built around this control scheme (although maybe if I played 300 hours with it (as I have with default) I would feel different, who knows).

As I stated in another thread, I was not a fan of this inclusion and not because I'm elitist, a wannabe virtual pro skater, care that people are going to make poser videos etc. (as has been directed at the 'anti stick turning' crowd in other threads). I also don't believe that left stick turning makes the game less 'sim' (IMO I always thought that the 'sim' tag eluded to not being able to perform super over the top tricks/lines etc. and generally a more realistic approach to skating) I just feel that choosing this imitation control scheme your actually cheating yourself out of a more rewarding experience.

Also, the problem with this decision is where is the line drawn? Serious question, say a high volume of people start appearing in the forum campaigning for THPS style controls (same number as those requesting Skate controls), should the devs then implement a control scheme where you can perform tricks with the dpad/face buttons?


to be fair, i dont think ive seen a single person ask/want "THPS" style controls in Session.

A LOT of people have wanted something similar to "flick it".

i believe THIS RIGHT HERE is the LINE.

MAJOR UPS to Crea-ture for walking back a design decision to make "flick-it" possible in their game. no doubt there was some heavy heated discussions internally concerning this adoption.... considering all that they've said regarding "flick-it" in the past compared to their own scheme.

i have NO worries or concern that a THPS style control scheme will ever see the light of day in Session.
those interested in the game are the day 1 buyers and previous "skate" series veterans whome wanted/want skate 4....
again, ive not seen a single person request THPS controls.
Sailboat 19/fev./2020 às 16:16 
Escrito originalmente por burn:
Escrito originalmente por The Sorrow:
I admire your honesty. I too tried it out of curiosity and I have to say it feels forced, you can tell the game wasn't built around this control scheme (although maybe if I played 300 hours with it (as I have with default) I would feel different, who knows).

As I stated in another thread, I was not a fan of this inclusion and not because I'm elitist, a wannabe virtual pro skater, care that people are going to make poser videos etc. (as has been directed at the 'anti stick turning' crowd in other threads). I also don't believe that left stick turning makes the game less 'sim' (IMO I always thought that the 'sim' tag eluded to not being able to perform super over the top tricks/lines etc. and generally a more realistic approach to skating) I just feel that choosing this imitation control scheme your actually cheating yourself out of a more rewarding experience.

Also, the problem with this decision is where is the line drawn? Serious question, say a high volume of people start appearing in the forum campaigning for THPS style controls (same number as those requesting Skate controls), should the devs then implement a control scheme where you can perform tricks with the dpad/face buttons?


to be fair, i dont think ive seen a single person ask/want "THPS" style controls in Session.

A LOT of people have wanted something similar to "flick it".

i believe THIS RIGHT HERE is the LINE.

MAJOR UPS to Crea-ture for walking back a design decision to make "flick-it" possible in their game. no doubt there was some heavy heated discussions internally concerning this adoption.... considering all that they've said regarding "flick-it" in the past compared to their own scheme.

i have NO worries or concern that a THPS style control scheme will ever see the light of day in Session.
those interested in the game are the day 1 buyers and previous "skate" series veterans whome wanted/want skate 4....
again, ive not seen a single person request THPS controls.

me, i want THPS controls, i am a veteran, played all the games, who is with me?
Última edição por Sailboat; 19/fev./2020 às 16:17
rothchildthe3rd 19/fev./2020 às 21:49 
Escrito originalmente por The Sorrow:
I admire your honesty. I too tried it out of curiosity and I have to say it feels forced, you can tell the game wasn't built around this control scheme (although maybe if I played 300 hours with it (as I have with default) I would feel different, who knows).
Exactly, that's what makes people (a vast majority) that have played hundreds and hundreds of hours into Skate 3 (even more if you count the other 2 games) feel more familiar with this control setting. Sure, I'd gladly adapt to the default control scheme (I totally did with the flatground tricks), after all, I have literally only played just a couple of hours of this game (again, vs. hundreds of hours of the EA skate games). But as said, I know how to technically do it (the slides, using the default controls), the tricks don't come out sometimes, not because of the input, but because maybe the sliding is still very sketchy (as in development).
I'm sorry if I offended you (or your favorite control scheme, for that matter...) in any way, I didn't mean to. And I for sure wasn't trolling. So my bad if it seemed that way.


Escrito originalmente por The Sorrow:
As I stated in another thread, I was not a fan of this inclusion and not because I'm elitist, a wannabe virtual pro skater, care that people are going to make poser videos etc. (as has been directed at the 'anti stick turning' crowd in other threads). I also don't believe that left stick turning makes the game less 'sim' (IMO I always thought that the 'sim' tag eluded to not being able to perform super over the top tricks/lines etc. and generally a more realistic approach to skating) I just feel that choosing this imitation control scheme your actually cheating yourself out of a more rewarding experience.
You got a point on this too, but whatever the control scheme is, it doesn't stop you from doing "unrealistic" tricks. I did a 720 pressure kickflip (the skate rotates 540º, plus the 180 double-tap revert when landing... the skater only rotates 360º) on flat ground using the default control scheme (as you might know, pressure flips are only possible on default)... It's lame to think a real skateboarder doing that kind of trick, even in a game o S.K.A.T.E. competition (gif below):

https://media.giphy.com/media/kG8ogfoEm5ayeRynfw/giphy.gif

Escrito originalmente por The Sorrow:
Also, the problem with this decision is where is the line drawn? Serious question, say a high volume of people start appearing in the forum campaigning for THPS style controls (same number as those requesting Skate controls), should the devs then implement a control scheme where you can perform tricks with the dpad/face buttons?
OK, now you're just being silly, or trolling. :D
rothchildthe3rd 20/fev./2020 às 14:13 
Escrito originalmente por The Sorrow:
No, I was actually dead serious it's the same thing is it not? (people requesting features from another franchise in the same genre (and I know this isn't actually happening I was was using it to make a point)). I'm not sure why the line would be drawn at emulating 'flick-it' (as later suggested by burn) it seems very specific.

Damn mate... I'm actually kinda glad that the devs included the "flick it" (as you put it) control scheme BEFORE my initial post... 'cause now, I don't wanna have anything to do with it :)

After putting on a few more hours into the game, I gotta admit that the default controls are perfect. I guess that, in the height of my "pride/arrogance", (I got all the flatground tricks pretty quick, just by doing the tutorial and then figuring out the all the other flatground tricks by myself...), I thought "I got this..." And then I just didn't read the tutorials for all the slide/grind tricks. They're also pretty intuitive, and yes, the devs got this way better than EA... All props to them!

If they get a better collision detection on the curbs/handrails and solve the issue with the speed (I believe the skater can go a little bit faster when pushing several times), then this game will be the real deal (it kinda already is, but there's still a little room for improvement... which I'm sure the devs will get to it)

I'm pretty ashamed of myself, and I also owe you a big apology mate... hope there's no hard feelings eh? :)
Última edição por rothchildthe3rd; 20/fev./2020 às 14:37
King DaMuncha 20/fev./2020 às 15:43 
"Personally I'm not very happy with this decision"

Screw you dude. Don't tell me how to play.

I find this whole debate about controlls to be utterly baffling. Most games you have people complaining about game mechanics, bugs, the way the game plays, and the game lives and dies on how accesable the game is for new players. But for session the whole debate is about the controlls, the controls which in every single other PC game lets you change the control options, its standard. And thats the only thing bringing this game down. I can guarantee this game would sell alot better and make more money if it was more accessable to new players. I also dont get why fanboys dont want to let other players have this option, as if its completely going to ruin thier game if someone else can play it the way they want. And the devs are complete morons for pandering to these kinds of players. From a bisiness standpoint you would want as many sales as you can get.
Última edição por King DaMuncha; 20/fev./2020 às 15:55
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