Session: Skate Sim

Session: Skate Sim

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BHam Sep 22, 2019 @ 9:31am
how do you nail a clean 180?
im really struggling
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Showing 1-15 of 35 comments
what spin settings are you using? it's deff a little tricky to not over rotate 180s
PiiX Sep 22, 2019 @ 10:30am 
There is the "Save revert" I use a lot. If you do a revert just as you land it will correct the trajectory
_Gustavo Sep 22, 2019 @ 10:31am 
If you having trouble with Pressure try change the rotation to Timed
saarimann Sep 22, 2019 @ 10:33am 
I have the same problem...a 180 isnt that hard in real life and in this game its the hardest thing to time a good 180 :D this should be changed a bit i think. Maybe its a controller calibration issue i dont know...
Misfit Sep 22, 2019 @ 10:53am 
just give us a mode where we turn as long as we press a trigger.
i dont even know why this complicated mode is in here in the first place.
got used to the pressure controls, but i dont see any benefit from this system.
GDUBMX Sep 22, 2019 @ 12:25pm 
i was really struglling with this, i found the save revert works well. also im using pressure settings, havent tried the others. Also if you quickly press the opposite trigger really quickly you can straighten it up fairly clean. just feels whack though..
SeaNNyT Sep 22, 2019 @ 10:06pm 
I use the speed settings for the triggers. It has made doing 180s much easier to do.
NoShotz Sep 22, 2019 @ 10:21pm 
Originally posted by Misfit:
just give us a mode where we turn as long as we press a trigger.
i dont even know why this complicated mode is in here in the first place.
got used to the pressure controls, but i dont see any benefit from this system.
That would not be realistic at all, that's why it isn't in the game. You can't just start or stop rotating in the air in real life as there is nothing for you to push against in the air to get yourself to spin.

The game is a simulator.
Last edited by NoShotz; Sep 22, 2019 @ 10:22pm
The author of this thread has indicated that this post answers the original topic.
FookPee Sep 22, 2019 @ 10:27pm 
Get good.
Misfit Sep 22, 2019 @ 10:41pm 
Originally posted by NoShotz:
That would not be realistic at all, that's why it isn't in the game. You can't just start or stop rotating in the air in real life as there is nothing for you to push against in the air to get yourself to spin.

The game is a simulator.
look at skater xl and see how good it works in a game thats much more a simulation.
Last edited by Misfit; Sep 22, 2019 @ 10:41pm
MarineZomby Sep 22, 2019 @ 11:06pm 
Originally posted by Misfit:
look at skater xl and see how good it works in a game thats much more a simulation.

SkaterXL wants me to push both joysticks forward to get an unrealistic high ollie..... That is not simulation dude, be for real.

The 180 I found to be just finding that sweet spot with your controller trigger pressure/spin. Depending on your controller, im using an xbox1 controller. I overturn with a ps4 just because the triggers are a bit different.

All I can really suggest is time bud, just work with the controller you own & that pressure. Once it starts to flow you'll fall in love 100x over ma dude.
NoShotz Sep 22, 2019 @ 11:10pm 
Originally posted by Misfit:
Originally posted by NoShotz:
That would not be realistic at all, that's why it isn't in the game. You can't just start or stop rotating in the air in real life as there is nothing for you to push against in the air to get yourself to spin.

The game is a simulator.
look at skater xl and see how good it works in a game thats much more a simulation.
No matter what starting to rotate or stop mid air doesn't make sense at all and isn't realistic.
Last edited by NoShotz; Sep 22, 2019 @ 11:11pm
Misfit Sep 22, 2019 @ 11:25pm 
Originally posted by Tisten:
SkaterXL wants me to push both joysticks forward to get an unrealistic high ollie..... That is not simulation dude, be for real.
All I can really suggest is time bud, just work with the controller you own & that pressure. Once it starts to flow you'll fall in love 100x over ma dude.
im 30 hours in, im fine with pressure, still skater xl does the air turn controls much better.

was both stick down if i remember right.
the high ollie thing was pretty intuitive to me, irl you also position your front foot a bit more in the back then normal if you want to ollie higher.
wasnt that unrealistic, was barely enough to jump up the courthouse stage, which ppl do in reality.

Originally posted by NoShotz:
No matter what starting to rotate or stop mid air doesn't make sense at all and isn't realistic.
in reality you do it that way for many tricks, if you do a high bs 180 you first do a high ollie, with a slight angle to bs, but the major part of the turning is done when your at the highest point.
and its very rare in reality that you do full fs 360 kickflips all the time by accident, in session not so much :)

why not take anything good from a game with nearly the same control scheme?
you want your games to feel bad?
Last edited by Misfit; Sep 22, 2019 @ 11:53pm
Olajuwon82 Sep 23, 2019 @ 12:34am 
Originally posted by SeaNNyT:
I use the speed settings for the triggers. It has made doing 180s much easier to do.

Same goes for me, couldn't get the feeling to remember the correct pressure and changed.

With speed I simply try to have my back foot straight aligned with the board, and then pull the front foot at the same moment I trigger. When the speed you trigger fits, you don't need to hold it and you still land 180 or very close to. Works for me also on 180 flips very good when I want to do them fast and clean.
Obi-wan Jabroni Sep 24, 2019 @ 8:52am 


Originally posted by Misfit:

Originally posted by NoShotz:
No matter what starting to rotate or stop mid air doesn't make sense at all and isn't realistic.
in reality you do it that way for many tricks, if you do a high bs 180 you first do a high ollie, with a slight angle to bs, but the major part of the turning is done when your at the highest point.
and its very rare in reality that you do full fs 360 kickflips all the time by accident, in session not so much :)

why not take anything good from a game with nearly the same control scheme?
you want your games to feel bad?

This is a simulation, and if you really do skate you know when doing a bs 180 that you start your momentum before leaving the ground, regardless of when you actually pivot. YOU CANT START SPINNING IN MIDAIR ON SKATEBOARDING PERIOD Haslam would be ashamed
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Date Posted: Sep 22, 2019 @ 9:31am
Posts: 35