Session: Skate Sim

Session: Skate Sim

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sizmo Oct 25, 2019 @ 11:10pm
Grinds
You guys really need to focus on fixes the grinds, no matter how many times i try to grind 50-50, board slide i either just bounce of the rail or completely fall. Turning on casual grinds does absolutely nothing. and also bumping into anything at the slowest speed makes you fall down which is a little annoying to say the least. Other than that i'm really enjoying the game so far and i can see so much potential for this game in the future. Keep up the good works guys!
Edit- didn't know about the imput practised for a few hours and got them down.👍
Last edited by sizmo; Oct 30, 2019 @ 6:25pm
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Showing 1-15 of 22 comments
derpenstein Oct 25, 2019 @ 11:42pm 
don't bother with casual grind, just keep practicing. you'll get the hang of it
Olajuwon82 Oct 25, 2019 @ 11:44pm 
Grinding works, you just need to do the correct input for the grind and hit the obstacle correctly for this grind. The input are in the skate guide.

When you do no input, you will fall in every mode, no matter if casual grind on or off. This changes only the tolerance how exact your position and your angle is. Even a 50-50 requires an input. Once you learned it, it's no hassle and remind you play a skate sim.

Have fun, and take a look as well as read the guide!
Last edited by Olajuwon82; Oct 25, 2019 @ 11:44pm
you also have to get your angle right on the ledge/rail just like you would irl or you will fall. crooks have to be "locked in", nose grinds and 5-0's have to be square in the middle of your truck. The grindable surfaces arent 'magnetic' so you really have to commit and make sure your angle and your inputs are right
The Otherside Oct 26, 2019 @ 1:37pm 
Eventually you'll get it. Just practice. Trust me, I was in your shoes 2 weeks ago. Now, it's almost too easy.
HTJA Oct 26, 2019 @ 6:31pm 
Hmm, the game is probably going to have a system where small impacts don't make you fall, but lose balance and step off the board like in real life. Those falls can be quite annoying, I agree. However I suggest you learn to do powerslides because they are a good way to control speed and movement direction and eventually you'll fall much less because of accidental impacts.

The grinds work as intented, at least what comes to mechanics. Just take things slowly at first and practice and eventually the system will become pretty intuitive.
Olajuwon82 Oct 27, 2019 @ 9:23am 
Originally posted by input error:
If this is a skate sim then why can i move faster on my board in real life downhill then i can in this game? And why can a good skateboarder ollie all the way up to his hip in real life but cant in this game? And why is grinding so inconsistent no matter which angle or speed?

Short answer, to your question style arguments, like always - Input, please! (Editors note: Only beg you, don't say what you have to do! ;))

The skater irl needs to learn ollies to get them consistent and high to his hips (this is not an average skill every good skater gets, to be honest), and learn grinds to hit them consistent. And to become good irl, most people need to train a lot.

Same in Session, you need to learn tricks and grinds to understand them. Also took me very long to get better at grinds and slides, now I pack fakie 270 bs nosebluntslide at then end of a line. If that's not what you want or takes too much time, this skateboard sim still might not be a good choice for you.
Last edited by Olajuwon82; Oct 27, 2019 @ 10:26am
HTJA Oct 27, 2019 @ 12:06pm 
Originally posted by input error:

As far as i understood him correctly, he did not ask you for an advise on how to play better, he just stated his oppinion that grinding does not feel good in this game, compared to other games, in his mind.No matter if realistic or not.And i agree with him on that.

You can of course have a different oppinion, but devaluating his oppinion and insinuating that he is just to stupid to play the game right is maybe also a little bit to cheap.

Not everyone who thinks that skateboards moves to slow in this game, even slower then in real life, is to stupid to push the push button fast.

If this is a skate sim then why can i move faster on my board in real life downhill then i can in this game? And why can a good skateboarder ollie all the way up to his hip in real life but cant in this game? And why is grinding so inconsistent no matter which angle or speed?

You are right, I don't value his opinion that much, because most likely if he just played more it would change. Same with you. There are lots of people who have made the same complaints at the beginning as you two, so... well. It's not a secret this is a difficult game and it takes a lot of practice before the controls start to feel intuitive. It took me solid 20 hours before it all started to click and now the game feels really controllable, apart from obvious issues such as the lack of conservation of momentum when landing tricks and camera that does not always keep up with tight turns.

The grinding system might feel unnecessarily difficult at first, but in the end it actually offers you more control than, let's say, Skate series. For example you can exit grinds and slides in a realistic manner and you can do things like BS crooked to BS salad just by twisting your body and shifting the weight to the back truck just like in real life, without popping an ollie.

What comes to pop height, the developers have said there will be a system where you can make tricks pop higher if you do them a lot. I wouldn't be surprised if they added an option to bone ollies and certain other tricks to gain some extra height too.

HTJA Oct 27, 2019 @ 12:13pm 
I understand that I might've come off as condescending or arrogant, but it would be better if people approached the game with an open mind, then put the work in and see how far that gets them before judging the game. That's how I did it, I thought the game might be QWOP of skateboarding games, but decided to give it a try nevertheless and was pleasantly surprised it was not actually the case.

It's often hard to tell if something is fundamentally uncontrollable or just difficult. Usually the only option is just to try to improve your skills and see what happens.
Last edited by HTJA; Oct 27, 2019 @ 12:18pm
input error Oct 27, 2019 @ 1:12pm 
Originally posted by Hautautuja:
I understand that I might've come off as condescending or arrogant, but it would be better if people approached the game with an open mind, then put the work in and see how far that gets them before judging the game. That's how I did it, I thought the game might be QWOP of skateboarding games, but decided to give it a try nevertheless and was pleasantly surprised it was not actually the case.

It's often hard to tell if something is fundamentally uncontrollable or just difficult. Usually the only option is just to try to improve your skills and see what happens.

They approach it with an open mind, they just come to different conclusions then you do.Open minded does not neccesarily mean having the same oppinion as you have.

Its facinating how you construct this myth in your mind that everyone who has played this game for a longer time, loves every single aspect of this game. Thats not true in any game and especially not in this game.

I played the game now for 20 hours, i know how its controlls work, but i still dont like how grinding, ollies and movement speed feels in this game. I like the game overall because im thirsty for a new skate game and i really like what they did with the map design. But control wise i just like Skater XL better. But sadly Skater XL is a scam content wise, if you dont want to play modded maps with playstation 2 graphics.
Last edited by input error; Oct 27, 2019 @ 1:16pm
HTJA Oct 27, 2019 @ 4:36pm 
Originally posted by input error:

They approach it with an open mind, they just come to different conclusions then you do.Open minded does not neccesarily mean having the same oppinion as you have.

Its facinating how you construct this myth in your mind that everyone who has played this game for a longer time, loves every single aspect of this game. Thats not true in any game and especially not in this game.

I played the game now for 20 hours, i know how its controlls work, but i still dont like how grinding, ollies and movement speed feels in this game. I like the game overall because im thirsty for a new skate game and i really like what they did with the map design. But control wise i just like Skater XL better. But sadly Skater XL is a scam content wise, if you dont want to play modded maps with playstation 2 graphics.


No, but statements like "grinds are inconsistent" are not just opinions but things that can be considered true or false. There are already plenty of people who can hit their grinds and slides consistently, myself included, so the most plausible logical conclusion that first comes to mind is that you might not be as good at the game as you think you are. That's why I assumed you haven't played the game much. The inconsistency might be your personal perception, but personal perceptions are not worth much if other people don't agree with them. Say, for example, there was five people and a cat in a room and one of them thought that the cat could fart soap bubbles. When the other four don't agree with that perception, don't you think it's fair to say the person is hallucinating?

By open mindedness I meant that you shouldn't expect the game to be something it doesn't try to be. If you want to play Skate games, then you probably should stick to that series. Session is in Early Access and obviously there is a lot of room for improvement in all aspects of the game - including grinds and slides - but requests like "pls fix the control scheme and mechanics to be like Skate" are pretty silly, because the developers have a completely different vision they try to achieve.

SkaterXL is not a scam, the game was developed by one guy working full time and another guy helping him sometimes... They only recently hired more people, actually from the modding community. Session has been in development for many years, they had a successful kickstarter campaign and most likely one of the reasons why the map looks so great is that they were able to buy bunch of assets from CGtrader or similar sites and focus on making the areas detailed and make their own assets to places where it counts such as Brooklyn banks.
Last edited by HTJA; Oct 27, 2019 @ 5:50pm
MarineZomby Oct 28, 2019 @ 3:14am 
If you want to grind better in Session, think of how you would be planting/tweaking/placing/lifting your feet on the board irl. You'll be controlling your feet the same way with the joysticks. = win

gl/hf

EDIT: If you have catches set to auto & easy grind on, then it actually makes it harder imo. Those two settings are more for the casual player who just wants to hit inputs & win. If you set Catches to Manual & easy grind off, then the above explanation will be on point for the most part. Still EA man, give it time to be polished up.
Last edited by MarineZomby; Oct 28, 2019 @ 3:16am
Lil Quack Oct 28, 2019 @ 11:06am 
Originally posted by ✪ Sizmo:
You guys really need to focus on fixes the grinds, no matter how many times i try to grind 50-50, board slide i either just bounce of the rail or completely fall.

How much you wanna bet this guy is NOT doing the correct combination to grind, and is just expecting the game to grind if he's in position?

You have to actually do a combination on the thumbsticks to do either of those two grinds. Just lining up and expecting it to do it is not enough.
ben Oct 28, 2019 @ 11:20am 
The grinds are fine, it will click for you eventually. It helps if you also skate in real life, because all the grind directions you must input to successfully pull of your maneuver mimic how your feet would position in real life. Just give it time.
hunne Oct 29, 2019 @ 3:30am 
Done a lot of crookeds and lipslides (even noseblunts somehow) utilizing but one stick...for crooks that might be ok, but for lipslides it is not.
Shouldn´t work, now should it? Yet, it does.
Other times, the dude just stalls on a ledge/rail (no clue how to do that willingly). Sometimes (actually 90% of the time) I cannot ollie/nollie out of that.
I can input the exact same stuff and get a different result every single time...yeah, that might be a bit off and over the top, but that´s how it feels like for me...and thus, it feels unrealistic.

Tried some hardflip to fs willy yesterday for about an hour...never got that damned grind once albeit having given the proper input (tried it without flipping in). Instead I got a plethora of other grinds and slides, none of which was desired.

This is in no way even near "consistent".
The Otherside Oct 29, 2019 @ 8:32am 
I have no problems, practice, try a lower rail.

If you're consistently doing things wrong, its going to continue to not work.

If it's not working, modify what you're doing.
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Date Posted: Oct 25, 2019 @ 11:10pm
Posts: 22