Session: Skate Sim

Session: Skate Sim

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Badanka Sep 17, 2019 @ 6:16pm
EA Skate Controls
Should be an option that makes it possible to use EA Skate Controls. Im sorry to say this but the current controls is complete crap :(
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Showing 1-8 of 8 comments
NoShotz Sep 17, 2019 @ 6:27pm 
based on what i've read, it's not going to happen. You just need to get better at the controls, it took me like 40 minutes to get used to the controls.
Jaycolitos Sep 17, 2019 @ 6:58pm 
no. the control scheme made alot of sense compared to EA's skate
final_cut Sep 17, 2019 @ 7:11pm 
Aren't those controls patented? I mean I feel like I read they were.

All I want is to also be able to turn with the stick.
NoShotz Sep 17, 2019 @ 7:25pm 
So far in my searching this is the closest thing I could find patent wise, though i've not searched long, https://patents.google.com/patent/GB2425734A/en?q=flick&q=%22electronic+arts%22
Green OG Sep 17, 2019 @ 7:34pm 
I've played the Skate games for over 10 years so switching to Session has been a big transition for me too. But I'm enjoying the game so far and learning the new controls has been a fun challenge for me. Play around with the gameplay settings to fine tune the controls and see if you can't find something that feels better to you
pyide_maybe Sep 17, 2019 @ 7:36pm 
It's a different game, they went for something else. The controls are incredibly friggen bizarre, though. Triggers to steer are the least of it.

I don't get why anyone would say it's more realistic when you can't even pop an ollie with your rear foot. You prep and crouch down with your back foot stick, but the only way to pop is with the front, and that's not realistic at all. You should have to pop with your rear foot (since it's what snaps the tail down to pop in reality), and use both in tandem to get higher.

Separating the legs but having no way to snap the rear foot to pop just feels completely wrong. The game really feels like the separated the one stick controls from skate to two sticks for no good reason, basic ollies felt a lot more natural in that game because it was one fluid motion on one stick, and snapping up quickly got you a higher pop.

Here you have to crouch longer to pop higher, and that's just video game ♥♥♥♥♥♥♥♥. Even skate is more realistic there, and this game claims to be a simulation? SkaterXL is probably best for that with using both feet to pop higher, though. Although the pop in that game is absence of action, you prep by holding the sticks down, then release to pop, then you do your flips and tricks. But it actually feels like you're popping unlike Session. Session just skips the pop entirely. It's implied / automatic and it makes no sense for a sim.

Flip tricks are especially absurd, going from a crouching prep stance to kicking your foot out with the left stick without any kind of ollie / snap input to get airborne just feels so incredibly wrong, nothing like skateboarding at all. They put the cart before the horse, went all in on this dumb two stick trick system before making the basics feel good and natural.
Last edited by pyide_maybe; Sep 17, 2019 @ 7:37pm
levixkelly Sep 17, 2019 @ 7:37pm 
Originally posted by Green:
I've played the Skate games for over 10 years so switching to Session has been a big transition for me too. But I'm enjoying the game so far and learning the new controls has been a fun challenge for me. Play around with the gameplay settings to fine tune the controls and see if you can't find something that feels better to you

These are some solid tips honestly
BHam Sep 17, 2019 @ 7:38pm 
bye felicia
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Date Posted: Sep 17, 2019 @ 6:16pm
Posts: 8