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you mean to pop out over the rail? do a 5050 and then in the middle of the rail do an ollie and you will pop out.
The tutorial wants you to ollie then nosegrind on the one rail. First of all, I had a bug which aimed my character 180 degrees opposite to where they actually want you to go, and you can't use the triggers to carve because the tutorial restricts you to a straight line for the nosegrind part. So I had to restart and then it finally worked.
After getting the nosegrind part to actually face me in the right direction, I couldn't get an ollie to nosegrind to work AT ALL after so many tries. The grind just would not lock in, which is quite simple to do in the Demo version. Lo and behold, eventually I just messed around and did a kickflip into nosegrind and it WORKED. Tried multiple times to still do the ollie nosegrind and unfortunately this doesn't seem to work for me on any ledge or rail so far.
Bit off topic but also, rotation with the triggers feels unwieldy and less precise than in the Demo. For example, a frontside flip is pretty easy to perform in the Demo because you can control your rotation speed, whereas in the EA version I'm having a hard time getting a 180 instead of over- or underrotating.
GIT GUD....
J/K man!
As you mentioned, its still EA. Are you using pressure triggers or no? There are three settings to change for your rotation/leaning/turning etc. Besides, if you DO have the game on manual catches you can literally just Ollie+catch with both feet+& tweak into a 180 without even having to use the triggers.
(using both feet. i.e. since I skate goofy i'll fully tweak my front foot/rightfoot/right joystick to the right & just before I land i'll fully tweak my back foot/leftfoot/left joystick up since at that approximate time my left foot is already facing left so now I have to appropriately use my feet in the direction my character is currently facing. Its how I land my 540's/720's on the ground.)
Make sure you're using whichever your front foot is to lightly tweak the board after an ollie or whatever to the rail you're trying to nose grind & obviously hold down to catch it, bringing that forward pressure down onto your front trucks to nosegrind. Or you can create more space & tweak harder *easier* or tweak lighter/closer *harder* to slide on the decks nose. Samething applies to most every other grind as in irl.
Anyway I hope that helps in some form or another.
GLHF
So after reading your comment, I went and experimented a bit more. I didn't know about the catch option, so I put it on manual now. Makes it a lot harder to do tricks into grinds, but I like the control that it gives and the realism it adds.
Also, found the rotation options so I'm now using pressure rotation to see how it works for me. Now at least I can land that 180 ;)
So I found out why I couldn't ollie into nosegrind:
I also skate goofy, so I did the usual down/left foot then up/right foot, but I held the right foot in the up position assuming the character would lock into a nose grind. So it works for me now by doing down/left foot, up/right foot and then putting the stick in 'neutral' and afterwards pressing up again. lol
Just so I don't sound like an idiot, I just confirmed that my previous method works in the demo version.
I tried the same trick out of curiosity and it took me 3 tries to land hardflip to bs willy and 5 tries hardflip to fs willy. Both were combinations that I had never done so I didn't have any muscle memory either. That said, either you are doing something wrong or there is some kind of other issue. What controller are you using? I have original Xbox One controller and it seems to be working fine.
Crookeds should be done with one stick, same with all tricks where you have your weight on one foot, so there is not an issue there. You should be able to do or at least enter boardslides by keeping most of the weight on the foot that is not over the curb, that's how it works in real life too. However there is a bug that occurs sometimes where the bluntslide sound effect plays instead.
And yes, if you rotate heavily on certain grinds can introduce a bug that prevents you from popping out. Normally you pop out by pushing the other stick to the opposite direction (for example bs noseslide is left stick left, to pop out you push right stick right) but somehow the rotation sometimes messes that up completely and you get stuck on the obstacle.
Also some of the rotations are just plain weird such as 50-50 to board/lipslide and I'm not sure if those should be possible to do with the triggers. Instead it probably would be better if in order to 50-50 to boardslide you would do 50-50 normally, then let go of the sticks and use the same input that powerslides use.