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翻訳の問題を報告
i do skate goofy....it's my natural stance IRL....and for the record goofy footed stance is broken in Session atm.
in skate i press down on right stick to compress back foot, slide right stick forward to simulate right foot sliding up the board....and ♥♥♥♥♥♥♥♥♥.... i ollied, and it made sense...
again with the late back foot flips in skate 3.... back leg is controlled on same stick, u just press down for a kick in the air with your BACK FOOT.....
if i do a tre flip in skate, i still have to compress, scoop clockwise, and flick....it doesnt magically "get done for me"...
tell me why i press right/left to do a blunt/noseblunt slide in Session, when in skate, i have to press up/down, you know how you would IRL???
the left stick was for leaning, which is what u do IRL....lean to turn...lean forward/backward in the air if you're goin for a flip...
ITS INTUITIVE...
NOT QWOP LIKE....
Spend an hour or two falling on your face and you'll start to get the hang of it. If *I* could do it as a 40-year-old PC gamer who hardly ever touched a controller, then so can you.
What I'm saying is, does it really matter that much whether Skate's control system was better or not?
This game does it differently. When Skate came out, it was different, too. And we practised until we got good at Skate. We can do the same now with Session.
Dude, are you irl skater? If yes, you might know that you use two feet, not one. How the heck can an one stick control system be more authentic than a two stick control system then??? And pls realize that more uppercase doesn't make your arguments better.
I never said EA didn't had a good control system and by this improved skateboard game controls by lightyears in comparison to THPS. But Session simply got the next improvement, and it gets more awesome and intuitive the longer you play it.
76% constant positive reviews prove that it can't be so bad, so please try it with the mindset of playing a skateboard simulation game or wait for EA to produce your arcade game, and leave crea-ture their bugdet for what they planned!
and thats the issue here....triggers for steering...
it makes ZERO sense...
on flat, left and right do nothing in session....why not use that opportunity to steer?
https://www.youtube.com/watch?v=9VPpgO-7LHY
yes i skate IRL....and yes i know u use 2 feet...but skate solved this issue and did it so it felt natural while moving and setting up your lines....
tell me how to do a late back foot flip in Session.
Like The Sorrow posted, u just can't late back foot flip currently in Session, but it's early access. Same goes for casper flips, dolphin flips, kaupas spins, grabs and a lot of other stuff.
Are certain irl complicated tricks really your point, when you seem to stuggle with doin basic tricks and crusin around?
Simulations include learning, and early access only provides a limited feature set of the planned features for the release version. So please first go to the virtual parking lot, then take tricks to obstracles and then come back to discuss.
I'm really shocked how someone skating can't get along with the need of learning tricks. I just learned how to kickfilp bs noseslide in Session. And the movement/controls still makes sense as I didn't need a manual to learn the trick. Still struggling with clean bigspins without flip, but these challenges you set yourself are for me a solid of part of skateboarding, and it's a blast that crea-ture found a way to bring this into the game.
Hope you'll find your peace with Session, it's worth it. After having read their about us content, a possible change back to known systems seems really unlikely. So again, hope you'll find your peace with Session, honestly!
bro...i can tre flip fine in session...
i can kickflip into a crooked grind fine in sesion
i can bs shuv to 5-0 fine in session
i can hardflip a stair case fine in session
you know what i cant do fine in session? line up my tricks consistently because the turning is mapped to the damn triggers....
again, left and right for the back foot in session do NOTHING while riding around on flat....
keep the game as is, and put that left and right on the back foot stick for steering, and the game is solid.
basic movement shouldnt be harder than the tricks i described above.
and sure, ive landed my lines in session, but i spent more time lining up tricks than actually trying to land said tricks above.
its WACK....and theres NO reason at all it should be this way...
its not like im asking them to be "the same", im asking for a gimme here... movement left and right on the back foot stick.
they ripped everything else from skate, including motions for performing tricks, even tho those movements are now broken down to diff segments on diff sticks... but it's more or less the same....
if you're claiming that the way they're different IS THE TRIGGERS and they did it that way just to be DIFFERENT, then they absolutely didnt do enough to separate themselves from its peer..
putting steering on the triggers is stupid.
its not "more immersive" it's not "more sim like"... its wack.
That's why all games are getting too casual, people want to become a master with 1 hour of gameplay, they don't want to learn.
Ha, ok, brooooo, seems your trick portfolio lacks also of 180 tricks or any body rotation. The flips without rotation are easy af, also in lines.
Then maybe learn bs/fs (heel)flips reg and switch to understand how to use the triggers and keep your fingers away from the sticks whenever you are not doin/goin to do a trick. This helped me a lot to get used to the turning mechanism! And yes, getting the aligment to curbs and rails is complicated, but this also gets better the longer I play. And thats what I'll do now. Tips how to do proper bs/fs bigspins are very welcome. Have fun!
sorry i didnt include every trick ive already done in session...
i can backside flip fine.
i can 180 ollie to nose grind fine.
i can 360 ollie fine.
i can noseslide, tailslide, bluntslide fine w/ fakie outs if i want just fine. etc, etc, etc...
again the issue isnt HOW THE TRICKS ARE PERFORMED, its the steering... period.
Ok, then good luck, works for me and others, period. Sorry, didn't want to defame you trick portfolio, sounds good. Private bs bigspin challenge accomplished, btw. Have fun, going back to it now ;)
it's just annoying as hell when i see dudes like you saying it's fine, and then look down on dudes like me whom are simply asking for a left/right movement option for one of the sticks while on flat.
im digging the game honestly, i've been tracking it for well over a year and was one of the first to vote for it back when steam had it on the greenlight list.
i reviewed it and gave it a down thumb based solely on the movement alone.
i cant recommend a game to someone based on how the control for basic movement is in its current state. even if it is claiming itself to be a "sim"
it would be like recommending QWOP as a track and field sim...
it's overly obtuse and has no reason to be.
just give me the option to have control over my movement while on flat using the stick.
keep everything else the same, and we all win...
it's that simple.
Yeah sure, one hour earlier you asked for one movement stick and one trick stick. Then you complaint about tricks not doable in the current state of game/ control scheme. And NOW you only want to have stick movement only on flat. I'm loosing track of what you really want.
Please don't think I'm a Session god or any close to it or I'm looking down on you - i simply accept the progession aspect of the game - and thats why I'm in the keep controls as they are camp.