Session: Skate Sim
no option to use sticks to turn?
Its very awkward to use the shoulder buttons to line up for a trick, giving it a few quick taps just to move ever so slightly to line you up for a trick ends up in you just doing a revert all the time. Please add option to turn with analog sticks like in skater xl.
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Сообщения 6175 из 104
Автор сообщения: burn
Автор сообщения: TetRa Sh0t



20 minutes ago you clearly said you were interested in another SKATE game. This is not another SKATE game.

So clearly you don't even know what you want. Clearly you're upset that you didn't master the game in an hour. You're either too lazy to try and learn something new, or you're just not coordinated enough to use both your thumbs simultaneously.
Oh please....not liking bad overly obtuse controls does not mean im lazy.

Thinking they're bad, overly obtuse controls, makes you ignorant. Just because they're new to you does not make them bad.

You sound like the THPS players when SKATE came out. "Why isn't ollie on a button!?"

There's so much you CAN do with these controls that you can't in any other game. And as more features and tricks get introduced, they will make even more sense. Trust me, and the majority of the other players.

It's normal to feel uncomfortable when learning something new. It's not normal to give up learning something new almost immediately. Honestly, if you put your efforts into adapting to new controls instead of ignorantly arguing about the old ones, you'd have figured it out by now.
Автор сообщения: TetRa Sh0t
Автор сообщения: burn
Oh please....not liking bad overly obtuse controls does not mean im lazy.

Thinking they're bad, overly obtuse controls, makes you ignorant. Just because they're new to you does not make them bad.

You sound like the THPS players when SKATE came out. "Why isn't ollie on a button!?"

There's so much you CAN do with these controls that you can't in any other game. And as more features and tricks get introduced, they will make even more sense. Trust me, and the majority of the other players.

It's normal to feel uncomfortable when learning something new. It's not normal to give up learning something new almost immediately. Honestly, if you put your efforts into adapting to new controls instead of ignorantly arguing about the old ones, you'd have figured it out by now.
Im not arguing about the way tricks are performed. I like the 2 stick trick system. Newsflash, skaterXL does the same thing. My complaint is against turning with the triggers ONLY.
Can i do it? Yes!
But its like removing the steering wheel from a car and driving with boat rudder instead.
Doable? Sure!
But far less intuitive.
Is surgeon simulator the most realistic surgery game becuz you're forced to use all 5 fingers when playing? No... its overly obtuse for the sake of being overly obtuse much like sessions steering scheme.
Автор сообщения: burn

Thinking they're bad, overly obtuse controls, makes you ignorant. Just because they're new to you does not make them bad.

The fact that tapping them makes you revert, makes it bad. I could likely get used to using the bumpers for moving, but like OP said, having to line-up is painful due to the reverts.
If we could turn reverts off, or re-map those keys, that'd be sick.
Отредактировано Lil Quack; 19 сен. 2019 г. в 8:46
Автор сообщения: burn
Автор сообщения: TetRa Sh0t

Thinking they're bad, overly obtuse controls, makes you ignorant. Just because they're new to you does not make them bad.

You sound like the THPS players when SKATE came out. "Why isn't ollie on a button!?"

There's so much you CAN do with these controls that you can't in any other game. And as more features and tricks get introduced, they will make even more sense. Trust me, and the majority of the other players.

It's normal to feel uncomfortable when learning something new. It's not normal to give up learning something new almost immediately. Honestly, if you put your efforts into adapting to new controls instead of ignorantly arguing about the old ones, you'd have figured it out by now.
Im not arguing about the way tricks are performed. I like the 2 stick trick system. Newsflash, skaterXL does the same thing. My complaint is against turning with the triggers ONLY.
Can i do it? Yes!
But its like removing the steering wheel from a car and driving with boat rudder instead.
Doable? Sure!
But far less intuitive.
Is surgeon simulator the most realistic surgery game becuz you're forced to use all 5 fingers when playing? No... its overly obtuse for the sake of being overly obtuse much like sessions steering scheme.

Your analogies make no sense, I don't think you've even tried playing. And again your willful ignorance bleeds through. It's only intuitive because you're used to it.

Playing Goldeneye 64 with 1 stick was intuitive. And switching to modern 2 stick fps games was obtuse by comparison. And sure, two stick fps games have "legacy:" options that would feel more intuitive to transitioning players. But those control schemes were objectively worse at controlling your character.

Saying it feels overly obtuse is subjective, and your reasoning is based on ignorance. It gives the player more control, so objectively that's not "obtuse for the sake of being overly obtuse."

I hope they add whatever control scheme your fragile little mind will enjoy, especially if that's the only way you can imagine playing. But I don't see why anyone would choose to have less control functionality when there's a newer, better way.
Отредактировано TetRa Sh0t; 19 сен. 2019 г. в 9:08
Автор сообщения: stickydude
No way in hell, controls are perfect.
You can always go back to Skater XL and hope that the game wasn't abandoned despite 10 months without an update
5 months. Game's only been out 9 months.
Автор сообщения: TetRa Sh0t
Автор сообщения: burn
Im not arguing about the way tricks are performed. I like the 2 stick trick system. Newsflash, skaterXL does the same thing. My complaint is against turning with the triggers ONLY.
Can i do it? Yes!
But its like removing the steering wheel from a car and driving with boat rudder instead.
Doable? Sure!
But far less intuitive.
Is surgeon simulator the most realistic surgery game becuz you're forced to use all 5 fingers when playing? No... its overly obtuse for the sake of being overly obtuse much like sessions steering scheme.

Your analogies make no sense, I don't think you've even tried playing. And again your willful ignorance bleeds through. It's only intuitive because you're used to it.

Playing Goldeneye 64 with 1 stick was intuitive. And switching to modern 2 stick fps games was obtuse by comparison. And sure, two stick fps games have "legacy:" options that would feel more intuitive to transitioning players. But those control schemes were objectively worse at controlling your character.

Saying it feels overly obtuse is subjective, and your reasoning is based on ignorance. It gives the player more control, so objectively that's not "btuse for the sake of being overly obtuse."

I hope they add whatever control scheme your fragile little mind will enjoy, especially if that's the only way you can imagine playing. But I don't see why anyone would choose to have less control functionality when there's a newer, better way.

i have played the game. for 5 hours. i'd play more, but i must work and balance other things in my life as well.

my analogies make perfect sense, you're fragile little mind is too caught up with trying to justify your purchase rather than seeing the connections ive made.
see...i can throw around baseless accusations as well.

if they did it like skaterXL, you'd arguably have MORE control functionality, not less. you'd get to keep the trigger turn just the way your "hardcore realistic mind" likes it, and i'd have a "legacy fisher price baby's toy" control scheme of basic left and right movement on a stick....just like 1000's of other games.....

we'd all win.

options are good.
Отредактировано burn; 19 сен. 2019 г. в 9:18
Автор сообщения: The Sorrow
Автор сообщения: burn


like skaterXL

like 1000's of other games

Again, you seem to want Session to be like other games instead of being unique.

if i took your car, and replaced the steering wheel with a boat rudder, would you like what i did and call it unique?
no, you'd call me a dumbass for putting a rudder where your steering wheel used to be.... and im willing to bet you'd be pretty adamant about me putting your steering wheel back in your car.

because if it aint broke, dont fix it.
Отредактировано burn; 19 сен. 2019 г. в 9:34
Автор сообщения: The Sorrow
Bad choice of wording perhaps. How about having it's own identity? Does that work?
Lol like it would really lose its identity by allowing an OPTION of left and right movement on a stick?
An OPTION
As is OPTIONAL....
Автор сообщения: The Sorrow
Your missing my point, you have stated numerous times the controls should be like SKATE/SkateXL/1000's of other games (your words not mine) instead of just being Session. If the controls are to your liking in SkateXL (as you have suggested) then i'm not sure what the problem is as there is an alternative for you if you really can't grasp Sessions controls.

It really comes down to either play more, practice and see if the triggers for turning are something you can adapt to and if they are not then accept Sessions not the game you hoped for (SKATE 4).

Ur the one who keeps putting words in my mouth.

Ive always consistently stated the only gripe i have with the game is the steering with the triggers.


This is a forum to discuss the game. opinions u agree with and opinions that u dont are bound to pop up here. my hopes in creating discussion here is to call attention to a matter of control that more people, other than myself, have an issue with. hopefully the devs see these discussions and take them into consideration. we are early access mind you. plenty of time to implement changes still...

but if YOU cant handle that then stop reading my posts stop responding to my posts or get used to them with practice....
Отредактировано burn; 19 сен. 2019 г. в 15:40
People have to realise, this is its own game. You can't live off others success , if you want the game to play like an older game, then play that older game. I'm not sure why people are so resistant to something new and different or heaven forbid, a game have some difficulty to it.
Автор сообщения: CSousa89
People have to realise, this is its own game. You can't live off others success , if you want the game to play like an older game, then play that older game. I'm not sure why people are so resistant to something new and different or heaven forbid, a game have some difficulty to it.

so Session is its own game cuz it ripped off the 'drop a session marker' from skate.
ripped off the flick it system, (albiet with 2 sticks instead of one, but hey...skaterXL does 2 sticks)
ripped off the way you do manuals from skate
ripped off the object dropper from skate
ripped off being able to get off your board and walk from skate / thps / thrasher
ripped off the replay editor from skate....etc etc etc....

but its totally its OWN thing....

ohhh wait, thats right...the one thing they innovate on is left and right turning on flat ground using ONLY the trigger buttons...

congrats devs.... you fixed something that was never broke....
Отредактировано burn; 19 сен. 2019 г. в 11:38
Автор сообщения: burn
Автор сообщения: CSousa89
People have to realise, this is its own game. You can't live off others success , if you want the game to play like an older game, then play that older game. I'm not sure why people are so resistant to something new and different or heaven forbid, a game have some difficulty to it.

so Session is its own game cuz it ripped off the 'drop a session marker' from skate.
ripped off the flick it system, (albiet with 2 sticks instead of one, but hey...skaterXL does 2 sticks)
ripped off the way you do manuals from skate
ripped off the object dropper from skate
ripped off being able to get off your board and walk from skate / thps / thrasher
ripped off the replay editor from skate....etc etc etc....

but its totally its OWN thing....

ohhh wait, thats right...the one thing they innovate on is left and right turning on flat ground using ONLY the trigger buttons...

congrats devs.... you fixed something that was never broke....
So, you're saying they ripped off Skate, yet you want them to rip off the flick it control system? That makes absolutely no sense, you can't have it both ways. And inspiration isn't the same as "rip off", you should learn the difference. That's like saying NFL blitz ripped off NFL madden because they both feature selecting plays and you can hit people.. You have to understand that this isn't EA Skate, this isn't the same team, this isn't the same IP, this is a brand new team made up of less than 15 people who created their own brand new skateboarding game. It's shocking I have to explain to you that. The idea that something came before, therefore its a "rip off", is one of the most ridiculous arguments to make, and quite frankly, it makes you look extremely ignorant. This control scheme is the evolution of skateboarding games and actually makes a lot of sense and does in fact give you more control. Don't believe me? There's 2 skateboarding games that are going to hit the market, both of which use triggers for turning. That's called, evolution

I think its telling that your profile is set to private, so people can't actually confirm whether or not you played the damn game. Which, I'm willing to bet you haven't and are just complaining because something "changed", even though this isn't a sequel to any previous game to begin with. Your constant entitled complaining is only embarrasing yourself and you aren't going to shame the developers to completely overhaul their entire game, just to service a few people who refused to actually try something new and instead throw fits because they aren't an expert in a game they played for 5 minutes. I too hated the controls when I played the Beta build(I backed the game) and now? It feels natural and makes sense. Hell, even some of the people who reviewed the game at Gamescom ended up supporting the new control scheme after they you know...spent time with it.
Автор сообщения: CSousa89
Автор сообщения: burn

so Session is its own game cuz it ripped off the 'drop a session marker' from skate.
ripped off the flick it system, (albiet with 2 sticks instead of one, but hey...skaterXL does 2 sticks)
ripped off the way you do manuals from skate
ripped off the object dropper from skate
ripped off being able to get off your board and walk from skate / thps / thrasher
ripped off the replay editor from skate....etc etc etc....

but its totally its OWN thing....

ohhh wait, thats right...the one thing they innovate on is left and right turning on flat ground using ONLY the trigger buttons...

congrats devs.... you fixed something that was never broke....
So, you're saying they ripped off Skate, yet you want them to rip off the flick it control system? That makes absolutely no sense, you can't have it both ways. And inspiration isn't the same as "rip off", you should learn the difference. That's like saying NFL blitz ripped off NFL madden because they both feature selecting plays and you can hit people.. You have to understand that this isn't EA Skate, this isn't the same team, this isn't the same IP, this is a brand new team made up of less than 15 people who created their own brand new skateboarding game. It's shocking I have to explain to you that. The idea that something came before, therefore its a "rip off", is one of the most ridiculous arguments to make, and quite frankly, it makes you look extremely ignorant. This control scheme is the evolution of skateboarding games and actually makes a lot of sense and does in fact give you more control. Don't believe me? There's 2 skateboarding games that are going to hit the market, both of which use triggers for turning. That's called, evolution

I think its telling that your profile is set to private, so people can't actually confirm whether or not you played the damn game. Which, I'm willing to bet you haven't and are just complaining because something "changed", even though this isn't a sequel to any previous game to begin with. Your constant entitled complaining is only embarrasing yourself and you aren't going to shame the developers to completely overhaul their entire game, just to service a few people who refused to actually try something new and instead throw fits because they aren't an expert in a game they played for 5 minutes. I too hated the controls when I played the Beta build(I backed the game) and now? It feels natural and makes sense. Hell, even some of the people who reviewed the game at Gamescom ended up supporting the new control scheme after they you know...spent time with it.

except i didnt say "they should rip off the ea skate control system"
ive been saying they should "PUT STEERING ON A STICK"

im telling the devs to "be inspired" and put steering on a stick.... you can also have it on the triggers, but give me the OPTION of stick control
you said "sessions is it's own game, and cant live off the success of others'
im showing you that they INDEED are "living off of" and being "inspired" by the success of others in the skateboard genre. its really not that different from the ea skate games..

putting steering on ONLY the triggers does NOT make the game innovative. it makes the game obtuse and devoid of control options for basic movement.

and my profile is now public just for you stalker....

last time i checked, forums were a place for game discussion. that's exactly what im doing. in fact im in a topic i DIDNT CREATE, discussing the subject at hand.

you not being able to handle discussion and labeling me as "entitled" tells me a great deal about your world view.
heaven forbid i have a differing opinion in relation to yours.

Отредактировано burn; 19 сен. 2019 г. в 15:42
Автор сообщения: burn

except i didnt say "rip off the control system"
ive been saying "PUT STEERING ON A STICK"

im telling the devs to "be inspired" and put steering on a stick.... you can also have it on the triggers, but give me the OPTION of stick control


and profile is now public just for you stalker....
If you've actually paid attention to how the game plays instead of complaining , you'd realise why the sticks aren't for steering. When you're pressing the stick, you're in fact, setting up a trick beforehand. So if you're skating regular, scoop the right stick from 6 o clock to twelve but hold it at 12 for a few seconds, then press the left stick in whatever direction and the player will do a trick. It's got a slight Thrasher vibe in that sense, I'm not sure if that was intentional or not, but its clear that the design wasn't meant for steering on the sticks or else an entire overhaul would have to take place and quite frankly, I'd rather they spent their time making the game instead of wasting time to satisfy people who refused to learn their control scheme .

All I did was prove how little time you actually spent on the game and you further proved it by your comments and the amount of time spent in game. Like I said before,actually put time into the game . The controls are better this way , theres far more control and its far more satisfying when you actually get decent at the game.
Автор сообщения: CSousa89
If you've actually paid attention to how the game plays instead of complaining , you'd realise why the sticks aren't for steering. When you're pressing the stick, you're in fact, setting up a trick beforehand. So if you're skating regular, scoop the right stick from 6 o clock to twelve but hold it at 12 for a few seconds, then press the left stick in whatever direction and the player will do a trick. It's got a slight Thrasher vibe in that sense, I'm not sure if that was intentional or not, but its clear that the design wasn't meant for steering on the sticks or else an entire overhaul would have to take place and quite frankly, I'd rather they spent their time making the game instead of wasting time to satisfy people who refused to learn their control scheme .

All I did was prove how little time you actually spent on the game and you further proved it by your comments and the amount of time spent in game. Like I said before,actually put time into the game . The controls are better this way , theres far more control and its far more satisfying when you actually get decent at the game.

all you did is look foolish...

its the same style of control as Skater XL, but guess what.....

in skaterXL, you can actually steer the board with the stick if you want!

you can also turn using the triggers!!

what dont you understand?

its possible, proof of concept exists!
Отредактировано burn; 19 сен. 2019 г. в 12:46
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