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Glad you're liking the game! Regarding your question, I'm not currently planning on some kind of enemy force that you'll need to defeat or defend yourself against. Mayyybe far down the road there would be some kind of mod/dlc that does this? But I have pretty much designed this game to be just about building, so it seems pretty unlikely.
That said, I know some players want more of a risk/challenge than is currently there, so I could see adding some kind of optional rule set that allows for more backsliding / negative progress if you don't keep your food supplies up or something.
At the very least I definitely want to add more mini-goals during the game so players have something to aim for besides just upgrading the base.
Research change is simple and like you said, Schools being built away from towns felt less immersive. Glad to see that shift as well.