Session: Skate Sim

Session: Skate Sim

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WHY ARE THE CONTROLS SO DIFFERENT TO EA'S SKATE?!
look, pretty much every single person buying this game is going to be a huge fan of Skate. my question is why are the controls so odd, different and overly complicated? triggers to turn? seriously? why are the tricks so awkwardly complicated aswell? you literally have to use most of the controller to pull off the most simplest of tricks and it just feels so awkward. EA's controls for Skate were PERFECT. the controls on that game actually gave a very close resemblance to the footwork of the tricks themselves and the flow of these controls were perfect. why did you guys have to make it so complicated? its not a bad thing to copy them. if it aint broke dont fix it right? look at all the fps shooters out there, all the controls on all of the games are the same no matter what game it is. why did you guys have to throw the controls all over the place for this game? the game looks great btw and the movement is spot on.

edit: to the children on this thread trying to explain to me that these new controls are more realistic or “authentic” to that of an actual skater you are wrong. i’ve been a skater for over 10 years now and Skate’s flick controls resembled the footwork of the actual tricks perfectly. lay down the control patterns on an actual skateboard and the foot movement would follow it almost identically. for example; a heeflip (if pushing goofy) shoots off with a diagonal left upwards flick, the exact same way your front foot would in real life. an inward heeflip shoots off in inward diagonal left flick, exactly how your front foot would in real life. you can’t get more authentic than that. period. also to the people saying Skate’s controls are “too easy”; Skate’s controls only became “easy” after hours upon hours of practice. i remember have to practice for hours learning how to tre flip, and would still often fail it from time to time. i know this isn’t a Skate game but that doesn’t mean any ideas implemented from it should be blasphemous. there’s a reason why that game killed the Tony Hawk franchise, and i think it’s pretty niave to not appreciate why.

edit: 20/9/19 turns out the controls arent that bad lol, still clunky but getting used to them.
最近の変更はShooter McGavinが行いました; 2019年9月20日 4時38分
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106-120 / 180 のコメントを表示
Because one stick cant simulate both feet. They are simulating foot placement. Not using one stick to do the trick for you. This is to simulate skateboarding in real life as this game states it's a skateboarding simulator. But I do think a control scheme should be implemented. But if you want something similar to skate I suggest going goofy.
People who agree that using two sticks is pointless are completely forgetting the feature where you can turn off the auto catch. You can use one stick to have only one foot on the board for example.
burn 2019年9月18日 15時30分 
DarkShadowsaver の投稿を引用:
Because one stick cant simulate both feet. They are simulating foot placement. Not using one stick to do the trick for you. This is to simulate skateboarding in real life as this game states it's a skateboarding simulator. But I do think a control scheme should be implemented. But if you want something similar to skate I suggest going goofy.

i do skate goofy....it's my natural stance IRL....and for the record goofy footed stance is broken in Session atm.

in skate i press down on right stick to compress back foot, slide right stick forward to simulate right foot sliding up the board....and ♥♥♥♥♥♥♥♥♥.... i ollied, and it made sense...
again with the late back foot flips in skate 3.... back leg is controlled on same stick, u just press down for a kick in the air with your BACK FOOT.....

if i do a tre flip in skate, i still have to compress, scoop clockwise, and flick....it doesnt magically "get done for me"...

tell me why i press right/left to do a blunt/noseblunt slide in Session, when in skate, i have to press up/down, you know how you would IRL???

the left stick was for leaning, which is what u do IRL....lean to turn...lean forward/backward in the air if you're goin for a flip...

ITS INTUITIVE...
NOT QWOP LIKE....
最近の変更はburnが行いました; 2019年9月18日 15時31分
so much salt over the controls. I played Tony Hawk. I played Skate. I'm playing Session now.
Spend an hour or two falling on your face and you'll start to get the hang of it. If *I* could do it as a 40-year-old PC gamer who hardly ever touched a controller, then so can you.

What I'm saying is, does it really matter that much whether Skate's control system was better or not?
This game does it differently. When Skate came out, it was different, too. And we practised until we got good at Skate. We can do the same now with Session.
最近の変更はSir Motorsheepが行いました; 2019年9月18日 15時33分
burn の投稿を引用:
you dudes saying this control scheme is authentic and claiming skate's was not...whatever...
its the same damn thing...flicking the sticks...
in the case of skate it was ONE stick for the board and ONE stick for movement....and it made sense. INTUITIVELY!!

i can do a late back foot flip in skate, using ONE stick controlling the pop, the ollie, and then the late kick on the Back Leg...

funny i cant do that here in a "much more authentic skate sim"....

i can scoop a tre flip with ONE STICK and use the OTHER STICK for movement....

ITS BASIC MOVEMENT THAT DRAGS SESSION DOWN.....PERIOD.

they can still DO THEIR GAME DIFFERENT, while adopting this scheme...

no points, no flashy combos, no tricklining...no magnetizing to rails...basically EVERYTHING THE GAME IS CURRENTLY EXCEPT THE STEERING....

why GIMP your game this way honestly?

Dude, are you irl skater? If yes, you might know that you use two feet, not one. How the heck can an one stick control system be more authentic than a two stick control system then??? And pls realize that more uppercase doesn't make your arguments better.

I never said EA didn't had a good control system and by this improved skateboard game controls by lightyears in comparison to THPS. But Session simply got the next improvement, and it gets more awesome and intuitive the longer you play it.

76% constant positive reviews prove that it can't be so bad, so please try it with the mindset of playing a skateboard simulation game or wait for EA to produce your arcade game, and leave crea-ture their bugdet for what they planned!
burn 2019年9月18日 15時33分 
The Sorrow の投稿を引用:
The commands for tricks dont go beyond 1/4 or 1/2 circle on one stick then diagonal/left/right on the other so there isn't any commands where you will accidentally do the wrong trick. If this never happened to you in Skate then your execution must be decent so you should be able to pull off the commands in Session (if you can look past the triggers for steering)

and thats the issue here....triggers for steering...
it makes ZERO sense...
on flat, left and right do nothing in session....why not use that opportunity to steer?

https://www.youtube.com/watch?v=9VPpgO-7LHY
最近の変更はburnが行いました; 2019年9月18日 15時40分
burn 2019年9月18日 15時35分 
Olajuwon82 の投稿を引用:

Dude, are you irl skater? If yes, you might know that you use two feet, not one. How the heck can an one stick control system be more authentic than a two stick control system then??? And pls realize that more uppercase doesn't make your arguments better.

I never said EA didn't had a good control system and by this improved skateboard game controls by lightyears in comparison to THPS. But Session simply got the next improvement, and it gets more awesome and intuitive the longer you play it.

76% constant positive reviews prove that it can't be so bad, so please try it with the mindset of playing a skateboard simulation game or wait for EA to produce your arcade game, and leave crea-ture their bugdet for what they planned!

yes i skate IRL....and yes i know u use 2 feet...but skate solved this issue and did it so it felt natural while moving and setting up your lines....

tell me how to do a late back foot flip in Session.
最近の変更はburnが行いました; 2019年9月18日 15時36分
burn の投稿を引用:

yes i skate IRL....and yes i know u use 2 feet...but skate solved this issue and did it so it felt natural while moving and setting up your lines....

tell me how to do a late back foot flip in Session.

Like The Sorrow posted, u just can't late back foot flip currently in Session, but it's early access. Same goes for casper flips, dolphin flips, kaupas spins, grabs and a lot of other stuff.

Are certain irl complicated tricks really your point, when you seem to stuggle with doin basic tricks and crusin around?

Simulations include learning, and early access only provides a limited feature set of the planned features for the release version. So please first go to the virtual parking lot, then take tricks to obstracles and then come back to discuss.

I'm really shocked how someone skating can't get along with the need of learning tricks. I just learned how to kickfilp bs noseslide in Session. And the movement/controls still makes sense as I didn't need a manual to learn the trick. Still struggling with clean bigspins without flip, but these challenges you set yourself are for me a solid of part of skateboarding, and it's a blast that crea-ture found a way to bring this into the game.

Hope you'll find your peace with Session, it's worth it. After having read their about us content, a possible change back to known systems seems really unlikely. So again, hope you'll find your peace with Session, honestly!
最近の変更はOlajuwon82が行いました; 2019年9月18日 16時10分
burn 2019年9月18日 16時13分 
Olajuwon82 の投稿を引用:
burn の投稿を引用:

yes i skate IRL....and yes i know u use 2 feet...but skate solved this issue and did it so it felt natural while moving and setting up your lines....

tell me how to do a late back foot flip in Session.

Like The Sorrow posted, u just can't late back foot flip currently in Session, but it's early access. Same goes for casper flips, dolphin flips, kaupas spins, grabs and a lot of other stuff.

Are certain irl complicated tricks really your point, when you seem to stuggle with doin basic tricks and crusin around?

Simulations include learning, and early access only provides a limited feature set of the planned features for the release version. So please first go to the virtual parking lot, then take tricks to obstracles and then come back to discuss.

I'm really shocked how someone skating can't get along with the need of learning tricks. I just learned how to kickfilp bs noseslide in Session. And the movement/controls still makes sense as I didn't need a manual to learn the trick. Still struggling with clean bigspins without flip, but these challenges you set yourself are for me a solid of part of skateboarding, and it's a blast that crea-ture found a way to bring this into the game.

Hope you'll find your peace with Session, it's worth it. After having read their about us content, a possible change back to known systems seems really unlikely. So again, hope you'll find your peace with Session, honestly!

bro...i can tre flip fine in session...
i can kickflip into a crooked grind fine in sesion
i can bs shuv to 5-0 fine in session
i can hardflip a stair case fine in session

you know what i cant do fine in session? line up my tricks consistently because the turning is mapped to the damn triggers....

again, left and right for the back foot in session do NOTHING while riding around on flat....
keep the game as is, and put that left and right on the back foot stick for steering, and the game is solid.

basic movement shouldnt be harder than the tricks i described above.

and sure, ive landed my lines in session, but i spent more time lining up tricks than actually trying to land said tricks above.

its WACK....and theres NO reason at all it should be this way...
its not like im asking them to be "the same", im asking for a gimme here... movement left and right on the back foot stick.
they ripped everything else from skate, including motions for performing tricks, even tho those movements are now broken down to diff segments on diff sticks... but it's more or less the same....
if you're claiming that the way they're different IS THE TRIGGERS and they did it that way just to be DIFFERENT, then they absolutely didnt do enough to separate themselves from its peer..
putting steering on the triggers is stupid.
its not "more immersive" it's not "more sim like"... its wack.
最近の変更はburnが行いました; 2019年9月18日 16時19分
Rafs 2019年9月18日 16時14分 
EMP'R'R の投稿を引用:
Played it for a bit more than an hour with most of the time trying to get used to the controls. It didn't work for me and I stopped crying and refunded the game.

That's why all games are getting too casual, people want to become a master with 1 hour of gameplay, they don't want to learn.
burn の投稿を引用:
Olajuwon82 の投稿を引用:

Like The Sorrow posted, u just can't late back foot flip currently in Session, but it's early access. Same goes for casper flips, dolphin flips, kaupas spins, grabs and a lot of other stuff.

Are certain irl complicated tricks really your point, when you seem to stuggle with doin basic tricks and crusin around?

Simulations include learning, and early access only provides a limited feature set of the planned features for the release version. So please first go to the virtual parking lot, then take tricks to obstracles and then come back to discuss.

I'm really shocked how someone skating can't get along with the need of learning tricks. I just learned how to kickfilp bs noseslide in Session. And the movement/controls still makes sense as I didn't need a manual to learn the trick. Still struggling with clean bigspins without flip, but these challenges you set yourself are for me a solid of part of skateboarding, and it's a blast that crea-ture found a way to bring this into the game.

Hope you'll find your peace with Session, it's worth it. After having read their about us content, a possible change back to known systems seems really unlikely. So again, hope you'll find your peace with Session, honestly!

bro...i can tre flip fine in session...
i can kickflip into a crooked grind fine in sesion
i can bs shuv to 5-0 fine in session
i can hardflip a stair case fine in session

you know what i cant do fine in session? line up my tricks consistently because the turning is mapped to the damn triggers....

again, left and right for the back foot in session do NOTHING while riding around on flat....
keep the game as is, and put that left and right on the back foot stick for steering, and the game is solid.

basic movement shouldnt be harder than the tricks i described above.

and sure, ive landed my lines in session, but i spent more time lining up tricks than actually trying to land said tricks above.

its WACK....and theres NO reason at all it should be this way...

Ha, ok, brooooo, seems your trick portfolio lacks also of 180 tricks or any body rotation. The flips without rotation are easy af, also in lines.

Then maybe learn bs/fs (heel)flips reg and switch to understand how to use the triggers and keep your fingers away from the sticks whenever you are not doin/goin to do a trick. This helped me a lot to get used to the turning mechanism! And yes, getting the aligment to curbs and rails is complicated, but this also gets better the longer I play. And thats what I'll do now. Tips how to do proper bs/fs bigspins are very welcome. Have fun!
最近の変更はOlajuwon82が行いました; 2019年9月18日 16時27分
burn 2019年9月18日 16時27分 
Olajuwon82 の投稿を引用:
burn の投稿を引用:

bro...i can tre flip fine in session...
i can kickflip into a crooked grind fine in sesion
i can bs shuv to 5-0 fine in session
i can hardflip a stair case fine in session

you know what i cant do fine in session? line up my tricks consistently because the turning is mapped to the damn triggers....

again, left and right for the back foot in session do NOTHING while riding around on flat....
keep the game as is, and put that left and right on the back foot stick for steering, and the game is solid.

basic movement shouldnt be harder than the tricks i described above.

and sure, ive landed my lines in session, but i spent more time lining up tricks than actually trying to land said tricks above.

its WACK....and theres NO reason at all it should be this way...

Ha, ok, brooooo, seems your trick portfolio lacks also of 180 tricks or more rotation. The flips without rotation are easy af, also in lines.

Then maybe learn bs/fs (heel)flips reg and switch to understand how to use the triggers and keep your fingers away from the sticks whenever you are not doin/goin to do a trick. This helped me a lot to get used to the turning mechanism! And yes, getting the aligment to curbs and rails is complicated, but this also gets better the longer I play. And thats what I'll do now. Tips how to do proper bs/fs bigspins are very welcome. Have fun!

sorry i didnt include every trick ive already done in session...
i can backside flip fine.
i can 180 ollie to nose grind fine.
i can 360 ollie fine.
i can noseslide, tailslide, bluntslide fine w/ fakie outs if i want just fine. etc, etc, etc...
again the issue isnt HOW THE TRICKS ARE PERFORMED, its the steering... period.
最近の変更はburnが行いました; 2019年9月18日 16時31分
burn の投稿を引用:
Olajuwon82 の投稿を引用:

Ha, ok, brooooo, seems your trick portfolio lacks also of 180 tricks or more rotation. The flips without rotation are easy af, also in lines.

Then maybe learn bs/fs (heel)flips reg and switch to understand how to use the triggers and keep your fingers away from the sticks whenever you are not doin/goin to do a trick. This helped me a lot to get used to the turning mechanism! And yes, getting the aligment to curbs and rails is complicated, but this also gets better the longer I play. And thats what I'll do now. Tips how to do proper bs/fs bigspins are very welcome. Have fun!

sorry i didnt include every trick ive already done in session...
i can backside flip fine.
i can 180 ollie to nose grind fine.
i can 360 ollie fine.
i can noseslide, tailslide, bluntslide fine w/ fakie outs if i want just fine.
again the issue isnt HOW THE TRICKS ARE PERFORMED, its the steering... period.

Ok, then good luck, works for me and others, period. Sorry, didn't want to defame you trick portfolio, sounds good. Private bs bigspin challenge accomplished, btw. Have fun, going back to it now ;)
burn 2019年9月18日 16時39分 
Olajuwon82 の投稿を引用:
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Ok, then good luck, works for me and others, period. Sorry, didn't want to defame you trick portfolio, sounds good. Private bs bigspin challenge accomplished, btw. Have fun, going back to it now ;)

it's just annoying as hell when i see dudes like you saying it's fine, and then look down on dudes like me whom are simply asking for a left/right movement option for one of the sticks while on flat.
im digging the game honestly, i've been tracking it for well over a year and was one of the first to vote for it back when steam had it on the greenlight list.
i reviewed it and gave it a down thumb based solely on the movement alone.
i cant recommend a game to someone based on how the control for basic movement is in its current state. even if it is claiming itself to be a "sim"
it would be like recommending QWOP as a track and field sim...
it's overly obtuse and has no reason to be.
just give me the option to have control over my movement while on flat using the stick.
keep everything else the same, and we all win...
it's that simple.
最近の変更はburnが行いました; 2019年9月18日 16時43分
burn の投稿を引用:
Olajuwon82 の投稿を引用:
[

Ok, then good luck, works for me and others, period. Sorry, didn't want to defame you trick portfolio, sounds good. Private bs bigspin challenge accomplished, btw. Have fun, going back to it now ;)

it's just annoying as hell when i see dudes like you saying it's fine, and then look down on dudes like me whom are simply asking for a left/right movement option for one of the sticks while on flat.
im digging the game honestly, i've been tracking it for well over a year and was one of the first to vote for it back when steam had it on the greenlight list.
i reviewed it and gave it a down thumb based solely on the movement alone.
i cant recommend a game to someone based on how the control for basic movement is in its current state. even if it is claiming itself to be a "sim"
it would be like recommending QWOP as a track and field sim...
it's overly obtuse and has no reason to be.
just give me the option to have control over my movement while on flat using the stick.
keep everything else the same, and we all win...
it's that simple.

Yeah sure, one hour earlier you asked for one movement stick and one trick stick. Then you complaint about tricks not doable in the current state of game/ control scheme. And NOW you only want to have stick movement only on flat. I'm loosing track of what you really want.
Please don't think I'm a Session god or any close to it or I'm looking down on you - i simply accept the progession aspect of the game - and thats why I'm in the keep controls as they are camp.
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投稿日: 2019年9月17日 5時58分
投稿数: 180