Cyber Shadow

Cyber Shadow

View Stats:
Why are the reviews suddenly so negative?
Has the developer killed baby seals or something like that and posted it on twitter?
< >
Showing 1-15 of 27 comments
kruger5 Aug 25, 2021 @ 6:19pm 
I guess there are a lot of children that recently bought the game and are bad at it.
YagamiBrando Sep 1, 2021 @ 5:04am 
Originally posted by kruger5:
I guess there are a lot of children that recently bought the game and are bad at it.
pretty much this.
Idlemind Oct 1, 2021 @ 10:36am 
For people that didn't witness the progress of Atari to PS5 this game is probably seen as ugly .. for me.. I turn on the CRT filter and even know what that means and pick the bad wiring option lol.

Even late in the game I'm finding mechanics I didnt know existed.. like powered up absorb launches homing missiles.. you can dash down.. etc.. run and jump to do a long jump and slice in the air to teleport ahead.. you CAN absorb those boss projectiles that are bigger than you and so on.. its amazing.
Fear Ghoul Oct 1, 2021 @ 5:35pm 
Dash down? What do you mean by that? I've got over a hundred hours in this game, and I just tried testing out what you mean, but I can't figure it out.
Fool Phantom Oct 9, 2021 @ 1:29pm 
Originally posted by Fear Ghoul:
Dash down? What do you mean by that? I've got over a hundred hours in this game, and I just tried testing out what you mean, but I can't figure it out.
Once you get the air strike power up you just press down w in midair twice
Mazzle Dazzle Nov 26, 2021 @ 1:08pm 
I found this game amazing across the board. I was shocked how forgiving it is with the checkpoints. I remember contra 3 alien wars and having to beat that co op on the hardest difficulty to get the real ending. It was amazing and was such an achievement. This game reminds me of VVVVV with its difficulty. I love it.
Chocos Ramabotti Nov 26, 2021 @ 3:26pm 
Originally posted by Mazzle Dazzle:
I was shocked how forgiving it is with the checkpoints.

Was it really that shocking? I thinks it's not surprising given todays gaming landcape and low standard of difficulty for action plattformers
Last edited by Chocos Ramabotti; Nov 26, 2021 @ 3:26pm
Mazzle Dazzle Nov 26, 2021 @ 3:41pm 
Originally posted by Chocos Ramabotti:
Originally posted by Mazzle Dazzle:
I was shocked how forgiving it is with the checkpoints.

Was it really that shocking? I thinks it's not surprising given todays gaming landcape and low standard of difficulty for action plattformers
Well you know compared to shovel knight where you lost your currency on death for instance.
Fear Ghoul Nov 26, 2021 @ 6:10pm 
I'm really surprised when I see reviewers talking about how hard this game is. It's challenging, sure, but there are plenty of checkpoints, infinite lives, and when you die it quickly brings you right back into the game. This is nowhere near as hard as something like Nina Gaiden or Double Dragon.
Chocos Ramabotti Nov 27, 2021 @ 12:52am 
Originally posted by Fear Ghoul:
I'm really surprised when I see reviewers talking about how hard this game is. It's challenging, sure, but there are plenty of checkpoints, infinite lives, and when you die it quickly brings you right back into the game. This is nowhere near as hard as something like Nina Gaiden or Double Dragon.

Yeah that's what I mean.
A lot of reviewers have forgotten that the bar used to be much higher, that a game like this could been way more punishing.
I suppose the bare difficulty between the checkpoint is a bit harder to compensate slighly for the infinite lives, still it's not like skill consistency for a longer stretch of time is that much required.
tony_cannoli Dec 11, 2021 @ 4:07am 
2
Because the game sucks
Tigro Dec 13, 2021 @ 3:56pm 
Originally posted by YagamiBrando:
Originally posted by kruger5:
I guess there are a lot of children that recently bought the game and are bad at it.
pretty much this.
Nope, actually the gameplay is outdated you can only hit in front of you, and it's not fun, you can't duck, can't grapple to the edge of a platform, is simply old gameplay
Fear Ghoul Dec 13, 2021 @ 9:40pm 
Originally posted by Tigro:
Originally posted by YagamiBrando:
pretty much this.
Nope, actually the gameplay is outdated you can only hit in front of you, and it's not fun, you can't duck, can't grapple to the edge of a platform, is simply old gameplay

I mean, yeah, it was intentionally made to feel like an old NES game. Personally, I don't mind not being able to duck, to me it feels like the game was designed with no ducking in mind, but I can understand why people would prefer being able to. I guess I don't really mind not being able to grab the edge of platforms and other stuff in the game because I grew up playing the NES and still enjoy those old games. And you can only hit in front of you? How is it bad that you can only attack in the direction you're facing?

I'm not trying to insult you with this, by the way. I'm guessing you're just not into games that feel like old school NES games like this. I'm also guessing you didn't make it very far if you think the character should be able to grab ledges since the monkey shrine upgrade lets you slide on walls and jump off them.
Chocos Ramabotti Dec 14, 2021 @ 12:22am 
Originally posted by Tigro:
Originally posted by YagamiBrando:
pretty much this.
Nope, actually the gameplay is outdated you can only hit in front of you, and it's not fun, you can't duck, can't grapple to the edge of a platform, is simply old gameplay

If the developer wanted you to climb, he would have done that. The controls are only outdated if they hinder what the game tries to accomplish.
Last edited by Chocos Ramabotti; Dec 14, 2021 @ 12:23am
Muerte Dec 19, 2021 @ 1:45pm 
Originally posted by Chocos Ramabotti:
Has the developer killed baby seals or something like that and posted it on twitter?
Let's hope not :cleanseal:
< >
Showing 1-15 of 27 comments
Per page: 1530 50