Session: Skate Sim

Session: Skate Sim

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Olajuwon82 Sep 18, 2019 @ 12:06pm
Best Body Rotation Mode?
Played yesterday on pressure mode, and it was quite hard to get 180s as 180s and not 270s or above by applying the correct pressure.

Now I changed to speed mode, and think this is the way to go for me. It means you need to click faster to rotate fast/more, as far as I understood. Since I changed I only rotated over when I intended to, I get most 180 tricks on point and the player rotation seems more realistic.

What are your Body Rotation Mode opinions? I don't mean that you have to use buttons to turn, I'm totally fine with that!
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Showing 1-11 of 11 comments
Real Talk Sep 18, 2019 @ 12:23pm 
tried them al, also have this problem im doing 360's
and im playing the game as andrew reynolds so i just want to frontside flip everything...
crea-ture Studios  [developer] Sep 18, 2019 @ 12:33pm 
My personal best is pressure but it takes some more serious times to get used to compared to speed.
allow me to add some windup animation before launching and once my finger is ''locked'' I feel more free to do other stuff with the sticks .. if you undershoot, I suggest you to fully pull triggers before landing, this way you can add some extra leg work an make it sexier ;) this trick can be used to conrtol overshoot too but its lot les sexy
obunga Sep 18, 2019 @ 12:46pm 
Originally posted by crea-ture Studios:
My personal best is pressure but it takes some more serious times to get used to compared to speed.
allow me to add some windup animation before launching and once my finger is ''locked'' I feel more free to do other stuff with the sticks .. if you undershoot, I suggest you to fully pull triggers before landing, this way you can add some extra leg work an make it sexier ;) this trick can be used to conrtol overshoot too but its lot les sexy

That's what makes the game nice, that it's hard af. Ty for making this <333
Keppana Sep 18, 2019 @ 12:49pm 
For me personally the "timed" setting worked best. I always landed 360's when trying 180. Now i really have to try if i want 360's.

Basically you press the trigger down when you pop if you want 180. If you want 360 then you need to press the trigger down as you're starting to "wind up" for pop.
Olajuwon82 Sep 18, 2019 @ 12:59pm 
Originally posted by crea-ture Studios:
My personal best is pressure but it takes some more serious times to get used to compared to speed.
allow me to add some windup animation before launching and once my finger is ''locked'' I feel more free to do other stuff with the sticks .. if you undershoot, I suggest you to fully pull triggers before landing, this way you can add some extra leg work an make it sexier ;) this trick can be used to conrtol overshoot too but its lot les sexy
Pressure worked for me good as goofy skater as the rotate button is on the opposide side of the flip stick. There I also got the correct momentum quite often as the Luans, Shanes, Austyns in the real world do ;) But bs with flip stick and button on the same side were a real fight, most times I overshoot and needed to correct it.

Using speed more often is close to 180 or undershoot, and YES, the extra leg work feature make tricks then very sexy. Super cool implementation, awesome game and options for the heavily discussed rotation topic.

BTW, I posted as suggestion to add the option to rotate the stick layout in a 90 degree angle earlier so that my real life shoulders are more feeling like I'm standing over my virtual board. It might have gone under in the main controls discussions. I would really appreciate to get some feedback on this idea - if a realizable idea, or maybe already tested and failed. You as own of the crea-ture Studios account here and you are tagged as developer, it seems like you are the right person to ask ;)
The Nips Sep 19, 2019 @ 6:42am 
I use Speed rotation feels nice and looks buttery imo
Misfit Sep 19, 2019 @ 7:30am 
why is there no rotation mode that just rotates as long as i press the button?
all 3 options atm feel overly complicated to me.
they work after getting used to, but never feel right.
i dont see the benefit in this automated control, doing exact rotations consistantly seems nearly impossible, seems to auto correct me always in 180 steps.
Retrosp3ct Sep 19, 2019 @ 8:16am 
I personally really am starting to like pressure. It was a huge pain for a long time but the weekly challenge I got forced me to do 252 bigger spins and I noticed a HUGE improvement with my rotation accuracy on the 180 body rotation over the last day or 2. I didn't try any other mode until today and while speed definitely made the 180s easier I didn't feel like I had as much control with smaller rotations after having put in the practice with pressure. Honestly my favorite aspect of this game so has been that putting in the time to practice REALLY pays off. Think of it like actually skating or learning any new skill and the frustration of not being able to do something consistently right away only makes improving more fun.
Olajuwon82 Sep 19, 2019 @ 8:43am 
Originally posted by Retrosp3ct:
I personally really am starting to like pressure. It was a huge pain for a long time but the weekly challenge I got forced me to do 252 bigger spins and I noticed a HUGE improvement with my rotation accuracy on the 180 body rotation over the last day or 2. I didn't try any other mode until today and while speed definitely made the 180s easier I didn't feel like I had as much control with smaller rotations after having put in the practice with pressure. Honestly my favorite aspect of this game so has been that putting in the time to practice REALLY pays off. Think of it like actually skating or learning any new skill and the frustration of not being able to do something consistently right away only makes improving more fun.

Absolutely agree with your point. The fact that you have first learn and also memorize how to perfrom a trick smooth and in your personally prefered style (for example by also turning off auto catch) in their controls system, opens up new dimensions and years of fun for expressing yourself in the game.
Pretty cool vision, and also pretty ambitious for a six person team, but as the early access release proves they are totally on track!
Tod Kapsel Sep 19, 2019 @ 10:38am 
I'm still torn. My weekly was 274 FS 360 flips. After completing that, I can do them in my sleep, but if I used 'speed' rotation for the majority of them. I think I've already built up a bad muscle memory habit and can't use 'pressure' anymore.

This is all on a Steam Controller too where I can fine tune the trigger pull linearity, as well as both thumbpads, so I suppose I can always just map the controller to fit whatever bad habits I've got going on.

PS: This game is legit awesome.
Olajuwon82 Sep 19, 2019 @ 10:51am 
Originally posted by Deathpod:
I'm still torn. My weekly was 274 FS 360 flips. After completing that, I can do them in my sleep, but if I used 'speed' rotation for the majority of them. I think I've already built up a bad muscle memory habit and can't use 'pressure' anymore.

This is all on a Steam Controller too where I can fine tune the trigger pull linearity, as well as both thumbpads, so I suppose I can always just map the controller to fit whatever bad habits I've got going on.

PS: This game is legit awesome.

Strongly advise you to also check out the manual catch mode if you haven't yet for even more awesomeness ;) Even more challenging, but when you know the feeling like for example catching a kickflip into a bank perfectly and push to board down, you'll smile even more often during playing. It's hard, no more easy peasy kickflips up or down stairs without input, but worth to try when you got caught by the realism the game offers.
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Date Posted: Sep 18, 2019 @ 12:06pm
Posts: 11