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Open up Engine.ini which is found in C:\Users\YOURNAME\AppData\Local\SessionGame\Saved\Config\WindowsNoEditor
Now copy and paste this
[SystemSettings]
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
Click save, than right click on engine.ini click on properties and set as read only.
Thanks, but I've already tried it. As mentioned above it doesn't work for me.
Everything except
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
seems like it may be doing something, but those 'fringe' settings are the ones that control the chromatic aberration generally. I don't know why they have no effect here.
I zoomed in on the legs which clearly shows the chromatic aberration color fringes up close here, with those ini tweaks in the engine.ini: https://i.imgur.com/luUHkFb.png
r.SceneColorFringeQuality=0
It's much much better without it.
Do you know if there's also a way to disable the weird ghosting on the skater's feet / board? There are a lot of duplicated wheels behind my board, looks like some broken motion blur.
But removing the chromatic aberration is already an amazing improvement, much more enjoyable now!
Yeah, did that before starting this thread. Anyway, seems that something with the ultrawide hack is what's really magnifying the effect. Going back to the normal .exe it's almost invisible with the config edit, but you can still see the faintest of hint of colors on some edges.
All the hack does is remove the black bars on the sides and adjust the fov, but in doing so it must offset something somewhere which makes the effect even worse, despite the ini settings. I'll have mess around with it some more or wait for an official ultrawide implementation.
Thank you thank you thank you! Unbelievably lazy that they made these all into one option in the settings, THAT CAN'T EVEN BE TURNED OFF! Unreal. Thanks again for letting me actually control my software.