Session: Skate Sim

Session: Skate Sim

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Pottross Sep 18, 2019 @ 10:13am
Request: Option to learn trick names?
Hey all,

even though I have an affinity to skateboarding, I've never been very fond of trick names aside from Ollie, Kick-/Heelflip. To help learn the names of things, it would help me a great deal to turn on some option that gives me the trick name of something I just performed ingame. Would something like that be possible, maybe just as an optional thing to keep it as unintrusive as possible? :) What do others think of something like this?
Last edited by Pottross; Sep 21, 2019 @ 12:09am
Originally posted by Conker:
Originally posted by Pottross:
Originally posted by JustJack6:
I literally came here to post the same thing. Hopefully that means it won't be far away if all they have to do is program a UI.


If you want you could copy/paste what I wrote, so I can mark this as answered. :)

here you go ;)

Reddit user u/knusprigfrisch has asked about this topic in today's AMA, here's the dev response:

u/knusprigfrisch: "Hi guys, thanks for letting us ask you a bunch of stuff :) 1.Will there be a possibility to display Trick names?"

crea-ture: "Yes, there will be, this seems to be a popular request. There's just no UI attached to the log. The game knows what you are doing, there's just no UI telling you what you're doing :P"
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Showing 16-30 of 67 comments
Olajuwon82 Sep 19, 2019 @ 3:33pm 
Yeay, also as someone how knows and recognizes the tricks, not offering the option would limit the game idea to much for people with no or not health critical skateboarding background. And for getting deeper into the controls scheme it's key to know and remember what trick you have just done.
SuperDizor Sep 19, 2019 @ 8:38pm 
I would like to see that too.
Pottross Sep 19, 2019 @ 9:38pm 
Originally posted by Macho Sadness:
I don't know why you put PLUS ONE but im gonna do it too
+1

It basically means, "count me in on that suggestion" or "yup, I would like that too" :)
hockeyhacker97 Sep 19, 2019 @ 9:43pm 
I say yes to that as well, infact I made a almost identical request not realizing this was already asked (the first response pointed me here), the only difference in my request was that it show the last 3 tricks rather then just one in case I do something like a trick I don't know what I did followed by a grind then accidental manual before getting a chance to read what the first trick that I want to know what I did so I can practice mastering it.

I definitly wouldn't go more then 3 tricks since it isn't meant to be an arcade game, and as suggested I would definitly have it off by defualt with an option to turn on, but yeah would definitly be something I would want to see... I don't care about "scores" I just want to know what I did so I can see the controls on how to do it so I can practice mastering it.
Foogley Sep 20, 2019 @ 2:08pm 
Yes, please.
Bored Sep 20, 2019 @ 2:16pm 
Honestly, not having the trick names HELPED me learn the tricks. IT was actually focusing on what a trick is actually doing. It also helped when I later wanted to learn things that weren't directly mapped such as nightmare flips or 720 flips, etc. I learned the mechanics of things and why they were named that way. The control scheme really helps with that as it's a "more direct" mapping to what a skater is actually doing. I'd suggest trying to learn the different tricks and the logic to the naming (even if skate naming logic can be.....er......"interesting" at times).
Larxian Sep 20, 2019 @ 2:53pm 
Would that even be possible though?

I mean with auto catch yes, since it's premade tricks, but in this case you wouldn't really need trick names since you can see what tricks are on what inputs on in the skater guide, where it's more complicated though is in manual catch.
Because here it's you who will stop the board from spinning, so it's harder to perform exact tricks and having trick names would help in this situation to know if you really did it correctly.

But since it's not an automatic premade trick, I don't know if they can actually make the game recognize the trick like that, I mean probably, I'm not sure.
Pottross Sep 20, 2019 @ 2:57pm 
Originally posted by Bored:
Honestly, not having the trick names HELPED me learn the tricks. IT was actually focusing on what a trick is actually doing. It also helped when I later wanted to learn things that weren't directly mapped such as nightmare flips or 720 flips, etc. I learned the mechanics of things and why they were named that way. The control scheme really helps with that as it's a "more direct" mapping to what a skater is actually doing. I'd suggest trying to learn the different tricks and the logic to the naming (even if skate naming logic can be.....er......"interesting" at times).

Believe me, I have been watching videos on basic stuff on youtube lately just to learn skate nomenclature, but especially when trying to do daily challenges, I'm all out of ideas sometimes, as I find myself unable to figure out what the trick is that I'm supposed to be doing. Things get worse when there's 2 conditions, like today. [Trick] over [x.xx meter] gap. Then I'm stuck with, "well either I did the trick wrong" or "the gap was prolly too short" but I never know for sure, why I failed.

Originally posted by Larxian:
Would that even be possible though?
[...]
But since it's not an automatic premade trick, I don't know if they can actually make the game recognize the trick like that, I mean probably, I'm not sure.

Interesting, didn't think of that at all. Now we need a dev to clarify :D *cough*
Last edited by Pottross; Sep 20, 2019 @ 3:16pm
hockeyhacker97 Sep 20, 2019 @ 5:14pm 
Originally posted by Larxian:
Would that even be possible though?

I mean with auto catch yes, since it's premade tricks, but in this case you wouldn't really need trick names since you can see what tricks are on what inputs on in the skater guide, where it's more complicated though is in manual catch.
Because here it's you who will stop the board from spinning, so it's harder to perform exact tricks and having trick names would help in this situation to know if you really did it correctly.

But since it's not an automatic premade trick, I don't know if they can actually make the game recognize the trick like that, I mean probably, I'm not sure.
I would say that it is probably more then possible seeing as honestly the controls are not overly different from the Skate series and they managed to show the trick names just slightly delayed to know how many spins/flips/etc are done before desplaying the name, so I don't see why it wouldn't be possible to wait until the trick has ended and then give it a name, I mean even the 1999 THPS 1 could figure out how many spins you did before displaying the name of the trick you did, sure that didn't have things like tripple kickflips way back then, but point is it isn't impossible to calculate how many flips happened and how many roations during that time to give it its proper name.
Bored Sep 20, 2019 @ 6:48pm 
Skate and THPS worked fundamentally differently. With manual catching and speed control there is no set trick. You control how much spin there is and when to catch. With skate or THPS you would do the input for a specific trick and it would "perform" that trick. It was set animations, set tricks to set inputs. They didn't "count" how much the board flipped, they played an animation and if it completed before you landed and you didn't land like side ways it was "performed". The trick was chosen by the inputs rather than the board spin being chose by them. This is close to how auto catch works in the game, your input starts a set trick.

But with manual catch you can say do a nightmare flip which is a shove it with a double kickflip. Alternatively think of it as a varial double flip. This isn't a trick coded into the game, it's the player controlling the proper spin of the board. Now something like that can be accounted for. But there are tonnes of variations and catching all of them unambiguously is harder than you'd think. As well there is always interesting things you can do, like abuse to way the catch works to essentially get a late shove it. So I can do a tre late shove, though it probably registers as a 540 flip.
hockeyhacker97 Sep 20, 2019 @ 10:51pm 
Originally posted by Bored:
Skate and THPS worked fundamentally differently. With manual catching and speed control there is no set trick. You control how much spin there is and when to catch. With skate or THPS you would do the input for a specific trick and it would "perform" that trick. It was set animations, set tricks to set inputs. They didn't "count" how much the board flipped, they played an animation and if it completed before you landed and you didn't land like side ways it was "performed". The trick was chosen by the inputs rather than the board spin being chose by them. This is close to how auto catch works in the game, your input starts a set trick.

But with manual catch you can say do a nightmare flip which is a shove it with a double kickflip. Alternatively think of it as a varial double flip. This isn't a trick coded into the game, it's the player controlling the proper spin of the board. Now something like that can be accounted for. But there are tonnes of variations and catching all of them unambiguously is harder than you'd think. As well there is always interesting things you can do, like abuse to way the catch works to essentially get a late shove it. So I can do a tre late shove, though it probably registers as a 540 flip.

THPS 100% yes, I know that was just an example of it keeping track of the spin tied with the trick, but I seem to recall in Skate the longer you held the "kick" it would keep the board spining until you let go of the "kick"... maybe I am remembering wrong, but I could have sworn that if you hold the trick it continues to spin until you either release or crash into the ground, maybe I am just remembering wrong.
Pottross Sep 22, 2019 @ 12:03am 
Hey devs, any info on if something like this could be implemented would be greatly appreciated *_*
Lil Quack Sep 22, 2019 @ 1:28am 
Yea, just have it as an option in the .. options.
Baal Sep 23, 2019 @ 7:53am 
This would be very useful if it can be done. I support the cause.
Pottross Sep 24, 2019 @ 9:36am 
#MakeItHappen
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Date Posted: Sep 18, 2019 @ 10:13am
Posts: 67