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It basically means, "count me in on that suggestion" or "yup, I would like that too" :)
I definitly wouldn't go more then 3 tricks since it isn't meant to be an arcade game, and as suggested I would definitly have it off by defualt with an option to turn on, but yeah would definitly be something I would want to see... I don't care about "scores" I just want to know what I did so I can see the controls on how to do it so I can practice mastering it.
I mean with auto catch yes, since it's premade tricks, but in this case you wouldn't really need trick names since you can see what tricks are on what inputs on in the skater guide, where it's more complicated though is in manual catch.
Because here it's you who will stop the board from spinning, so it's harder to perform exact tricks and having trick names would help in this situation to know if you really did it correctly.
But since it's not an automatic premade trick, I don't know if they can actually make the game recognize the trick like that, I mean probably, I'm not sure.
Believe me, I have been watching videos on basic stuff on youtube lately just to learn skate nomenclature, but especially when trying to do daily challenges, I'm all out of ideas sometimes, as I find myself unable to figure out what the trick is that I'm supposed to be doing. Things get worse when there's 2 conditions, like today. [Trick] over [x.xx meter] gap. Then I'm stuck with, "well either I did the trick wrong" or "the gap was prolly too short" but I never know for sure, why I failed.
Interesting, didn't think of that at all. Now we need a dev to clarify :D *cough*
But with manual catch you can say do a nightmare flip which is a shove it with a double kickflip. Alternatively think of it as a varial double flip. This isn't a trick coded into the game, it's the player controlling the proper spin of the board. Now something like that can be accounted for. But there are tonnes of variations and catching all of them unambiguously is harder than you'd think. As well there is always interesting things you can do, like abuse to way the catch works to essentially get a late shove it. So I can do a tre late shove, though it probably registers as a 540 flip.
THPS 100% yes, I know that was just an example of it keeping track of the spin tied with the trick, but I seem to recall in Skate the longer you held the "kick" it would keep the board spining until you let go of the "kick"... maybe I am remembering wrong, but I could have sworn that if you hold the trick it continues to spin until you either release or crash into the ground, maybe I am just remembering wrong.