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All I want is to also be able to turn with the stick.
I don't get why anyone would say it's more realistic when you can't even pop an ollie with your rear foot. You prep and crouch down with your back foot stick, but the only way to pop is with the front, and that's not realistic at all. You should have to pop with your rear foot (since it's what snaps the tail down to pop in reality), and use both in tandem to get higher.
Separating the legs but having no way to snap the rear foot to pop just feels completely wrong. The game really feels like the separated the one stick controls from skate to two sticks for no good reason, basic ollies felt a lot more natural in that game because it was one fluid motion on one stick, and snapping up quickly got you a higher pop.
Here you have to crouch longer to pop higher, and that's just video game ♥♥♥♥♥♥♥♥. Even skate is more realistic there, and this game claims to be a simulation? SkaterXL is probably best for that with using both feet to pop higher, though. Although the pop in that game is absence of action, you prep by holding the sticks down, then release to pop, then you do your flips and tricks. But it actually feels like you're popping unlike Session. Session just skips the pop entirely. It's implied / automatic and it makes no sense for a sim.
Flip tricks are especially absurd, going from a crouching prep stance to kicking your foot out with the left stick without any kind of ollie / snap input to get airborne just feels so incredibly wrong, nothing like skateboarding at all. They put the cart before the horse, went all in on this dumb two stick trick system before making the basics feel good and natural.
These are some solid tips honestly