Session: Skate Sim

Session: Skate Sim

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Dead-Walking Sep 20, 2019 @ 6:29pm
Controls are whack!
I'll start off by saying I agreed with a lot of the posts stating players just need to get gud and learn the controls prior to owning it myself. The concept sounded fine to me and I understood what was required to get things to work.

Now I have spent 30 minutes trying to just get comfortable moving around in game.
Which is impossible with the current push and ollie/nollie mechanics.

So now I am jumping on that boat with all the other control haters. They ♥♥♥♥♥♥♥ suck.

Kickflip works as expected, heelflip works as expected, shove works as expected.

Trigger Turning I have no issue with except sensitivities need a loooooooooooooooooooooooot of toning down. On all 3 options.

Ollie and Nollie are just weird as ♥♥♥♥.
No skater anywhere in the world moves the front foot before the pop when doing an ollie.
It makes no sense and is counter intuitive.


Push speeds and how you gain speed does not feel good nor play out well in game.
First few pushes are way to slow no matter how fast you push the button.
If I am jamming on that button multiple times a second, for that first push, from a stand still should send me flying.
No skater forces them selves to have to push five times to get onto a bench. That was five in game foot pushes for about 30-40 button smashes.

Just the speed gain and pushing issues mixed the counter intuitive method of popping an ollie or nollie makes it leave an extremely bad impression.

None of the other features mean anything with out the core feel of the game being a good experience.

That all being said it is definitely a Pre-Alpha, and players should consider that when posting.
If I read the kickstarter correctly there is still Alpha and Beta version to be opened up to backers later.
So expect it to be rough.

Currently it was a waste of my money, but that could change and I hope it does.
I for one won't be putting anymore time into the game until there is an update with control scheme tweaks. Can't refund it if I put more than 2 hours into it.
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Showing 1-11 of 11 comments
NoShotz Sep 20, 2019 @ 6:35pm 
They aren't changing the control scheme. I've had zero issues with it.
Last edited by NoShotz; Sep 20, 2019 @ 6:36pm
ReplicaX Sep 20, 2019 @ 7:02pm 
Originally posted by DeadWalking:
Ollie and Nollie are just weird as ♥♥♥♥.
No skater anywhere in the world moves the front foot before the pop when doing an ollie.
It makes no sense and is counter intuitive.

You need to be more specific as this statement makes no sense. There are plenty of Professional Skaters that reposition their front foot prior to ollie and flip trick pops before approaching an obstacle.

Physics behind this is rather simple as in regular stance front foot placement over the front truck provides more stability than being positioned before it. It is also easier to distribute weight to turn and line up to an obstacle with the front foot further up on the board opposed to being in the ollie position.
Last edited by ReplicaX; Sep 20, 2019 @ 7:03pm
ISeeYourBrains Sep 20, 2019 @ 7:40pm 
"i've spent 30 minutes'

yeah, it's going to take you a couple of hours, bruh. stick with it, i hated the controls at first, now i can't go back to Skater XL.
Last edited by ISeeYourBrains; Sep 20, 2019 @ 7:41pm
hiЯez Sep 20, 2019 @ 8:03pm 
Turning with trigger buttons makes no sense. On a real skateboard you lean your body to turn, which translates to leaning the control stick left or right, not pushing a dam trigger button.

Controls are whack.
NoShotz Sep 20, 2019 @ 8:05pm 
Originally posted by hiЯez:
Turning with trigger buttons makes no sense. On a real skateboard you lean your body to turn, which translates to leaning the control stick left or right, not pushing a dam trigger button.

Controls are whack.
Sticks control your legs, they do tricks, not leaning. It's not even hard to get used to this control scheme, it only took 40 minutes for me to be comfortable with it.
Last edited by NoShotz; Sep 20, 2019 @ 8:06pm
TrueSpartan Sep 20, 2019 @ 8:52pm 
I think the controls for the most part are fine. I think they need to make your guy more "durable" if you touch anything at all your dude just falls down like a rag doll. And the reverts shouldnt be the same button as the turn button. Half the time I'm trying to line up a trick my dude flips his board around and now everything is backward when all i wanted was to turn slightly
Rafs Sep 20, 2019 @ 10:02pm 
"i've spent 30 minutes'

Cmom dude ... It seems like you guys want to learn how to play a simulation game in 1 minute...
PiiX Sep 20, 2019 @ 11:55pm 
So it should have said "Controls needs a little tuning" ?

Good, that's why we are here. After all.
GodOfGanja Sep 21, 2019 @ 2:56am 
30 minutes ??? is this a joke? What the ♥♥♥♥ can you learn after 30 minutes
Visuwyg Sep 21, 2019 @ 3:12am 
I agree that Ollies have a bit of an unintuitive motion. But I am unsure what to do instead, other than making it more complex.

Push speeds could be made a bit snappier as well.

Reading your post, it sounds like you have minor qualms with the controls and some productive suggestions how to improve them. Why go all hateful with the title?
Last edited by Visuwyg; Sep 21, 2019 @ 3:12am
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Date Posted: Sep 20, 2019 @ 6:29pm
Posts: 11